post frags reward circlejerks, bandwagons, and hivemind manipulation by creating a feelgood system for doing so. this is perpendicular to a good community. remove post frags
Account Details | |
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SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
it was ok but the diminishing returns for work were increasing rapidly because of inherent layout problems
ctf_waste though is something I'm interested in seeing
i'm actually upset that gamerfood is dead, the nuts of destruction look fucking glorious
looks like normal shitty high sensitivity tracking to me
hitting the heavy can easily be explained by having just overcompensated for the demoman's initial movement. sticking to the demo's leg and then right side of body is definitely fishy but I don't know of any cheats that do that in particular automatically, and it's something that happens from time to time anyway.
did not follow the thread, just wanted to comment on that clip
EDIT: Just looked at last page and that spy clip is all "lol infinite accelerations and sharp angles", how does someone even decide to lock on to a cloaked spy? WTF
Calculate fractals.
0110100110010110100101100110100110010110011010010110100110010110
Look, pray, trust my subconscious. Accept no artificial substitute like "trying" or "prediction".
>I think class limits are a ham-fisted solution to the problem.
They are. I assumed you would just use them because that's what pub community servers tend to do. If you don't, great! Nothing to worry about.
>For me, minis are first on the chopping block.
Oh god, they're definitely cancer, but anyone who bothers to say this is always terribly opinionated and misinformed.
>would you just advocate a full comp whitelist like someone suggested earlier?
NO.
>The old reddit east did this, and I loved it.
I was there too and it was terrible. It was annoying and didn't solve any balance problems at all. The algorithm was completely fucked. Nobody will ever actually get this right. But personal experience, amirite?
>Good players play super passively and spam 24/7 because there's no flanks and it sucks
This just doesn't happen. Maybe if you're running a 24/7 badwater server, because those servers attract the most incredibly hardcore pieces of playing-highlander-in-pubs shit I have ever seen. That is *NOT* a map or skill problem.
>u have no idea how hard engi is without minis
you mean you actually have to try at playing a pvp game? Shock
classlimits of 2 across the board, no exceptions. you can go with 3 if you want, but every classlimit has to be the same because every map and gamemode is different. restricting spies and snipers lower than pyros and heavies are can totally stack A/D maps for example.
reserved slots for medic mains
this isn't as much of a problem as it used to be, but don't run maps that are totally broken by certain unlocks (harvest, fastlane, egypt, etc). if you want to go the route of blocking items, only pick ones that are legitimately overpowered, not merely annoying, and do it on a per-gamemode or per-map basis. make the server tell the players what items are banned on what map when they join.
don't bother with excessive scrambles. don't bother with teamchange prevention. don't bother with intrusive autobalance. go for short rounds. run maps with low long term inertia where solo players can shine, like steel and standin. inbalances should result in the map ending quickly and new teams.
don't run 24/7 one-map, because that attracts tryhard cancer stacking regulars.
every PCI soundcard I've ever used has had such awful EMI protection that my GPU just wrecks the output signal. I can only reasonably use onboard or usb.
we were being pedantic about map names, right?
product is a product of long worthy efforts
Kanecoit will only add to the confusion since viaduct pro has been played in leagues for years.
pro viaduct*
non-competitive map plug
http://steamcommunity.com/sharedfiles/filedetails/?id=454116264
try "aim at the model"