wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.4 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#6 A way-too-detailed networking config in Customization

did I get paged

>cl_cmdrate 100

No, set this to the same value as cl_updaterate in all situations (except for choked settings e.g. cl_updaterate 20)

>cl_pred_optimize 2

This is fine but I want to note that lowering this can THEORETICALLY improve hitreg (by imperceptible amounts), particularly in obscure computing situations, at the expense of framerate.

>// Reset these to defaults (1, 0.1) if you don't like how the game acts when you rocketjump or get knocked around

:)

>cl_interp_ratio 1

Enjoy your bad hitreg against scouts on connections with high jitter.

It should be cl_interp_ratio 1.1 at a minimum unless you're going out of your way to shave off milliseconds of imperceptible animation latency reduction.

>extrapolate commands

Afaik these are locked behind sv_cheats. Did they change that? Remove them from the config if they're still.

>I'd suggest adding a comment about the cl_lagcompensation to disable this when in a LAN environment.

http://i.imgur.com/d8w4POp.png

posted about 9 years ago
#7 mat_dxlevel 80 or dxlevel 80 in Q/A Help

launch option version sets other settings such as normal mapping (matters more with dxlevel 9#)

posted about 9 years ago
#15 Removing malware and virus in Hardware
chambsYou can only become infected by actively downloading malware.

Opinion discarded.

posted about 9 years ago
#27 CONTROVERSIAL interview with ESEA admin in TF2 General Discussion
sean_rossMedusa"Hey guys I have a really good idea to promote our malware new client... Let's just make fun of people with down syndrome!!!"im pretty sure that broesser was making fun of esea
if u didnt watch the full video and ur thinking the first ~40 seconds is real, maybe u should watch the whole video

http://i.imgur.com/99Bs4o3.png

http://play.esea.net/index.php?s=forums&d=topic&id=664098&find_comment_number=1#n1

posted about 9 years ago
#23 CONTROVERSIAL interview with ESEA admin in TF2 General Discussion

unironically fucking hilarious, regardless of how shady they are

posted about 9 years ago
#42 Crouch Key? in TF2 General Discussion

a

use ewdf (esdf for people with diagonal arms and straight keyboards)

posted about 9 years ago
#21 Counter-Strike FragMovie Thread in CS2 General Discussion
Tino_lollipops 2

60fps:
https://www.youtube.com/watch?v=J3AoDdDq8UY

posted about 9 years ago
#5 Really Weird Jittering in Q/A Help
PhunkCould you have been playing on one of the 128 tick servers without your settings having been properly configured?

The server automatically adapts to whatever settings you have no matter what you set your rates to.

posted about 9 years ago
#20 Vaccinator vs.Critical Damage in TF2 General Discussion

>this is not an option

it is according to the reptile frag vid 8)

posted about 9 years ago
#64 Anime North (May 22)? in Off Topic

i like kino no tabi

posted about 9 years ago
#16 Vaccinator vs.Critical Damage in TF2 General Discussion

Pleasant read bloodsire thanks for posting that

posted about 9 years ago
#43 tips: how to run your server at a higher tickrate in TF2 General Discussion

Thanks!

posted about 9 years ago
#41 tips: how to run your server at a higher tickrate in TF2 General Discussion

Guy posts legit information, gets -fragged
stay classy lurkers

posted about 9 years ago
#23 tips: how to run your server at a higher tickrate in TF2 General Discussion

>I'm aware that it'll never be perfect, but I wasn't able to notice any difference with the game mechanics when I was testing - this is why the thread was made though, so that more large-scale testing could be done.

Sure doesn't seem like it considering that the OP reads as an informational post for unlocking the hidden powers of tickrate for better hitreg and replication.

This part is especially bitter:

>it was originally locked back in 2010 due to server owners not understanding it properly

You're talking about anyone who reads your post and takes it at face value already.

>Really? I thought that the default value of sv_airaccelerate 10 would cap airstrafing at a certain level of control regardless of how high you push the tickrate.

That's a limit on the amount of acceleration applied over time.

The tickrate is a limit on the angular portion. Airstrafing is technically a bug, and "the size of the angle of the acceleration that's being applied" (tickrate) has a huge effect on it. It's the reason why strafing in the air 90 degrees extremely slowly gives you more of a speed boost than doing so faster, even though both are still well below the "turning speed limit".

http://flafla2.github.io/2015/02/14/bunnyhop.html

posted about 9 years ago
#21 tips: how to run your server at a higher tickrate in TF2 General Discussion

>The effects on airstrafing and fall speed are minimal enough to only really be noticeable in intense movement modes like surf and bhop.

Actually, tickrate is a hard limit on the accuracy of airstrafing in all cases. Increasing the tickrate will make airstrafing stronger/tighter.

posted about 9 years ago
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