wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#572 Valve and Competitive TF2 in News

the worst rational case is that we get classlimits of 2 across the board

if they're even above that, then... god help us all

posted about 9 years ago
#92 Weapon Balance Discussion in TF2 General Discussion

It's not that they're stronger, it's that it's harder to kill them.

posted about 9 years ago
#84 Weapon Balance Discussion in TF2 General Discussion

I think the idea is that a lot of the core ideas of weapons are just destructive to our 6s, and no amount of "less powerful" would make them not destructive in our 6s without making them pointless outside of our 6s.

posted about 9 years ago
#656 How to Get to In-Game Comp Lobbies in TF2 General Discussion

Argue to me that the current implementation of lobbies is significantly more like matchmaking than public pickup systems are and I'll get back to you.

posted about 9 years ago
#649 How to Get to In-Game Comp Lobbies in TF2 General Discussion

Cherrypicking at its finest

posted about 9 years ago
#47 koth_viaduct_pro6 release in Map Discussion

That's because source doesn't handle stepping up "stairs" with sides that are sloped away from you. If the end of the frame puts you on the slope, you stop as if it were a wall. They have to clip it flat to fix it.

posted about 9 years ago
#6 [Tutorial] How to make a working map in Map Discussion

A prolific community mapper, Crash (think koth_wubwubwub) started a good video tutorial series that works similarly to my text tutorial here. He's going to be going further than this text tutorial goes, so give him some eyes!

http://forums.tf2maps.net/showthread.php?t=24429

posted about 9 years ago
#137 TF2 Feature Requests and Bug Fixes in TF2 General Discussion

How about making the fov diagonal and capping it at whatever the current diagonal fov for 16:9 is? 4:3 would be taller and no aspect ratio would necessarily have an advantage over others

posted about 9 years ago
#390 Valve and Competitive TF2 in News

TF2 is worse for cheating than CSGO because of projectiles and butt-buddying, but that might change if we get better comp support.

posted about 9 years ago
#368 Valve and Competitive TF2 in News

source2 means better lag compensation and better hitboxes even if nothing else at all

posted about 9 years ago
#9 TF2 update for 4/29/15 in TF2 General Discussion

#5 From what I'm reading, it was always like that. But there was a multithreading related crash before. They must've fixed it by adding a lock somewhere.

posted about 9 years ago
#354 Valve and Competitive TF2 in News

Patch notes are out, await changelog guy to do his thing.

Changelog says fixes, medals, batter's helm style, and localization.

posted about 9 years ago
#352 Valve and Competitive TF2 in News

Don't get your hopes up, but there's at least an obscure chance that it's something fucking fantastic.

posted about 9 years ago
#350 Valve and Competitive TF2 in News

"soon" on hlds is almost always "later today", and if it's not they make a followup (except for like one exception)

posted about 9 years ago
#348 Valve and Competitive TF2 in News

hlds_announce mailing list

posted about 9 years ago
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