"
We're working on a mandatory update for TF2. It should be ready soon.
-Eric
"
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
"
We're working on a mandatory update for TF2. It should be ready soon.
-Eric
"
Since this got dug back up:
Fall damage is always semi-random, even with damage spread disabled. A cvar for controlling it would be nice.
You can get blockbullets to not split visleafs even if they're not func_details by editing the blockbullets material file (because visleafs are cut at compile time and hammer uses custom materials that way); someone on tf2maps.net did that and posted about it and shared their vmf at some point.
Hisoutensoku
someone changed viaduct mid even worse and look where that got us
if he has csgo that's it
(jest)
the pallet ramp is still unsurfable
1) What is your definition of cyber-bullying?
wanton harassment via internet
2) Have you experienced cyber-bullying?
people tried?
3) In your opinion, how different is cyber-bullying from traditional bullying
it's worse in that the victim gets more invested and less-bad in that it's usually not during the peak developmental point in peoples' lives (though some let it me)
4) Do you feel that cyber-bullying is a problem in the community? (ETF2L/ TF2)
much, much, MUCH less than in others
5) If anonymity on the internet was removed, do you think it will effect cyber-bullying?
no
(Physics for Game Programmers : Networking for Physics Programmers)
One of the GDC talks that I was waiting to come out online finally did. It's excellent because it's a fairly straightforward explanation and showcase of common games networking methods and where the do/don't work, as well as some somewhat advanced stuff.
http://gdcvault.com/play/1022195/Physics-for-Game-Programmers-Networking
also set them detail sprites vbsp/etc!!! (but make sure you're using a low-detail-density-generating grass texture to not rek frames like old versions of sunshine did)
I think it's okay to have grass because otherwise non-comp players will be confused whenever they see it.
With a makeover, it's just "Oh, that's what competitive editions do. So that's what it is!"
The grass is definitely "inside out" though, there should be less grass where people walk, not more
Dramatically agree #7
Even Bunkalow isn't good enough
knowing game development the map files are probably long gone :/
Shame because I know there will never be a faithful recreation
but hey at least god bless it for making spire!
yard being divided in half is one of the few reasons it works