wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#21 talent vs hardwork in TF2 General Discussion

If I were 11 years old I would be a savant or something.

Also just as there are people with "disorders" that make it impossible for them to perform at a normal level there are people with traits that make it possible for them to perform above most peoples' max capacity. They're both relatively equally rare, though, and a lot of the "good" people there don't even try to do anything special because it's too weird.

posted about 12 years ago
#16 talent vs hardwork in TF2 General Discussion
flynn__wareyaNote that I was talking about skill level relative to people the same age as me.
I think you're neglecting something. You said you practiced pretty hard. You put work in, and puberty may have been the event that needed to happen for you to realize it was paying off. Were other people practicing as hard as you?

I'm telling you, it wasn't just suddenly realizing I had good coordination, when I was like eight or nine years old I was spending every day play-swordfighting because I was so bad at it and didn't want to be horrible. I stopped practicing and playing entirely because my friends started doing different stuff, and I started playing RPGs like runescape all the time instead. Fast forward two years later, the past two months I've been trying to play catch every few days with my dad, and suddenly I can actually catch the ball more consistently than him. And even that wasn't like, every time I was getting a little better, it just skyrocketed to a normal level at some point.
Thorn gives the best example in the thread of how both things matter right now.

posted about 12 years ago
#7 talent vs hardwork in TF2 General Discussion

Note that I was talking about skill level relative to people the same age as me.

posted about 12 years ago
#5 talent vs hardwork in TF2 General Discussion

I had the world's worst coordination (even among the kids around me) until I hit puberty and then it was marginally above average. The funny thing it was when I was a kid that I was always practicing really hard, not when I was a tween. Just goes to show that normal people can easily be naturally better or worse than others at coordination tasks.

posted about 12 years ago
#2 talent vs hardwork in TF2 General Discussion

both like b4nny

talent makes hard work easier and hard work makes you more talented but there are innate effects of each of nature and nurture that the other between them can't give

posted about 12 years ago
#20 croissant in Map Discussion

what about the new one

posted about 12 years ago
#44 process in Map Discussion

scout/soldier equilibrium
incredibly impressive map

posted about 12 years ago
#29 Why does CTF suck? in Map Discussion

the point was that steamrolls are fast, not that they were supposed to be entertaining.
Regardless, I think starseige is incredible to watch.

posted about 12 years ago
#27 Why does CTF suck? in Map Discussion

holy shit the part at 5 minutes in is hysterical

posted about 12 years ago
#4 Bunch of music that I like that you might like in Off Topic

music sharing thread?
the black mesa soundtrack has some really good tracks
http://www.youtube.com/watch?v=9OacXUzTNXo
http://www.youtube.com/watch?v=FtTmiYA5D4k

posted about 12 years ago
#6 Weeping Vaginas in TF2 General Discussion

stream first then mirror the recording on youtube

posted about 12 years ago
#1 koth_bunkalow (ultiduo map) in Map Discussion

koth_bunkalow is a small koth map meant for 2v2 ultiduo up to 4v4.

Latest (RC1):
https://dl.dropboxusercontent.com/u/1811521/koth_bunkalow_rc1.zip
Source:
https://dl.dropboxusercontent.com/u/1811521/koth_bunkalow_rc1.vmf.zip

Screenshots:

https://dl.dropboxusercontent.com/u/1811521/aerg3efd34.jpg

https://dl.dropboxusercontent.com/u/1811521/456gwrf45rf.jpg
https://dl.dropboxusercontent.com/u/1811521/aertsghfd34.jpg

NATF2 thread (for reading old feedback): http://natf2.com/topics/6980

posted about 12 years ago
#13 Why does CTF suck? in Map Discussion

I know you've probably never been exposed to it, but GG2's ctf is a lot of fun for me to watch. Of course it's not going to be a tactical masterpiece like watching 5cp is, but there's going to be plenty of entertaining flag grab attempts and combat tactics for some casual commentary. CTF is a naturally DM oriented gamemode, and that doesn't have to mean that it's boring and slow. But, there are push pull mechanics and attempted caps just like TF2's 5cp, and if I had to compare them then GG2's action is considerably more constant than TF2's thanks to faster spawntimes and there being no reason to hold stalemates. I feel like TF2's CTF could work the same way with a map designed around mobility and holding onto two paths instead of just one (turbine...).

For reference, here's a mid level video of one of gg2's best players in a 4v4: http://www.youtube.com/watch?v=PQwBm60Bjlk

It's probably one of the slower matches I've watched, because of the massive pussyfooting both teams were doing and the clutches he kept pulling when his team was dead, and the respawn times being too fast. The pussyfooting was because it went down to two caps very early with an unusually long time limit. The cap limit is high for an equal skill match, too, 5's usually for uneven footing. I know it's all tangential, but honestly I just don't think you know a lot about CTF to say that the action always feels meaningless with no exception; either that or you're bitter vs it for some reason. Used to large numbers of players in small maps?

I don't think you can speak for every game with CTF being boring to watch in general, either, as I absolutely love watching Q3/QL and TFC CTF. I just don't know enough about them to make walls of text like I already am about GG2.

posted about 12 years ago
#11 Why does CTF suck? in Map Discussion

I think you should put the intel in front of or above the spawns. GG2 classic. ;)

posted about 12 years ago
#9 Why does CTF suck? in Map Discussion

I think having an open two-level intel room like mach4's would be great. That map has a very good structure, it's a shame that the architecture mostly ruined it. Having quake-like suspended overhanging platforms on the outside of the base would be nice, and having some kind of small (smaller than a normal midpoint area) high ground with visible side- or through-paths in the middle should be good to prevent awkward spawn spam (2fort) and toostrong middle holds (turbine)

posted about 12 years ago
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