wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.4 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#4 Crashing Backpack Fix in Customization

for reference my hud works already so pls no remove

posted about 10 years ago
#13 September 25, 2014 UPDATE in TF2 General Discussion

are servers crashing on custom maps?

posted about 10 years ago
#47 Linux in Off Topic

if you have an AMD card that isn't a bleeding edge model you'd be goofing around to use the closed source drivers

I have a 5770 and the open source linux driver actually performs better than the windows driver

posted about 10 years ago
#51 Slight freezes in Q/A Help
vMcJohnHi folks,

I implemented this feature, sorry it's causing you grief! If you're having trouble with it (and it sounds like a lot of you are), would you mind posting your system specs? I'm additionally interested in whether you run off of an SSD or an HDD.

If you'd prefer to email me, feel free to do so at mcjohn at valvesoftware dot com.

Thanks in advance,

-McJohn

mat_queue_mode -1
cl_loadondemand_default 1 // experience extra/new stuttering
cl_loadondemand_default 0 // extra/new stuttering went away

AMD Phenom 2 X4 940-series 3.0ghz
8 GB 400mhz DDR2 RAM (4x2GB)
16GB pagefile
Motherboard GA-MA78GM-S2H
System/Steam/TF2 HDD ST1000DM003-1CH162 (1 TB; 832 GB system partition free space varies around ~15 GB; other partitions unused)
in case it matters, AMD Radeon HD 5770 http://puu.sh/bLV3y/340551f0e0.png

posted about 10 years ago
#71 Making Pyro More Enjoyable for Everyone in TF2 General Discussion

gang garrison 2 has an afterburn system where being exposed to various types of fire affects the intensity ("heat") and duration ("fuel/gas contamination, whatever.") differently.

when a flame particle hits a player a set amount of duration is added to the afterburn, and an amount of heat with some falloff is added. (side note: on low end of existing afterburn intensity, heat additions are more generous)

both afterburn values decrease over time, but "duration"/contamination doesn't affect the damage output, and the damage output doesn't start decreasing until several seconds after the character was last hit by fire.

this makes it so that "tagging" players with the end of your stream of flames isn't essentially the same as keeping them at the core of your flame stream. you only have to keep contact for a chunk of a second to get close to full afterburn, but it's not as simple as flailing around or giving a sudden puff.

when a flare hits a player, it's very hot, but low on duration/fuel/contamination, so it'll do less total damage against someone who wasn't on fire and it's difficult to chain them together.

this is a good way to reward combos as a way to make up for being unable to maintain close ranged contact and gives long ranged fire attacks a defining purpose that balances out the intentional shortcomings of the close range part.

posted about 10 years ago
#10 mactype in Off Topic

I have a fetish for windows font hinting don't hurt me

posted about 10 years ago
#7 I have a lot of reviewed TF2 HUD!! in Off Topic

Can confirm, hangul is very distinctive.

EDIT: Found the list of reviews http://blog.naver.com/PostThumbnailList.nhn?blogId=tpjndjlp741&categoryNo=12&skinType=&skinId=&from=menu&userSelectMenu=true

posted about 10 years ago
#43 Quake Live Trailer in Other Games

I can't play FFA anymore, it's ridiculous
CTF still functions, although barely
CA is good since it's unchanged, going to keep coming back for it

posted about 10 years ago
#4 should i take steriods? in Off Topic

heart attacks

posted about 10 years ago
#241 this is why we have LAN finals in TF2 General Discussion
DrPloxoMuch like autism, it's a spectrum.

autism isn't a spectrum, it's far more complicated and ridiculous than that. anybody who tries to empirically measure autism on a spectrum instead of intensity of distinct and arbitrary traits is as good as a fraud.

sexuality and gender are similar and measuring them as spectrums is as bad as measuring someone's political alignment in terms of which of two parties they're closer to.

posted about 10 years ago
#97 Bring back cp_yukon for ESEA s18! in TF2 General Discussion
4812622I think there's this attitude among mappers where you have to have the original creator's permission to change their map

And the maker of yukon is mia

Source: haven't touched hammer but teammate loved to rant about mapping

as long as it's an official map it doesn't really matter except for awkward social reasons, valve owns them intellectually speaking and they explicitly let people mod their stuff

that said: aside from bad clipping, anybody have any specific changes for yukon? i'm willing to make adjustments for testing like I said but I need some specific ideas

second note: according to phi and hyce and others, comp players are actually really good at leaving good feedback for 5cp maps compared to other groups like tf2maps.net. the last feedback i got from over there was literally "We wiped on 2nd and didn't respawn in time to defend last" with less than 8 people on each team. so yeah even if you feel like it's a useless thought please give it!

posted about 10 years ago
#8 Water related commands in Q/A Help
staticwareyawater settings need to be set on every map change because changing maps resets them to their default values for that mapwhat commands are u referring to?

at least the cheap water distance ones, possibly r_WaterDrawReflection and others as well
i would just assume to be safe that any water command that doesn't make the game lock up when you change it gets reset

posted about 10 years ago
#149 this is why we have LAN finals in TF2 General Discussion

you don't have to be neutral in situations that are onesided

posted about 10 years ago
#3 I want to make video games. in Off Topic

Learn programming in general first. Learn about using APIs second, this'll be really fast. Learn some game engine structure third (this is actually a touchy subject in the game dev community lately, with all sorts of fundamentally different ideas clashing). Learn how people handle game logic fourth -- anything goes, but it's nice to have an example. Now you're ready to make your own game, if you have the motivation.

If you don't want to handle the first three parts, game maker and stencyl are legitimate options. It would be pretty hard to make a 3d game or a high performance game, but even Gang Garrison was made in game maker.

Using Game Maker will slowly teach you the first three points I listed above, and the community is nice enough to share knowledge around. You can get a freeware version of GM here: http://auntiepixelante.com/?p=1240 (not piracy, just redistribution of an abandoned freeware version of the software -- read link for details)

If you use game maker, you can just use snippets that people post around on forums until you slowly figure out how they work through immersion. That's how I learned about game engine structure.

posted about 10 years ago
#5 Water related commands in Q/A Help

water settings need to be set on every map change because changing maps resets them to their default values for that map

posted about 10 years ago
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