wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.4 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#1 detail sprite commands in Customization

TF2 has things called detail sprites that typically show up on grass and such. Here's a picture of them on an old version of cp_sunshine:

http://puu.sh/bDugi/7c9f0039a8.jpg

There are two commands that control how far away they're drawn, cl_detaildist and cl_detailfade. cl_detaildist is the point at which they hit 0 opacity and cl_detailfade is the distance inwards from that where they hit full opacity. if cl_detailfade is larger or equal than cl_detaildist, fading is turned off.

the default values are a distance of 1200 and a fade of 400.

when you change maps, the values reset, regardless of what's in autoexec. just like water settings, these commands should be in your class reset config, not your fps config.

here's what happens to my FPS on a notoriously poor performing part of cp_sunshine when I set cl_detaildist 100000000:

http://puu.sh/bDuIG/4e8805cc1a.jpg

... and here's when I disable detail sprites completely:

http://puu.sh/bDuKN/3571032b06.jpg

the default settings give me about 150 FPS, a distance of 401 and a fade of 400 give me 200fps.

Hope this helps someone out there, later. If I gave any misinformation, please correct me and explain.

posted about 10 years ago
#144 this is why we have LAN finals in TF2 General Discussion
Rikachuhow do you analyze aim exactly?

shit like this:
http://www.reddit.com/r/GlobalOffensive/comments/2fj6p5/release_cheat_catching_aim_analysis_tool_for_pov/
but as far as i know, nobody uses stuff like this in tf2 scene. not sure why.

posted about 10 years ago
#140 this is why we have LAN finals in TF2 General Discussion

the only time i ever suspected m4risa of cheating was this one cloaked spy frag on sawmill or something

and that's not saying a lot, i'm paranoid of cheaters

posted about 10 years ago
#52 Bring back cp_yukon for ESEA s18! in TF2 General Discussion

I hate yukon because of the ways it's different from other maps but I would not dislike playing it occasionally. I mean, I don't play in league, but if it's in league it'll end up in pugs.

If anyone wants a yukon pro and has specific suggestions I'm willing to make modifications for testing.

posted about 10 years ago
#174 cp_logjam (5CP) in Map Discussion

fuck yeah more of hyce's displacement errors

posted about 10 years ago
#5 Making Pyro More Enjoyable for Everyone in TF2 General Discussion
Reminixe"All downsides attached the Backburner and Degreaser have been removed."
"Direct point-blank damage from the default flamethrower and Phlogistinator is increased by 75%."

dude what

seriously wtf

posted about 10 years ago
#89 9/10/14 update in TF2 General Discussion
glissgetting really bad stutters (sometimes for 5+ seconds at a time), a teammate keeps crashing on round start (no p-rec installed)

any assistance appreciated

I get it whenever a new weapon sound loads
whoever thought this was a good idea has NO IDEA

- Improved client memory usage by updating weapons to only be loaded on demand

posted about 10 years ago
#10 how is this possible in TF2 General Discussion
CHERRYMasterKuniOther than lag, one possibility is if the client is running at a higher framerate than the server's tick rate, then the user's input could happen between ticks and the server would need to "catch up". This concept was discussed in the previous thread regarding framerate caps higher than your monitor's refresh rate. However, I don't know if what I described is possible because I'm not well versed on source engine netcode.I don't think that would be as noticeable as what we've seen in the video

nowhere NEAR as noticeable. A lag shift like that, which is the only reason the client can send input commands faster than normal, would TOTALLY fuck up one of the two players' positions, and hitreg, which it doesn't in this video.

I'll consider it a one-off glitch or speedhacks until proven to be something less ridiculous.

posted about 10 years ago
#19 Attacks feel delayed? in Customization
etherits really messed up everything now. Feels horrible.

you probably either set it way too high or way too low (which just does the former)

posted about 10 years ago
#14 Attacks feel delayed? in Customization
smoboIf your FPS goes down below 30 with snd_mixahead set to 0.05, everything gets garbled and shitty. So for people who like the sound on when they minimize, this could be a problem.

just change engine_no_focus_sleep, I set mine to 20 or so
also the FPS for 0.05 is 20, just to be accurate

PyromancerDoes this affect all the weapons ?

better, it affects every single sound in the game. it's easier for people to time things based on sound than looks, so having low audio latency is important.

posted about 10 years ago
#23 9/10/14 update in TF2 General Discussion

do you mean that "map" re-execs the server configs while changelevel doesn't?

posted about 10 years ago
#48 Ruleset Discussion in TF2 General Discussion

the only rational way to tell the difference between the systems is to make people familiar with one use the other against people who are of the same disposition as themselves. until someone does that enough to get a feeling for both, I feel like all the discussion is hot air. It's not like there's some gamebreaking critical flaw with either.

posted about 10 years ago
#40 Why pyro/heavy/engie suck? in TF2 General Discussion

airblast can be used to airstall people that are out of your flame range which is really broken and gay

posted about 10 years ago
#8 /r/tf2 in Off Topic
zookeyr/truetf2

just as bad, other end of the spectrum

posted about 10 years ago
#11 cp_glassworks (5cp) in Map Discussion

they're unnaturally steep for dirt but it's not that bad gameplay wise. just pretend the ground was excavated.

posted about 10 years ago
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