MasterKunihttps://justgetflux.com/
Remember to disable flux while gaming because it can introduce extra latency. don't game constantly at night anyway. remember to stop doing visually intensive things an hour before bed, even if you have flux.
Account Details | |
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SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
MasterKunihttps://justgetflux.com/
Remember to disable flux while gaming because it can introduce extra latency. don't game constantly at night anyway. remember to stop doing visually intensive things an hour before bed, even if you have flux.
hookyAfter. This is the first time I've heard of people liking Gully last. IMO Gully as a whole is a weaker map in the rotation. 2nd is pretty good though, and mid gets points for the nipple. Metalworks is probably the weakest but it's still not bad.
idk man I think gully last is fine and its real problem is the wanky mid thats difficult to play properly because it's a second too close to last point spawn
the lack of connectors between the 2nd to mid routes doesn't help either 8)
TurinPeople used to hate gully last where'd all the love come from?
was that before or after river dried up
mid: granary
second: badlands
last: gullywash
ProfRoxaszeSIMONWas 3CP ever tried in 6v6? Or would it just be too small for that?Gravel pit was played for years. About as close as Europe got to 3cp.
Having 3 CPs doesn't make an A/D map "3CP" as such. You wouldn't call steel a 5CP map, would you?
the problem with payload in 6s is that in 6s it's about fighting over space in order to take control of the objective. but with payload you need to dedicate a whole player or two to the objective while simultaneously using the others to take control of the space.
the cart artificially limits momentum by requiring constant interaction and limits you from taking advantage of whatever momentum you get by being slow. it's the actual effect on momentum as a whole that's the problem, not the speed or interaction itself.
even if you make the cart 5x faster you'll have the interaction problem, even if you make it automatic or remotely controlled you'll have the speed problem, and if you do both then there's no point in the objective object anymore.
cart speed is slow to prevent collision bugs from getting out of hand. would have to rescale the map to make payload faster.
primary reason for CPs over PL seems to be making it more 6s friendly instead of just better for highlander. Not like it'll get league play (since it's linear A/D CP), but pugs and stuff.
i put a little crappy wedge in the place where the wheel plugs into the part that actually does the spinning and it solved my skipping problems 95%
You need sum support-trim on your buildings like derecho has
https://dl.dropboxusercontent.com/u/84556731/72hr/2013-07-22_00001.jpg
I think sharing some video tutorials is a great idea for all the people that have trouble paying attention to long text guides.
needs to use otf instead of ttf
speaking of linux i installed arch on my laptop last night, fun as hell
food pyramid is bullshit but milk and dairy in general can still be great
if entire european ethnicities could historically live on cow milk, so can you!!!
milk for cereal, cookies and other pastries, and cooking
for drinking straight alone i go soda tea juice or water
there's an infestation of flying ants in this room right now FUCK
KILL
this has been happening a lot lately
also rockets are almost unable to collide with eachother because in tf2 they're infinitely thin lines
dunno about stickies etc tho