it also has some pretty unrecommendable shows like Angel Beats in it
i screamed internally when the creator first posted that version
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
it also has some pretty unrecommendable shows like Angel Beats in it
i screamed internally when the creator first posted that version
watch the Unlimited Blade Works TV series before F/Z, F/Z gives an impression that makes the rest of the series harder to watch, and you miss out on the irony of F/Z's story if you don't know UBW's plot
do0mdoublecross is actually kind of fun
Maybe if you like requiring sentries just to keep scouts from running the intel in a straight line while avoiding every single chokepoint on the map
tide turner is still incredibly broken, how is that even a question
guillotine needs a recharge time increase and it needs to be audible while it's moving. The rampup is also really annoying in 6s where passing through chokepoints is extremely predictable. it's not completely broken but it's a bit too strong in ways that 6s doesn't test.
base jumper is also incredibly broken. You take more damage than gunboats when you jump in return for being much harder to attack with 3/5ths of the combat classes in 6s and needing to jump much less often. It could only possibly be balanced in a game without airstrafing and guess what rocketjumping in tf2 revolves around?
shoras[but would it make any real difference?
yes. There's like three basic components. 1) monitor refresh rate itself, 2) game refresh rate pushing new frames closer to when the monitor picks them up (screen tearing is an additional component of this and reduces the effects of the fact that cables and panels aren't instant), 3) uncapped game refresh rate being the limit on the time it takes to go from input to finishing rendering (multicore rendering probably doesn't affect this)
the effects of 1 and 2 boil down to half of each respective frametime in practice -- there's room for fluctuation from 0ms to the full frametime.
for 300fps with uncapped fps on a 144hz display you'd be looking at a floor of average input latency of ~9ms, but this would be increased by pixel color change speed, peripheral latency, driver problems, triple buffering, or the monitor doing things like buffering the frame, among other problems
stock viaduct's biggest problem is the lack of a hole in the wall
pro viaduct's more-sniper-unfriendly fences are more like icing on the cake
P-SR/G-SR if your mouse doesn't snag on illustrations (DA 3g, 3.5g do) and you want to pay a premium for supreme flatness.
didn't read the thread but if it's all centered posing please make sure to make the safe area 5:4 instead of 4:3
thank you for your consideration
I think it might on 8 and 10, but I'm not sure. It depends on whether DWM still asks the drivers for vsync.
#9 is half decent. You can also do it in MS paint if you make sure your windows mouse settings are normal: 6/11 notch, enhance precision disabled. Move mouse an inch, how far did you go, round to the nearest 100 (or to 450 if you have something with that weird DPI step)
email/bbs quotes, popular in IRC and everywhere that doesn't use bbcode.
>>Also that testing "methodology" won't get you consistent results anyway.
>Of course not, we have no idea how far broken-in each pair he had was.
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Got anything up to 20khz? That's where the rolloff goes and it takes a few bands to do so, not as sharp as your image -- his scale is clearly logarithmic as well.
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He says numbers at various points and I believe it's a 12db window. Could easily be wrong, but it's definitely more than a db or two.
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Once or twice my mouse has suddenly jolted down 40px. Does the fact that it has only happened one or twice mean that it hasn't happened? No.
Statistical significance lets you generalize things. "These two frequency graphs happen to be different" is not a general thing. Someone making an off-handed statement and directly providing the source/reasoning for it really isn't something that you can justifiably ruin someone's help thread over. If nobody could ever get away with omitting the "might" or "can" or "sometimes" then the world would fall apart.
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And people who talk about MDR-V6 burn-in talk about bass. Don't look so desperately for points to make at every single statement, it's embarrassing. Not everything is important.
>You're trying to combined the two things I did say.
If you read what I said in the beginning I noted that break-in would be the probable cause of a difference in FR between headphones that should otherwise sound the same.
>1. His measurements won't be consistent. Mostly due to HRTF.
The only difference in rolloff in your link is due to ear size, which is a very special variable in HRTF (and the only one to apply directly to closed-ear headphone testing). I'm pretty sure his ears didn't suddenly mutate and change size between tests.
>In case you didn't notice there's his hair between the driver and the mic and all around the cup.
Yes I'm sure that his hair caused a 6db difference in audible treble noise. "All around the cup"? Are you listening to yourself?
>(sample size = 1 is a big no go as well)
Not this again.
>What matters is whether or not it affects FR measurably.
Many people talk all the time about bass changing due to burn in. People that have a large collection of headphones and swap between them regularly and don't get especially used to any one sound. Diaphrams are physical objects that would quickly wear into their typical physical consistency after being used after being manufactured. The idea that burn-in doesn't exist or can't significantly affect FR is the contentious view here. I'm sure that if it exists most expensive headphones are burned in in advance for obvious reasons, but it's entirely within the realm of possibility that the current manufacturing line of some old cans isn't.
>It's also unlikely to be linear or headphones would break fairly quickly. However if it slows, even if it were a noticable change, it would only be an issue if one pair is brand new and the other isn't.
Of course. It's entirely possible that one pair of headphones is brand new and the other isn't. That has always been a possibility.
Who knows, maybe his 7506s are outright broken, in some way. That's where sample size would matter.
Very mature. Explain how in the world mic position in a closed lid is supposed to cause very high frequency rolloff, and none below that -- a peaking, even.
Explain how a diaphragm is supposed to not change in physical consistency as it's worn in.