whayay
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SteamID64 76561198021080063
SteamID3 [U:1:60814335]
SteamID32 STEAM_0:1:30407167
Country Norfolk Island
Signed Up August 2, 2012
Last Posted July 27, 2014 at 2:19 AM
Posts 272 (0.1 per day)
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#619 yahud in Customization
ScootaLewisI love 5MD hud, except for one little thing - no outline on the floating damage numbers. I'm sure an older version had it, is there any way I could have outlined damage numbers again?

Answered here: https://github.com/whayay/yahud/issues/8a

icTus^ That and what values do you have to move to make the health and ammo numbers lower?

Read up on the HUD tutorials, I linked doodles' guide in the readme.

leonI really like that fragvid hud, decided to try and use it as an actual hud because I like the look. How would I go about making it so I can see the persons health when I am spectating and how can I add a spechud? I know this is an experimental fragvidhud not hud so sorry if I am asking to much.

I don't have the time to make a full modular HUD out of the fragvid interface. You can read up on the various guides to get into HUD-making. (flame's guide covers the basics, doodles' guide is more in-depth).

juanzThanks, I found one in google: whayay-yA_HUD-4ba6e2f (yA_HUD Black Box, yA_HUD Blank, yA_HUD Center, yA_HUD Lower)

But I have a problem in server trades:

I use "!bp" and I see:

(img)

I cant see the backpack!!! The windown is too small.

This is a really old version. Try these repos instead:
https://github.com/whayay/ya_HUD
https://github.com/whayay/yahud_prev

(Note: these are all completely unsupported and most likely out-of-date, I suggest sticking with the current version or using garm3n's REX or hudas instead)

posted about 11 years ago
#16 topsh.it hud - I released it now okay in Customization

Gonna try to give brief constructive criticism:

Open Sans looks nice, good choice!

I dig the dark gray color scheme & the class menu, but the other colors are really inconsistent (red & blue team colors, different types of green, item colors).

The text placement on the loading screen is not in line with the text on the menus/other elements. (too low)

You could also move the chalkboard scrollbar off-screen for aesthetic reasons of the MOTD screens.

The gap/no gap thing makes this look a bit weird.

I also think that the heart should either be more visible for normal HP or be completely invisible, the low contrast looks irritating (to my eyes).

I hope this is at least somewhat useful feedback :)

posted about 11 years ago
#48 IT'S COMING in TF2 General Discussion

Hopefully AMD & nVidia take this as a good opportunity to work on their linux drivers...

posted about 11 years ago
#604 yahud in Customization
soconbI may be blind but is there a way to turn on the Kill/death/freeze cam boxes, like "You were killed by X" and his health and his items etc? Right now its just blank except for press f5 for screenshot

Bottom right corner; items are cut on purpose. I added a centered alternative for it now.

posted about 11 years ago
#603 yahud in Customization
NeinthHow to change the colour of this?

Either edit the "Flavor" color in the clientscheme for a different color or remove "resource/ui/StatSummary.res" for default loading screen.

KanecoBut what about replacing it entirely with the CMYK main menu and loading screens?

Delete \hud\materials\console

Replace MainMenuOverride.res & StatSummary.res from 5MD or CMYK. There might be a bunch of issues that pop up with that, e.g. missing colors.

posted about 11 years ago
#599 yahud in Customization

There's a new (semi-unfinished, experimental) Fravid HUD now.

http://i.imgur.com/yJ773gq.jpg

&

http://i.imgur.com/uwVfY7R.jpg

Ammo can be disabled like here, otherwise it will be displayed like the Uber %.

posted about 11 years ago
#598 yahud in Customization
KanecoSorry if this has been answered before, just trying your hud for the first time and it is really great...

I love FLV version, only not the loading/main menu screen because they are too bright/harsh on the eyes, is there a way to change the main menu and loading menus to the ones of 5MD version?

You can edit the "Flavor" entry in the clientscheme to make it darker.

jyapperalright, this may be a previously asked question.
any text is lower than it should be. This includes the hud text and even the little question mark bubble in the loadout slot.
I'm a mac user, what can I do to fix this?

It's a mac only issue and I sadly can't offer proper mac support atm. I'm happy that it's at least no longer crashing on startup on mac os x.

posted about 11 years ago
#597 yahud in Customization
MoldexI was playing on a Arena server and i wanted to know if there was anyway to add something so i can see how many players are left alive?

Thanks for the pointer, I fixed the player count and the scoreboard for arena now.

posted about 11 years ago
#593 yahud in Customization
boutrosI'm having an issue with the class icons being slightly cut off. As well as some strange numbers showing up immediately after the enemy team's name on the scoreboard. Could you tell me what values I'd have to tweak to adjust the icons as well as what to do to remove the numbers on the side of each name?

http://i.imgur.com/9mHkOzN.jpg

Try decreasing "avatar_width" at the very top (under "scores") of your scoreboard.res.
Avatars gets messy with lower vertical resolutions sadly :(

posted about 11 years ago
#590 yahud in Customization
VoloderwhayayI assume you want to use a different version of fog's crosshair.No, just the ones that were used in the previous version of yA_HUD.

The font needs to be called "crosshairs", without fog in its name.

The crosshair works fine for me, I just scrolled down to the fog entry and enabled it. You shouldn't have to do anything else.

posted about 11 years ago
#588 yahud in Customization
VoloderI am loving the new HUD, but I am trying to get Fog's crosshairs back. I looked up a tutorial and tried to add the new font back in, but it just gives me a number/letter rather than the actual crosshair.

(code)

EDIT: Yes, I do have the font fogCrosshair.tff in my resouce/fonts/ folder.

I assume you want to use a different version of fog's crosshair.

The font will need to be called "crosshairs", this includes the actual font ID name also, you'll need a program like FontForge to change that.

Alternatively: search for "Crosshairs" in the clientscheme (ignore "crosshair" without the "s") and change it to the font's name. then search for "fog" and change the font name entry to the new name also.

posted about 11 years ago
#586 yahud in Customization
rangahow do i remove the class image on the bottom left?

i'm just using the CMYK one without the 3d advanced shit... just want it nice and clean

It's gone by default in 2D now. Uploaded the fix.

FogCertain letters have clipping issues for me (4:3 640 x 480)

Also, would it be possible to position the default scoreboard on the top or in the middle instead of the bottom?

Don't think I'll be able to fix all of the cutoffs at certain resolutions, sorry. Looks like TF2 just randomly doesn't display them properly.

Scoreboard will stay at the bottom by default so that the design works across version (centered wouldnt work with FLV). The right side one is a decent alternative I think.

You could also edit the ypos values in for the scoreboard file, adding something like 200 to all the "r>yposvalue<" and taking away the same vaue from all regular ">yposvalue<" entries.

posted about 11 years ago
#580 yahud in Customization
SevinFor some reason I have the materials nowhere. I've checked my materials folder outside of the custom folder, it does not contain it. I have no materials folder inside my custom folder so I don't know why it didn't download.

It's a custom texture from the hud. Done with broesel's method.

posted about 11 years ago
#578 yahud in Customization
Meat_JesusAnother small issue I've found:

(img)

The classes only appear when I hover over them.

fixed

posted about 11 years ago
#573 yahud in Customization
Meat_JesusReally liking the hud,

Quick question though, I was wanting to try adding a semi transparent background to the health and ammo counts(similar to when the health is low and the red background appears), but I have no idea how to do it. I've tried messing around with the HudPlayerHealth.res file but to no avail...

Some help would be greatly appreciated!

This is an explanation assuming that you know how to edit a HUD, for general stuff refer to guide like doodles'. http://doodlesstuff.com/?tutorial=tf2hud

At the beginning of the HP and Ammo files there's a BG entry. Change "blank" to the color you want. Then navigate to /scripts/hudanimations and change the blank entries for that BG (search for "AmmoBG" and "HealthBG") to that color also.

posted about 11 years ago
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