Respawn timer is in Spectator.res and SpectatorTournament.res
Account Details | |
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SteamID64 | 76561198021080063 |
SteamID3 | [U:1:60814335] |
SteamID32 | STEAM_0:1:30407167 |
Country | Norfolk Island |
Signed Up | August 2, 2012 |
Last Posted | July 27, 2014 at 2:19 AM |
Posts | 272 (0.1 per day) |
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Raw Input | 1 |
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Couple of changes:
cx now has a regular health cross instead of just the cross health effect, TargetIDs are without any effect now.
I also did a bunch of MvM fixes and tweaks (revive dialog, wave win and loss panels, bug fixes), it should be much better now.
jakeowatyI installed the new version of mx and truth be told, I find the TargetID below the bar as Medic confusing. Having everything close and near crosshair is a much, MUCH better way healing.
Would it be too much work to lower down the main hud so TargetID fits in better?
Apart from that, there isn't anything I could even nitpick on.
You can edit the positioning in /scripts/hudlayout.res, I made comments with the old positions and moved the entries further to the top. Here
Makatf2it crashes everytime I try to click the co-op button
It happened for me on occasion, not sure what causes this. Removing LobbyContainerFrame.res and LobbyPanel.res in the /resource/ folder might fix it.
yttriumHere's a test demo for you, whayay. Starts around wave 4/6 and lasts awhile. The only thing it doesn't show is sapper and med shield recharge bars.
Thanks!
mixtape-Is the target id name supposed to be slightly higher? I honestly thought it was just a mistake.
Nej, it's fixed with the actual HUD.
I uploaded the WIP version of cmyk now. There's a blank and a cross effect version.
I changed around the TargetID location for the cross versions (mx & cx) to give them a bit more space for the health effect. Otherwise it's just minor bug fixes.
I have most of the "under the hood" stuff done now, so I'll hopefully be able to continue to make a couple new version and fix up the remaining issues (like MvM).
jakeowatyLink of the MvM test: http://youtu.be/0ySGuIHaZG4
Thanks, this is helpful! I was originally talking about an actual demo file (so that I can edit the HUD with that and check), but this is also really useful. I'll just try and see if I can get something going in the next couple of days. At least MvM isn't completely broken right now :3
yttriumHey, is it just me or with the new flhud can you not see a medic's uber percentage as a Spy with the disguise kit? Also, can the scrollwheel weapon switch weapon showing be available as an option? I don't like being unable to see the weapon I'm switching to. I think you made this change within the past few days but I can't find the exact commit.
Also it appears that the tournament mode ready up symbols on the top aren't actually center aligned to the circle. I think the X is off by 3 or 4 pixels to the left. Might just be my resolution, 1600x900.
Yup, the font isn't centered for all resolutions, but there's little I can do atm. I might try replacing the circles with custom materials soon.
The quickswitch is changed to avoid border glitches. I will change it if I figure out a way to remove the border but keep the icons. I just thought that barely anyone would be using it anyways. Refer to this to see the changes. All TargetIDs should be fixed now.
AzraxHow do I remove the outline from the damage numbers? Old damage numbers looked better :>
This is the kind of stuff that is best asked on GitHub, so that other people can find it :)
Here's how
jakeowatyWill try to record 1 wave of MvM for you.
Only 4 things for mx:
- could you include a 9v9 or 12v12 scoreboard as a minmode variables or overrides?
- the killstreak number from the previous edition in the lower right corner is missing?
- option to add a bonus cross on the left of health?
- big percentage number on the right of the ubercharge?
Thanks in advance, it already looks amazing.
I will maybe start doing bonus stuff after cmyk is done, but I do plan on doing that.
Killstreak number is now above the killfeed.
The percentage number doesn't work with shadows unfortunately, which is why mx has the new Charge Meter. You could try using the HudMedicCharge.res file from the fl version, but it won't have any shadows.
jakeowatyThis is the best edit someone could ever think of of 5MD.
I MvM scoreboard fixed as well?
Does the old ClientScheme work with this? I want to keep my colors.
I'm glad that mx is well received so far! MvM should definitely be better, I've updated the scoreboard and all the counters, but I couldn't do much testing. It would be great if someone could give me a demo of a MvM playthrough, since that makes things easier to test.
The old clientscheme will not work, sorry.
AzraxI think somehow you have messed up the custom crosshair color flash-upon damage thing in the latest version as it used to work fine but now for some reason after you do your first damage it turns to purple instead of back to the original crosshair colour.
Yup, fixed it now. I re-organized all the colors and some stuff got stuck on the old names apparently :X Thanks for pointing it out!
rave-So the hud is perfect but the target ids are messed up for me and I also get a lot of console errors.
Oops, made a typo in the hudlayout. It's fixed now.
sfanWhat if someone has more than 20 backpack pages?
Will go on top, I tested it by stretching the buttons :)
Added the WIP version of mx, which replaces the previous 5MD version.
Other changes:
- New Killstreak counter above the killfeed
- New powerup display
- Fixed bugs in game menus that were caused by spectator HUD transparency
New backpack screen:
http://i.imgur.com/CE28c2u.jpg
The icons will probably only work with TF2 in English.
mixtape- Shadow on last damage done is still in old position when enabled. Easily fixed.
Already fixed, was just a WIP file for the mx version.