wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted November 14, 2024 at 5:55 PM
Posts 847 (0.2 per day)
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1920x1080
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144hz
Hardware Peripherals
Mouse ASUS ROG Sica
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Headphones  
Monitor BenQ XL2430T
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#14 MAJOR TF2 update for 7/18/24 (Summer 2024 Update) in TF2 General Discussion

TF2 update #2 for late 7/18/24 (7/19/24 UTC):

Via the Steam Community:

Valve- Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
- Moved ctf_haarp out of the CTF matchmaking category and into Attack/Defend

- Updated the Treasure Trove Unusual taunt effect
- Renamed to Bountiful Riches to fix a naming conflict
- Updated the materials to fix a problem with the coins

- Updated pd_atom_smash
- Fixed missing UI elements for the capture zone
- Increased rarity of The Scientist's idle chatter between capture zone availability

- Updated koth_megaton
- Fixed a missing material on the sandbags
- Fixed clipping on an open crate

Rumor has it:

- Size is ~50 MB

posted 4 months ago
#10 MAJOR TF2 update for 7/18/24 (Summer 2024 Update) in TF2 General Discussion
JoesMonkeyLandTrying to join a server immediately crashes my game. I'm on Windows 7, I guess it's finally time to update if I want to keep playing.

Crazier things have happened, namely, a Windows XP-specific fix in Dota 2 in October of 2016, and an XP SP3-specific crash fix in the Steam client in February 2018 (before Valve pulled the plug on the Steam client in 2019). Hell, the Windows 7-specific crash fix from the first update of this year might have been even more remarkable since Valve shipped that one AFTER they pulled the plug on the Steam client at the start of the year. Or, at least, they were supposed to have, but against all odds it's still trucking on like it's 2023.

And if you didn't know that early Source 2 ran on Windows XP, now you know!

posted 4 months ago
#2 MAJOR TF2 update for 7/18/24 (Summer 2024 Update) in TF2 General Discussion

Too long, part 2 for Cashworks and RHI:

Valve- Updated pl_cashworks

- Area 1 / Loading Dock
- BLU Spawn 1:
- Solved several clipping issues at doors and stairs
- Mitigated line of sight into spawn room
- Added alternative exit from spawn room to the right
- RED Spawn 1:
- Reworked to have two exits
- Area Changes:
- Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
- Changed munition pack at building 01 to large
- Possible spots beneath bridge for teleporter-traps eliminated
- Shuffled some big rocks to block off Sniper lanes
- Cut center building Sniper lane, left alley visually blocked off from dock area
- Cut center building top Sniper lane, less easy to get a good view
- Changed out of bounds building left of BLU spawn, added spinning sawblade
- Opened up a third passage to allow for an additional flanking option for BLU and RED

- Area 2 / Serpentines
- RED Spawn 2:
- Reworked 2nd RED spawn entirely
- New spawn has two exits, locks and teleports after B is capped
- Area Changes:
- Balconies blocked off visually and physically
- Additional visual blocker at the top of the serpentines to allow for a more secure crossing
- Long tunnel leading through the RED building to a staircase at the foot of the hill
- Added deadly and moving sawblade for spicy danger, with sparks and fumes
- Closed off BLU balcony at the end of the hill
- Changed raised platform to be only accessible from RED side
- Reroutes:
- Deleted BLU gates at flanking route after B is capped
- Flanking route has an additional exit towards C, leading through BLU building
- BLU building interiors reworked and expanded
- Balcony-drop doesn't injure the player any more

- Area 3 / Construction Site
- BLU Spawn 2:
- New stairway leading to balcony
- Wider exit from big building after CP3 capture
- Area Changes:
- Widened area at the generators and on the 2nd level
- Changed the direction of the drop-in to C, leading into the hydroelectric building
- Widened exit from BLU spawn into Area 3

- Area 4 / Vault
- Area Changes:
- Added gates opening at the gatehouse after CP3 is captured
- Alternative passageway through gatehouse while gates are closed pre CP3
- Rebuild bridge to be convex, obscuring a long Sniper lane
- Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks

- Global Changes
- Solved a ton of clipping
- Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
- Adjusted func_doors at spawn to span to every solid
- Changed clipping on cart, now jumpable
- Increased fog distance and lowered density
- Exchanged glass-textures from the green to the clear version
- Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces

Rumor has it:

- Plumbing has been put into place to highlight key game events for users of Steam Game Recording (currently in the Steam client BETA)

- Size is ~1 GB - data capped users should take action now

posted 4 months ago
#1 MAJOR TF2 update for 7/18/24 (Summer 2024 Update) in TF2 General Discussion

Via the Steam store:

ValveSummer 2024!
- Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen

- Added the Summer 2024 Cosmetic Case
- Contains 23 new community-contributed items

- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: Taunt: Can It!
- Taunt: Cremator's Condolences
- Taunt: Straight Shooter Tutor
- Taunt: Unleashed Rage

- Added 38 new community-created Unusual effects
- 18 new effects for Unusual hats
- 20 new effects for Unusual taunts

- All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2024

General
- Security and stability improvements
- Fixed Workshop sv_cheats exploit
- Disallow aliasing any existing convars that are not movement commands
- Added language support for Spanish - Latin America
- Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
- Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category
- Added missing 64-bit Steam binaries for the dedicated server
- Added missing 64-bit versions of HLMV and HLFaceposer
- Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
- Added missing menu_photos images for cp_powerhouse
- Added missing default string for Player Destruction mode

- Expanded VScript support
- Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
- Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
- BaseEntity: AcceptInput, IsAlive
- EconEntity: GetAttribute
- TFPlayer: GetCustomAttribute, StunPlayer
- TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint

- Moved some of the Christmas maps to the normal rotation
- Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
- Moved koth_probed out of the Misc matchmaking category and into KOTH
- Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
- Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
- Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
- Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
- Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
- Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
- Fixed dropped weapons with custom decals not showing the correct decals
- Fixed some unusual effects using the wrong orientation for The Head Hedge
- Fixed Halloween transmutations being completed outside of the Halloween event
- Fixed incorrect BLU material for the CLTF2 bronze medal
- Fixed missing Spy audio when using the Taunt: Kazotsky Kick
- Fixed missing sound for the Taunt: The Skating Scorcher
- Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
- Fixed some clipping issues for the Mad Lad when using lod1 and lod2
- Fixed missing polygons for the Stunt Suit when using the Roadworker style
- Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
- Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
- Fixed console warning about unknown command 'eureka_teleport'
- Fixed Vaccinator heal sound continuing to play after Medic's death
- Fixed a problem with the Tiny Timber not displaying paint after being painted
- Updated zi_intro.webm media file
- Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
- Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
- Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
- Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
- Updated the material for The Law to fix an issue when the hat has been painted
- Updated the equip_region for the Cleaner's Cap
- Updated/Added some tournament medals
- Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues

- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base

- Updated cp_brew
- Fixed truck textures outside of BLU spawn
- Fixed a few bumps in the road

- Updated pd_selbyen
- Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
- Minor detailing changes

- Updated pl_hoodoo_final
- Added func_noclip to BLU spawn in the third stage

- Updated pl_corruption
- Fixed handrail collision near the last point
- Fixed lamp near BLU spawn
- Fixed missing string for last point

- Updated plr_hacksaw_event
- Fixed broken areaportals

- Updated pl_enclosure_final
- [Stage 1] - Moved A point within the gate building
- [Stage 1] - Added stairs for access to the balcony overlooking the final point area
- [Stage 1] - Added more cover along the initial aviary area
- [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
- [Stage 1] - Tweaked the layout of the tunnel section
- [Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
- [Stage 1] - Reworked RED spawn so it now has two exit doors
- [Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
- [Stage 2] - Airboats and their dock are now accessible
- [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
- [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
- [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
- [Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
- [Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
- [All Stages] - Allowed building inside initial BLU spawns
- [All Stages] - Visual improvements to a lot of places, a few new assets
posted 4 months ago
#1 CS2 update for 7/11/24 (7/12/24 UTC, 1.40.2.1) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Ancient
- Fixed clipping on crates at bombsite A to allow players to jump on top again.

Vertigo
- Fixed clipping on ends of bombsite A catwalk to prevent players from walking off.

MISC
- Fixed occasional first-person camera jolt when throwing grenades.

Rumor has it:

- Size is close to 650 MB (with Workshop Tools installed) - data capped users should be aware

posted 4 months ago
#1 Counter-Strike 2 update for 6/27/24 (1.40.1.9) in CS2 General Discussion

Via the Steam Community:

Valve[ NETWORK ]
- Fixed a bug leading to excessive stuttering for some players

[ HUD ]
- Fixed case of radar background being incorrectly colored.

Rumor has it:

- Size is close to 50 MB (with Workshop Tools installed)

posted 4 months ago
#1 MAJOR CS2 update for 6/25/24 (The Real MVP) in CS2 General Discussion

Via the Steam Community:

ValveMAPS

Community Maps
- Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
- Added community maps Memento and Assembly to the Wingman map pool
- Added community map Pool Day to the Arms Race map pool

Nuke
- Fixed c4 stuck spots

Ancient
- Fixed c4 stuck spots, holes in the world, and non-solids causing problems

Vertigo
- Fixed c4 stuck spots and clipping

Anubis
- Fixes for grenade collision and clipping

UI
- Updated the MVP panel in all game modes
- Added all-new animated MVP panels to Premier matches
- Added several new MVP conditions and adjusted prior MVP rules

GAMEPLAY
- In Competitive Matchmaking, per-map skill groups are now revealed after you earn two wins on a map.

VIDEO SETTINGS
- Settings Recommendations
- Added a Settings Recommendation popup if your display's refresh rate is set below its maximum at startup. Using your display's highest refresh rate is generally recommended.
- Added a Settings Recommendation popup if NVIDIA G-Sync support is detected but not enabled at startup. Using G-Sync is generally recommended if your system supports it.
- Added a Settings Recommendation popup if NVIDIA G-Sync is enabled but not V-Sync and/or NVIDIA Reflex. It is generally recommended to enable all three settings together when they are available. Note that applying these settings will limit your frame rate to your display's refresh rate or slightly lower, which is usually the smoothest-looking and lowest input latency settings combination. See https://help.steampowered.com/en/faqs/view/418E-7A04-B0DA-9032 for technical details.
- Removed "Main Menu Background Scenery" and "Item Inspect Background Scenery" settings from the Video Settings page. These settings are still available on the Main Menu and in the Item Inspect screens respectively.
- The "Refresh Rate" setting now shows your display's current refresh rate in Windowed and Fullscreen Windowed modes.
- Removed the "Laptop Power Savings" setting which has never actually been configurable in CS2.
- Added a "Frame Pacing" section to the Advanced Video settings page.
- Added an "NVIDIA G-Sync" row to the Frame Pacing section which tells you whether or not G-Sync is active with your current display settings. This row may be hidden if you're using the Vulkan renderer or if you're not using an NVIDIA graphics card.
- Added "Maximum FPS In Game" and "Maximum FPS In Menus" sliders to the Frame Pacing section. These control the fps_max and fps_max_ui convars respectively.
- Increased the default "Maximum FPS In Menus" setting from 120 FPS to 200 FPS.
- The Advanced Video visual preview now uses the "In Game" maximum FPS instead of the "In Menus" maximum.

Rumor has it:

- Size is close to 5 GB (with Workshop Tools installed) - data capped users should take action NOW!

posted 4 months ago
#1 CS2 update for 6/13/24 (6/14/24 UTC, 1.40.1.5) in CS2 General Discussion

Via the Steam Community:

Valve- Added a "pips only" option to the "Show Team ID Through Walls" settings (cl_teamid_overhead_mode)
- Improved bomb interaction with water in Overpass
- Fixed a gap in Nuke on bombsite B
- Fixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke
- Fixed a case where bots would teleport long distances when approaching ladders
- Various localization updates

Rumor has it:

- Size is close to 625 MB (with Workshop Tools installed) - data capped users should be prepared to take action

posted 5 months ago
#1 CS2 update for 6/10/24 (6/11/24 UTC, 1.40.1.3) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Fixed one-way visibility for players inside HE grenade explosions

HUD
- When equipment info is shown for players at the top of the HUD (e.g. when spectating), their health bars expand to show numeric health values
- Reduced some hitches caused by HUD elements appearing

GRAPHICS
- Added a separate "Dynamic Shadows" Advanced Video setting with the options: "Sun Only" or "All"

ANIMATION
- Added left hand to Bowie Knife view model

Rumor has it:

- This is one of those WYSIWYG sorts of updates with little else to see other than a set of localization file updates which are made possible in part by contributions from Translators Like You - Thank You

- Size is close to 60 MB (with Workshop Tools installed)

posted 5 months ago
#1 Counter-Strike 2 update for 5/22/24 (5/23/24 UTC) in CS2 General Discussion

Via the Steam Community:

ValveGRAPHICS
- Added support for AMD Anti-Lag 2.

Rumor has it:

- Size is ~25 MB (with Workshop Tools installed)

posted 5 months ago
#1 CS2 update for 5/7/24 (5/8/24 UTC, 1.40.0.6) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
- Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
- Fixed an issue where viewmodels would sometimes emit double shell eject effects.
- Minor performance improvements

Rumor has it:

- Size is ~115 MB (with Workshop Tools installed)

posted 6 months ago
#1 Counter-Strike 2 update for 5/1/24 (5/2/24 UTC) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
- Fixed a bug where UI characters always had default gloves equipped.
- Demo playback will pause at the end of a recording instead of returning to the main menu.
- Minor demo playback optimizations.

WORKSHOP
- Added arms race game mode for workshop map submissions

Rumor has it:

- If VAC Live decides to terminate a competitive match for "irregular gameplay", the suspicious player and any party members they were playing with will receive a competitive cooldown

- Otherwise, not much else to this update aside from a round of new and updated translations, which are made possible in part by contributions from Translators Like You - Thank You

- Size is ~30 MB (with Workshop Tools installed)

posted 6 months ago
#1 Counter-Strike 2 update for 4/30/24 in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Grenade kills no longer display the "in-air" killfeed icon.
- Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
- Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
- Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.

Rumor has it:

- Caution for FACEIT players: after this update, having FACEIT's anti-cheat solution running will cause the game to crash
- The workaround is to exit it, but obviously if you wish to play on FACEIT's servers, you'll need to wait for them to update their anticheat

- Said console command if you wish to take a crack at diagnosing your own performance problems is: cl_frametime_summary_report_detailed

- Size is ~210 MB (with Workshop Tools installed)

posted 6 months ago
#1 Counter-Strike 2 update for 4/26/24 (1.40.0.5) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Fixed a bug where grenade throw animations would get stuck when switching hands.
- Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
- Fixed a bug that allowed picking up grenades beyond the normal maximum.
- Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.

MAPS
- Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
- Fixed a spot in Inferno where weapons could fall through the world.

Rumor has it:

- Size is ~650 MB (with Workshop Tools installed) - data capped users should be aware

posted 6 months ago
#1 CS2 update for 4/25/24 (4/26/24 UTC, 1.40.0.4) in CS2 General Discussion

Via the Steam Community:

ValveVIEWMODEL
- Adjusted viewmodel bob movement
- Added "Preferred Viewmodel Left/Right Handedness" setting
- Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
- Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
- Deprecated "Couch" viewmodel position setting

HUD
- Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay
- Added a radar icon for the local player when free cam spectating
- Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
- Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
- Added a kill feed icon for "in-air" kills
- Added the scoreboard to the ESC menu
- Added an icon to indicate bots on the scoreboard

BUY MENU
- Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
- Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)

GAMEPLAY
- Increased Zeus movement speed and adjusted the attack cone
- Increased Zeus kill reward from $0 to $100 ($50 in Casual)
- Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
- Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)

INVENTORY
- Lighting adjustments in Inspect background maps
- Added Wear Category to the info tooltip in the Inspect screen
- Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile

MAPS
- Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking

Baggage
- Opened roll-up doors at spawns
- Updated models for some conveyors
- Solidified stairs
- Various bug fixes

Inferno:
- Removed overhanging building at top mid
- Removed overhangs at bottom of banana
- Various map tweaks to improve player collision and readability

Overpass, Nuke, Vertigo, Mirage and Office
- Bug and exploit fixes
- Collision and line of sight adjustments
- Minor performance improvements

WEAPON FINISHES
- AK-47 | Inheritance: Texture and mask adjustments
- USP-S | Jawbreaker: Corrected ambient occlusion texture

MISC
- Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
- Added ability to launch practice matches and workshop maps with party members
- Added Overwatch system to enable match demo review by trusted partners
- Copenhagen 2024 Major sticker capsules are on sale now -75% off
- Added ability to adjust brightness in windowed modes

Rumor has it:

- Size is close to 2.5 GB (with Workshop Tools installed) - data capped users should take action now

posted 6 months ago
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