wickedplayer494
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SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted January 29, 2025 at 8:31 PM
Posts 860 (0.2 per day)
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#1 CS:GO update #2 for 12/14/18 (12/15/18 UTC) in CS2 General Discussion

Via the CS:GO blog:

Valve[DANGER ZONE]
– Adjusted tablet buymenu drone delivery weapon prices.
– Ammo boxes now dispense a quarter of their contents each time they are used, and can still be shared with squadmates.
– Reduced the duration required to arm explosives on the safe, and added alert to warn the arming player when they remain within the blast radius.
– Removed the parachute from blue tool crates. They will still appear loose in the world.
– Reduced spawn point selection timer duration.
– Added armor to blue tool crates that previously only contained a helmet.
– Slightly increased the number of Shotgun, SMG, and Pistol crates in the world.

[MISC]
– Fixed a case where players would see an extra “Starting match…” message.

Rumor has it:

- What you see described above is pretty much what you're getting in GameTracking

- Size is ~10 MB
- #2? If you're wondering what happened in #1 (with size of close to 5 MB), all it did was touch the Panorama system in some fashion

------------------------

Valve will end its support of Steam on Windows XP and Windows Vista in 1 month, on 1/1/19. Any future CS:GO updates that moves the minimum Steam client version beyond the last one available for XP/Vista will render it unplayable unless you upgrade Windows.

posted about 6 years ago
#1 CS:GO update for 12/13/18 (12/14/18 UTC, 1.36.6.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[ UI ]
– Fixed scoreboard sometimes not populating correctly.

[ DANGER ZONE ]
– Reduced waiting for players time in warm-up.
– Improved matchmaking times for Danger Zone.
– Added a new sound cue when explosives on the safe detonate.
– Lowered volume of selected rappel destination sound and rappel helicopter.
– Fixed an incorrect parachute sound playing during warm-up.
– Several fixes for client-side behavior of Frag Grenades and Fire Bombs.

[ MAPS ]

Blacksite:
– Fixed see-through model near picnic area.
– Fixed players getting stuck in tree in town.
– Smoothed out underwater displacements to fix players getting stuck.
– Fixed floating item spawn point near outlet.

[ MISC ]
– Updated Alpha on UMP-45 Momentum.

Rumor has it:

- Here's what the UMP-45 Momentum looks like now - a lot better with fixed alpha channels!

http://media.steampowered.com/apps/730/icons/econ/default_generated/weapon_ump45_cu_ump_arrows_light_large.83f1e692bdafa92f29ce15aebb02502c9e70f276.png

- And the old one, for comparison's sake:

http://media.steampowered.com/apps/730/icons/econ/default_generated/weapon_ump45_cu_ump_arrows_light_large.20b01890495d097b375de72054a535c15d768970.png

- Aside from the Blacksite updates, the rest of the bulk of the size is in localization file updates, made possible in part by contributions from Translators Like You - Thank You

- Size is ~65 MB

------------------------

Valve will end its support of Steam on Windows XP and Windows Vista in 1 month, on 1/1/19. Any future CS:GO updates that moves the minimum Steam client version beyond the last one available for XP/Vista will render it unplayable unless you upgrade Windows.

posted about 6 years ago
#1 CS:GO update #4 for late 12/7/18 (12/8/18 UTC) in CS2 General Discussion

Via the CS:GO blog:

Valve[ DANGER ZONE ]
– Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.
– Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.
– Fixed a regression with motion blur graphics settings.
– Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]
– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the game server.
– Added console commands to support Danger Zone squads:
— sv_dz_team_count N : set DZ team size to N players per squad.
— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.
— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.
— dz_clearteams – remove players from all squads.
— dz_shuffle_teams – shuffle all players onto random squads.
— dz_jointeam N : Join squad #N (0 = none, valid squads range from 1 to 9).
— dz_jointeam N : Server admins only – assign a player to a particular squad. Doesn’t require sv_dz_jointeam_allowed.
– dz_jointeam only works during warmup. Use dz_clearteams / sv_dz_autojointeam 0 with care — all players must be assigned a valid squad when the game starts.

Rumor has it:

- Danger Zone teams are now identified through 10 colors
- The colors available include: green, grey, blue, purple, pink, orange, yellow, red, aqua, and beige

- This one is mostly a local sync of recent Steam Datagram system configuration changes, and localization made possible in part by contributions from Translators Like You - Thank You

- Size is close to 20 MB

posted about 6 years ago
#1 CS:GO update #3 for 12/7/18 (1.36.6.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[ RENDERING ]
Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent.
Fixed client crash on startup on Intel GPUs.
– New users now default to Borderless Windowed mode.

[ GAMEPLAY ]
– Fixed ‘self-boost’ movement regression.
– Fixed players not respawning on round restart if they were in the middle of jumping up onto a platform that would force them to duck.
– Fixed bullet penetration damage regression.
– Fixed molotov not detonating in mid air in non DZ modes.

[ CS:GODZ ]
– The winner of the match now watches their victory from the perspective of the runner up.
– In duo and trio matches teammates are now notified with an onscreen alert if one of them dies.
– Adjusted–and added volume slider for–winner music.
– Recent Teammates now shows teammates from Danger Zone matches.
– Players searching count now shows correct number of people searching for Danger Zone matches.

Rumor has it:

- Most of the size of this update is in model and texture updates for the helicopters and supply boxes

- Semi-related to this update, it appears the new Steam Datagram system infrastructure hosted on Google's Cloud Platform will be getting some use in CS:GO

- A few SDR-related protobufs have also been marked as legacy

- There will also be a few new clusters, 3 of which are likely to be GCP clusters in US West, Germany, and Hong Kong, as well as 4 others that are yet to be determined (Winnipeg as "Canada Central" shilling intensifies)

- Size is ~20 MB

------------------------

Valve will end its support of Steam on Windows XP and Windows Vista in 1 month, on 1/1/19. Any future CS:GO updates that moves the minimum Steam client version beyond the last one available for XP/Vista will render it unplayable unless you upgrade Windows.

posted about 6 years ago
#1 MAJOR CS:GO update for 12/6/18 (Danger Zone & F2P) in CS2 General Discussion

ATTENTION AMD RADEON USERS: Widespread crashing in much the same style as what happened after Operation Wildfire and Newke is occurring. If you're crashing, please see this /r/AMDHelp thread for instructions on posting your minidumps. Valve has been notified about the issue and provided with a link to the thread.

There are also isolated reports of users with Intel graphics having the game refusing to start up, and minidumps are not being produced in those cases.

------------------------

Via the CS:GO blog:

Valve[CSGO – Danger Zone]
– Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: www.counter-strike.net/dangerzone
– Danger Zone can be played solo, or in squads of two or three players.

[FREE TO PLAY]
– CS:GO is now free to play. For more details, visit the F2P FAQ.
– All players who played CS:GO before the Danger Zone update will receive a commemorative Loyalty Badge they can display on their profile.
– All current CS:GO Players have been upgraded to Prime Status
— Prime Status continues to match you with other Prime Status players
— Additionally, your Prime Status will give you access to the new Souvenir MP5-SD | Lab Rats (available by earning XP while playing Danger Zone matches) and the new Danger Zone case.

[Danger Zone Case]
– Introducing the Danger Zone Case, featuring 17 community-designed weapon finishes, and the Horizon Knives as rare special items.

Rumor has it:

- This is the Loyalty Badge, as described above it's been given to everyone that owned the game before this update. Its flavor text: Strength through loyalty.

https://i.imgur.com/oLnplNg.png

- If you see a skin in the Danger Zone Case that you really like and want to buy off of someone, check out CS:GO Stash which has links to Steam Community Market pages for your convenience. It's also got inventory images too
- You can also see the MP5-SD | Lab Rats here
- And /u/ImThour also points out that there's a set of stickers for Blacksite, including a foil version

- Lots, and I really mean lots of script and config additions for Danger Zone, if you want to know what commands control what: https://github.com/SteamDatabase/GameTracking-CSGO/commit/30fa4d57a2c38b9270ac075a137bd4d0449c7f83

- Not necessarily related to this update, but Valve is now using the Google Cloud Platform to host some new Steam Datagram system infrastructure in Sao Paulo and Helsinki, in addition to their own infrastructure (and Perfect World's, inside of China)
- Google Cloud Platform clusters are marked with a g before their city's IATA identifier, such as "ghel" for the Google-hosted infrastructure in Helsinki

- Size is close to 1 GB - data capped users should take action now

posted about 6 years ago
#1 CS:GO update for 11/28/18 (11/29/18 UTC, 1.36.6.1) in CS2 General Discussion

Via the CS:GO blog:

Valve[MAPS]

Biome:
-Fixed boost with visibility glitch on A long.
-Added more crates at B boost.
-Widened mid.
-CT side of mid now splits into upper and lower.
-Redesigned connector at top of mid – now “vent”.
-Opened a window above mid, allowing nades.
-Lowered skybox and added visual cues for nading.
-Removed path between T spawn and catwalk.
-Cut the sightline between A short and outside.
-New crate on B allows jumping from site to heaven.
-Fixed various minor bugs.

Subzero:
-Redesigned A Connector.
-Removed Door on B which mostly benefited T’s.
-Removed crates in A Pit which mostly benefited T’s.
-Fixed water in spawns eating guns.

Rumor has it:

- What you see above is exactly what you get, there's nothing interesting in GameTracking (the last bit, update.sh, is a file that actually updates the repo and isn't part of the game)

- Size is ~85 MB

posted about 6 years ago
#1 CS:GO update for 11/14/18 (11/15/18 UTC, 1.36.6.0) in CS2 General Discussion

Via the CS:GO blog:

Valve[Skill Groups Sticker Capsule]
– Introducing Skill Groups Sticker Capsule featuring 9 designs from community artist daniDem.

[Misc]
– Ammo panel hides burst and bullet icons in “simplified” mode.
– Game icons hud (bomb / hostage icons) respects cl_drawhud and cl_draw_only_deathnotices.

– Human players now go through the death sequence when they disconnect, dropping their items instead of taking them with them into the ether. Server operators can disable this feature with the convar mp_disconnect_kills_players 0. If you find a way to abuse this feature to get extra items / money in Competitive, please send an email to CSGOTeamFeedback@valvesoftware.com with the subject “Player disconnect exploit”.

[Maps]
– Added loading screen credits for Biome and Subzero.

SUBZERO:
– Stability fix for client precipitation rendering
– Simplified B Upper
– Made floor in Vent flat
– Made pit brighter
– Mid entrance for T’s narrowed
– Widened Mid
– Improved clipping
– General optimizations

- Go take a peek at the Skill Groups Sticker Capsule! Just press the rich diff button on the ones you want to view, or look a little further down here for direct links
- And definitely consider giving a round of applause to /u/danidem over here
- The Skill Groups Sticker Capsule is purchasable through the Coupons section on the main menu for $1 (or CA$1.25 because you know what else is too funny? Canada's stupid monopoly money, can't take 'em seriously at all)

- In order of noob to not noob:
- Silver:

https://raw.githubusercontent.com/SteamDatabase/GameTracking-CSGO/0d52e71a2985aaf4a0c69a34fb16e5626894595d/csgo/pak01_dir/resource/flash/econ/stickers/skillgroup_capsule/silver_large.png

- Gold Nova:

https://raw.githubusercontent.com/SteamDatabase/GameTracking-CSGO/0d52e71a2985aaf4a0c69a34fb16e5626894595d/csgo/pak01_dir/resource/flash/econ/stickers/skillgroup_capsule/gold_nova_large.png

- Master Guardian:

https://raw.githubusercontent.com/SteamDatabase/GameTracking-CSGO/0d52e71a2985aaf4a0c69a34fb16e5626894595d/csgo/pak01_dir/resource/flash/econ/stickers/skillgroup_capsule/master_guardian_large.png

- Master Guardian Elite:

https://raw.githubusercontent.com/SteamDatabase/GameTracking-CSGO/0d52e71a2985aaf4a0c69a34fb16e5626894595d/csgo/pak01_dir/resource/flash/econ/stickers/skillgroup_capsule/mge_large.png

- Distinguished Master Guardian:

https://raw.githubusercontent.com/SteamDatabase/GameTracking-CSGO/0d52e71a2985aaf4a0c69a34fb16e5626894595d/csgo/pak01_dir/resource/flash/econ/stickers/skillgroup_capsule/dmg_large.png

- Legendary Eagle:

https://raw.githubusercontent.com/SteamDatabase/GameTracking-CSGO/0d52e71a2985aaf4a0c69a34fb16e5626894595d/csgo/pak01_dir/resource/flash/econ/stickers/skillgroup_capsule/legendary_eagle_large.png

- Legendary Eagle Master:

https://raw.githubusercontent.com/SteamDatabase/GameTracking-CSGO/0d52e71a2985aaf4a0c69a34fb16e5626894595d/csgo/pak01_dir/resource/flash/econ/stickers/skillgroup_capsule/lem_large.png

- Supreme Master First Class:

https://raw.githubusercontent.com/SteamDatabase/GameTracking-CSGO/0d52e71a2985aaf4a0c69a34fb16e5626894595d/csgo/pak01_dir/resource/flash/econ/stickers/skillgroup_capsule/smfc_large.png

- The Global Elite:

https://raw.githubusercontent.com/SteamDatabase/GameTracking-CSGO/0d52e71a2985aaf4a0c69a34fb16e5626894595d/csgo/pak01_dir/resource/flash/econ/stickers/skillgroup_capsule/global_elite_large.png

- All but Silver and Global Elite also have Holo variants. For Silver and Global Elite, they have an alternative Foil treatment
- Don't tell anybody, but the Silver sticker may have one surprise about it. Definitely not more than two but less than four though, that's for sure.

- /u/FuneralChris (our resident console enthusiast?) brings some details on another new cvar that wasn't mentioned, mp_disconnect_kills_bots
- In case you're wondering, dsp_room has gone back to being an integer as part of a back-and-forth with the last few updates between being a float of "29.000000" and an integer of "29". Place your bets on if the next update makes it a float again

- This update contains a healthy dose of localization made possible in part by contributions from Translators Like You - Thank You

- Size is ~110 MB

posted about 6 years ago
#1 CS:GO update for 11/5/18 (11/6/18 UTC, 1.36.5.9) in CS2 General Discussion

Via the CS:GO blog:

Valve[HOLIDAY]
– Halloween has come to a close. Thanks for celebrating with us!

[SCOREBOARD]
– Added clinch marker to the timeline. The timeline will now show the earliest round at which the match can end, and which team can win the match on it.
– Scoreboard player stats now support any number of rounds. Player stats will no longer reset every overtime.
– Added more stats to Demolition and Flying Scoutsman.

[MAPS]
Biome and Subzero have been added to Competitive Matchmaking!

Cbble:
-Removed Halloween decorations
-Removed cover in corridor leading to B plat
-Added lore to A site bombtarget
-Opened up windows from B halls towards site
-Re-enabled boost on B site
-Lowered cover in headshot position in Long A
-Reduced amount of coffins
-Increased amount of wood barrels
– De-spookified cbble loading screen
– Exorcised and dusted the cbble radar

Rumor has it:

- Reasons for a player's disconnection are now going to be a lot more clearer in many cases, such as when players were kicked for excessive teamkilling ("For killing too many teammates"), for knifing someone right at the start of a round ("For killing a teammate at round start"), AFK ("Player idle"), for jumping off on Vertigo ("For suiciding too many times"), and more

- Cobblestone's spoopy scary thumbnail is no more as well

- For the console enthusiasts, /u/FuneralChris has today's command updates, including a revert of the last update altering dsp_room from a float to an integer back to a float

- Size is ~40 MB

posted about 6 years ago
#1 TF2 update for 10/30/18 in TF2 General Discussion

Via HLDS:

Valve- Fixed XP-earned text being truncated for some clients
- Fixed some missing particles when running in DirectX8
- Fixed the Athenian Attire not being paintable
- Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
- Added ESEA 6s Invite Season 29 and Season 30 tournament medals
- Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
- Updated the LODs for the TFNew tournament medals
- Updated the Roaring Rockets unusual taunt particle effect
- Updated pl_rumble_event
- Fixed bumper car head start not being awarded correctly to the winning team of the normal world
- Fixed Merasmus announcing winner of the bumper car race twice
- Fixed players sometimes getting stuck on closing doors
- Added spawn locations for the collectable soul gargoyle in the normal world
- Increased sound distance for the flying sawblades so they can be heard from farther away
- Improved clipping in the underworld race area
- Updated pl_millstone_event
- Fixed an issue where players were able to trap Headless Horseman above the death pit
- Updated pd_cursed_cove_event
- Fixed missing materials
- Updated koth_slasher
- Fixed an inconsistent set of func_nobuilds at mid
- Fixed a spot where Engineers could hide buildings in trees
- Fixed players being able to build on top of the spawn rooms
- Updated koth_bagel_event
- Entering the underworld now puts players back to full health
- Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
- Added a couple pumpkin spawn locations in the underworld
- Minor visual update to underworld exit

Rumor has it:

- If you want to have a look at item schema changes, GameTracking's the place to do it

- Size is ~140 MB

posted about 6 years ago
#1 CS:GO update for 10/29/18 (10/30/18 UTC, 1.36.5.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[SPECTATOR]
– Fixed red health shadow bar not updating to the correct position sometimes, particularly in the second half.
– Fixed dead players sometimes showing the wrong color skull for their team on the spectator HUD.

[HALLOWEEN]
– Updated the loading screen for spooky de_cbble.
– The ghost arm models are now properly precached so they will load correctly, fixing a few issues related to view models.

[MISC]
– Re-implemented brightness setting in Panorama video options.
– Fixed long music kit names causing StatTrak MVP count to be clipped.
– Fixed a case where large workshop maps would fail to upload.

Rumor has it:

- This update's really as light as the notes and its size make it out to be, but you can check out the new Cobblestone thumbnail here (all it boils down to is a brightness increase, moving of a spoopy scary ghost, and no console spew)

- Size is close to 20 MB

posted about 6 years ago
#1 TF2 update for 10/22/18 (10/23/18 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a common crash related to the Panzer Pants taunt
- Fixed competitive match history failing to load
- Fixed an issue preventing some players from being able to activate Halloween Contracts

Rumor has it:

- Size is close to 10 MB

posted about 6 years ago
#13 MAJOR TF2 update for 10/19/18 (Scream Fortress X) in TF2 General Discussion
GrapeJuiceIIIi think "Major Update" is a bit of a stretch for halloweencaaaaaaaaatMAJOR

MAJOR designation was tripped due to its size of close to 425 MB. For reference, Scream Fortress IX (which was not designated MAJOR) totalled ~50 MB.

posted about 6 years ago
#1 MAJOR TF2 update for 10/19/18 (Scream Fortress X) in TF2 General Discussion

Via the Steam store:

ValveScream Fortress X has arrived!
- Featuring 5 new community maps: Cauldron, Gravestone, Monster Bash, Slasher, and Cursed Cove
- Added the Violet Vermin Case
- Contains 20 new community-created cosmetic items that make-up the Violet Vermin Collection
- Has a chance to give one of 4 community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added the Scream Fortress X War Paint Case
- Contains 10 new community-created War Paints that make-up the Scream Fortress X War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Added two new official taunts to the Mann Co. Store
- Taunt: Panzer Pants
- Taunt: The Scooty Scoot
- Added 17 new community-created Unusual effects
- 11 new effects for Unusual hats
- 6 new effects for Unusual taunts
- Added 5 new Contracts for the featured maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Violet Vermin Case or a Scream Fortress X War Paint Case
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- All Halloween Contracts have been reset, allowing them to be completed again
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cases will grant Halloween 2018 Unusual effects instead of their normal Unusual effects during the event
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress X runs through November 14th, 2018

General
- Fixed stickybombs doing damage through walls and doors in some situations
- Fixed a problem with client-side prediction on Halloween maps that use the bumper car mini-game
- Added Tip of the Hats 2018 community medals
- Added ozfortress Season 23 tournament medals
- Added TFNew 6v6 Newbie Cup tournament medals
- Added RGB 3 LAN tournament medals
- Added United Dodgeball League Season 1 tournament medals
- Updated the localization files

Rumor has it:

- Want to grab yourself a Tip of the Hats 2018 medal? Great news for you then, because you can still donate until 11:59 PM CDT tomorrow to get yourself one! Not only do you get an awesome in-game medal, your donation adds up to the $230K+ already raised for Camp One Step

- Localization, glorious localization! (made possible in part by contributions from Translators Like You - Thank You)

- Remember when Earbuds had value? Even though they don't anymore, its equip region has been standardized to "ears" instead of having its own special class

- We would have had just one day to go before 365 days without a MAJOR update, with the release of Jungle Inferno last year on 10/20/17

- Size is close to 425 MB - data capped users should be aware

------------------------

Paul G. Allen - January 21, 1953 - October 15, 2018

posted about 6 years ago
#1 CS:GO update for 10/9/18 (1.36.5.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[GAMEPLAY]
– Adjusted the start-of-half economy with the goal of reducing the impact of a pistol round win on subsequent rounds.
— In Competitive Matchmaking, both teams are now considered to start the half with a one-round ‘losing streak’ that is reset following a round win. Instead of $1400, the Round 1 loser receives $1900, then $2400 for a subsequent loss, etc.
— The start-of-half losing streak can be adjusted via “mp_starting_losses”

– CZ75a: Adjusted the CZ75a to encourage semi-automatic fire at medium and long ranges.
— increased recoil and fire inaccuracy
— slightly improved accuracy recovery rate

– Tec9: Adjustments to make the weapon more forgiving at medium rates of fire.
— reduced fire inaccuracy
— slightly improved accuracy recovery rate

– SG553 price reduced to $2750
– AUG price reduced to $3150

[MAPS]
– Austria is now available in Competitive Matchmaking.
– Austria has been moved into Group Delta in official Casual matchmaking.
New Community maps Biome and Subzero are now available in Casual matchmaking as part of Group Sigma.
– Canals has been removed from Competitive Matchmaking.
– Shipped and Insertion are no longer available in official matchmaking.

[AUDIO]
– Added a “VOIP Positional” audio setting. When this setting is enabled, in-game voice audio will be played from the position the player is standing at.

[MISC]
– Enabled mouse bindings for voice chat to work in end of match scoreboard.
– Fixed backlog of async events in scoreboard causing performance problems during gameplay.

Rumor has it:

- Script changes and additions for Biome and Subzero, as well as your usual dose of localization and a couple of protobuf changes: https://github.com/SteamDatabase/GameTracking-CSGO/commit/02c444ff7e57f14f6c2879e33d95f383c3c360fa
- Otherwise what you see described above is pretty much what you're getting, a large majority of the size is for all the map pool shuffling

- Size is ~200 MB

posted about 6 years ago
#1 CS:GO update for 10/4/18 (10/5/18 UTC, 1.36.5.5) in CS2 General Discussion

Via the CS:GO blog:

Valve[LONDON 2018]
– Engraved Major Championship Trophies with names of new Legends teams and names of London 2018 Major Champions.

[MISC]
– Updated FBI character models have been also deployed to Nuke in Wingman game mode.
– The FBI will use SWAT voice lines to cover both bomb scenario and hostage modes.
– Fixed holstered knife rotation on Anarchist character models.
– Added paint descriptions and flavor text for the 2018 Inferno and 2018 Nuke Collections.
– Fixed truncated localized item names when acknowledging new items.
– Fixed invite panel skill group icon to not overlap player name.
– Increased width in “Add a friend” panel layout.
– Several client stability improvements.

Rumor has it:

- Valve actually did the engraving of trophies with yesterday's update, but there was a big problem with the Champion trophy. If you guessed that EliGE, Twistzz, and niko somehow won the major alongside Magisk and Xyp9x of Astralis, congratulations, you're correct! Too bad for those three, their time on the trophy is no more, [and the actual complete Astralis roster has been added to the trophy:

https://i.imgur.com/9iuQo7z.png

- Lots of new description and flavor text additions: https://github.com/SteamDatabase/GameTracking-CSGO/commit/df775dd9a30d0266a24da566eacab5d00db1bbd1

- Here's the newly added descriptions and flavor text of items in the 2018 Inferno Collection:
- Dual Berettas Twin Turbo: A custom paint job paying homage to an Italian racing car has been applied. Always an underdog
- MAC-10 Calf Skin: It has been hand painted with a brown checkerboard pattern and white accents. Included with the $1,050 Premium Package
- P250 Vino Primo: It has been hand painted with a purple checkerboard pattern. Your finest red
- SG 553 Integrale: A custom paint job paying homage to an Italian racing car has been applied. "Accendete i motori!"
- SSG 08 Hand Brake: It has been hand painted with blue and white checkerboard patterns. Meant for oversteer, not parking
- MP7 Fade: It has been painted by airbrushing transparent paints that fade together over a chrome base coat. This isn't just a weapon, it's a conversation piece - Imogen, Arms Dealer In Training
- MP5-SD Dirt Drop: Black streaks have been spray painted over a dark base. Dirt don't hurt… until it does
- MP9 Slide: A hydrographic pattern of orange and brown streaks has been applied. Who needs mud guards?
- M4A4 Converter: A red and black mesh hydrographic has been applied. Not so harmful after all...
- AUG Sweeper: It has been spray painted with a brown, grey, and red mesh pattern. Clear a path
- AK-47 Safety Net: An orange mesh pattern has been applied over a white base. Your loadout; now with high visibility
- USP-S Check Engine: It has been spray painted with a red mesh pattern. "You should have that looked at..."
- Sawed-Off Brake Light: A red and white spiral pattern has been applied to the receiver. Keep right except to pass
- Glock-18 High Beam: A blue spiral pattern has been applied to the slide. Hard to miss

- And for items in the 2018 Nuke Collection:
- PP-Bizon Facility Sketch: A grayscale hydrographic pattern resembling a nuclear power plant has been applied. "Your point of entry is the ventilation system"
- P90 Facility Negative: A blue and yellow hydrographic pattern resembling a nuclear power plant has been applied. The opposite of a containment structure
- P250 Facility Draft: It has been covered in a red hydrographic pattern resembling a nuclear power plant. Creating energy from atoms
- UMP-45 Facility Dark: A blue hydrographic pattern resembling a nuclear power plant has been applied. Cut the lights
- M4A4 Mainframe: A black and white circuit board pattern has been applied. At the heart of it all
- MP5-SD Co-Processor: A blue circuit board pattern been applied. Silently supplementing
- MP7 Motherboard: A green and white circuit board pattern has been applied. Stay connected
- AUG Random Access: A red circuit board pattern has been applied over a black base. The journey is random; the result is not
- Negev Bulkhead: A hydrographic pattern of interweaving pipes has been applied. Hold strong
- Five-SeveN Coolant: The slide features a teal hydrographic pattern of interweaving pipes. A handheld heat rejection device
- Nova Mandrel: A grayscale hydrographic pattern of interweaving pipes has been applied. Shaping rounds with each shot
- P250 Exchanger: A hydrographic pattern of interweaving pipes has been applied. "My life for yours"
- MAG-7 Core Breach: An orange pattern of radioactive symbols has been applied over a black base. Safety protocols have failed
- AWP Acheron: A multicolored hydrographic pattern has been applied. A weapon of woe
- Glock-18 Nuclear Garden: The slide features a toxic, neon green pattern. A nuclear fission product
- Galil AR Cold Fusion: A toxic, pale blue hydrographic pattern has been applied. Hypotheses are never proven
- Tec-9 Remote Control: It has been hand painted with colorful dials and switches atop a blue base. Don't touch that dial
- M4A1-S Control Panel: It has been hand painted with colorful dials and switches atop a blue base. "Is this line secure?"

- One extra flavor text addition, for all Candy Apple finishes: Great on cars, better on weapons

- Size is ~15 MB

posted about 6 years ago
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