Account Details | |
---|---|
SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
Mouldhow hard was this to do? I had my viewmodels bugged out like this for a while a long time ago and I've wanted it permanently ever since, so having this for scattergun and pistol would be great, if you get time at some point, please. Otherwise no problem, thanks :-)
Basically, instead of zeroing out the root bone, I zeroed out the bip_weapon bone, so the weapon model that gets inserted into the hand disappears (moves offscreen to -100,0)
Do you have multiple GPUs? For instance, Optimus on a laptop, or Lucid Virtu on a desktop?
Game Capture doesn't work correctly if the game is being rendered with a different GPU than the one trying to capture it.
Does this tabbing happen after extended play sessions of other games, too?
Sounds to me like an external program causing it.
On a serious note if this map looks anything like the screenshot this would be an amazing scene for SFM
driftahttps://i.gyazo.com/f9e4475a30dac824bd804c017e60bd82.png
what
"crawl" literally just means "duck + move".
the Sprint button is more eggregious
JELIs there any for mac it would be really sick if some1 could extract the .exe and change it to macworking
see this post.
thesqrtminus1is there any way to show the medibeam while hiding the medigun?
not right now, and probably not feasibly in the future.
verify your game integrity with steam and try again because you just broke your tf2 install for things like this
Do you have studiomdl.exe and vpk.exe in your Team Fortress 2/bin folder? (not your tf/bin folder)
I just realized I prefixed the longest post in this thread with "tldr"
I don't think autoreload is included, but fastswitch definitely is.
SaintMcrubberduckHe can you help me with the mod,
Every time when I select the team fortress 2 tf folder it says invaled tf2 path.
Help me!!!!
you need to select Team Fortress 2, not TF.
tldr when you use windowed borderless, DWM is handling your game being drawn on your screen, which is the desktop compositor. it waits for every other application (even if there are none) before pushing a frame, and there's always a bit of overhead as it re-renders the frame before displaying it. this causes inherent input lag, but the amount varies from system to system, and for some combinations of people/systems, it isn't noticeable.
in theory you should not have a lower framerate, in reality you might slightly because the GPU prioritizes your application slightly less since it's also rendering DWM's re-render while still trying to render the game. the input lag is the noticeable part though, and unfortunately it's kind of hard to measure.