so when we dont switch sides on a reflection-symmetry koth map (product, lakeside, NOT coalplant), it actually matters? neato
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
I don't mean to discourage all the work going into this, but if this is going to mainly serve as a test for the new hybrid gamemode, why not just implement it in an already-existing payload map?
Also, one possible idea is to make it so that "slopes" which usually require players to push it or else it rolls back, should temporarily disable the auto-push mechanic until it's all the way at the top, requiring a player to stand by it to push it up the hill before they can leave the cart alone again. It would help stagger the offensive team from fully committing to jumping forward during critical moments.
eatbabiesmmg00dYOU ALL FUCKED IT UP
ban rowpieces hes fucking with it he told me in mumble
honorable mention:
http://www.teamfortress.tv/post/613209/tf2-needs-optimization
Viperwhy is mangachu listed twice
why are there like five tagg aliases on here
it looks like the only thing you're really changing for is a melee crosshair and r_drawviewmodel, wouldn't my mod work better? and then you can set Q to lastinv so it all works properly and is script-free. only downside is losing your melee crosshair but how much does it really affect your aim?
Firetheres probably something wrong somewhere in you config but the class configs will just override it.
tf2 development history in a nutshell
h0b5t3rWho is going to replace Paddie?
who is still in the competitive community that b4nny hasn't yet pissed off?
PankeymanHow is a penguin nigga supposed to get his dick wet now?
dont worry they got a mobile app
penguin niggas can get their dick wet on the run
wtzLUL
also wasnt there a way to change weapon sounds the same way as rocket explosions
like blackbox sound for rocketlauncher
Not sure why you're being downvoted, pretty sure you're correct. Same method as the no explosion script.
Theoretically this could also be done by preloading sounds, like my viewmodels.
CardfightGamerIs there any version of this for both Mac and Linux?
Preloading doesn't work on Mac anymore.
As for Linux, I haven't written a compatible installer because studiomdl, which the installer relies upon, is Windows-only. Theoretically you could replicate everything done behind the scenes on a Windows machine to set up preloading, and then copy the output from a Windows install to a Linux one, but I haven't tested it.
i was born with a pet
how old were you when you first got behind the wheel?
duck_When you swing the melee weapon it ends abruptly instead of a smooth flow from swing animation to idle.
I did this intentionally to simultaneously fix a huge bug regarding hiding melee weapons without hiding their inspects.
That being said, in retrospect only one class (spy) has melee inspects currently implemented, so I might as well revert those changes for the other classes.