yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted June 26, 2024 at 11:34 AM
Posts 2136 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#17 Stuck on Sending Client Info [HELP] in Q/A Help
Zetsubooof so do you have a fix too my issue or?

remove literally all of those launch options, add -default to your launch options, and then try connecting to a problematic server.

if it still happens, it's an issue with the server, steam auth, or your computer outside of TF2. if it doesn't happen, you've got problematic settings because you copied whatever nonsense you found on the internet.

posted about 6 years ago
#14 Stuck on Sending Client Info [HELP] in Q/A Help
Zetsuboare you okay? XD it seems like your going into abit of a rant

yeah it's a bit of a rant but now I can point people to my post whenever they add stupid launch options, which someone does every single day

posted about 6 years ago
#11 Stuck on Sending Client Info [HELP] in Q/A Help
Zetsubo-high -noipx -novid -nocrashdialog -nojoy -noborder -threads 4 -useforcedmparms -noforcemaccel -noforcemspd -heapsize 4194304 -fullscreen -console +map_background preload_room +exec autoexec.cfg

jesus christ how horrifying

literally only three of those commands do anything you'd want (novid, nojoy, noborder), and you probably only need two. hell, some of them cancel each other out (noborder and fullscreen).

edit: here im just going to document it so people know in the future

-high increases TF2's thread priority, which should really not be an issue unless you've got a shitload of other applications open
-noipx just disables IPX networking which you don't use
-novid is actually relevant
-nocrashdialog is meant for srcds and does pretty much nothing for your client
-nojoy is really only useful if your game keeps enabling the gamepad and disabling mouse/keyboard (happens for some people), but apparently it doesn't even work anymore so YMMV
-noborder makes it so windowed mode is borderless fullscreen, if you're playing in actual fullscreen then this option does nothing
-threads forces TF2 to use a certain number of threads, this is very likely useless for you as TF2 automatically handles thread creation
-useforcedmparms -noforcemaccel -noforcemspd became irrelevant in 2011 when raw input was added
-heapsize was removed from the game in 2010, and even then, it never did what you thought it did. heapsize affects the size of the chunks of memory the game allocates over time, not how much memory it actually uses
-fullscreen is irrelevant because you can set this ingame
-console just opens the console when you start the game, it doesn't enable the console (there's an ingame option for that)
+map_background preload_room will launch preload_room, i assume you're doing this to preload. this can be moved to an autoexec line though, try:

map_background preload_room; wait 10; disconnect

+exec autoexec.cfg literally will make your autoexec exec twice, wtf. it already execs when you start your game. that's why it's called autoexec.

posted about 6 years ago
#399 yttrium's competitive viewmodels in Customization
wambertIf you could help me out that would be great
thanks c:

Sorry, no idea. Could you give a bit more info into what happens? How many servers do you connect to before it stops? What's their sv_pure and whitelist set to?

alexxoHello Yttrium, i have a question about the "Hide Flamethrower" feature: Is there any way to keep the flame sprites? Because i find it harder to aim. Thanks.

No way, sorry. Wish I could. Maybe try using cl_first_person_uses_world_model 1 for pyro, so they're less obtrusive but still there.

posted about 6 years ago
#47 tf2 teams war paints in TF2 General Discussion
556pmOur current method of replacing the textures in real time doesn't work with sv_pure 0

got some news for you~

posted about 6 years ago
#14 lawena broken in Videos
Lollipop_VulcanSo I’m assuming the missing weapons issue is a demo problem? Well there goes the last 6 months of bookmarksI guess so. I hope we can get a fix for this

You can always use steamcmd to install an old version of TF2 and render your demo with that

posted about 6 years ago
#7 lawena broken in Videos
Lollipop_https://imgur.com/a/DLcnF
thats my vpks and how it looks like ingame

Do other players holding the crossbow show it?

posted about 6 years ago
#5 TF2 update for 10/24/17 (10/25/17 UTC) in TF2 General Discussion

so you can still build in the skybox on mercenary park

ok

posted about 6 years ago
#4 lawena broken in Videos
Lollipop_arnoIdhttp://www.teamfortress.tv/44213/lawena-not-working-correctly-after-jungle-infernothat doesnt solve my problem for the missing viewmodels

That's a really weird issue - does Lawena install a custom viewmodel replacer (like mine)? While it's in use, what VPKs does it drop into your custom folder?

posted about 6 years ago
#34 Next Major Update Wishlist in TF2 General Discussion
springrollseddie_calderonremove stickybomb launcher random spread/deviation
This is a thing?

On that note remove grenade launcher spin/drag/whatever it is that makes it feel so much more..inconsistent? than the iron bomber.

grenade launchers have spread as well, on top of random pill rotation velocity (which affects roller direction)

posted about 6 years ago
#16 Null movement script not working in Q/A Help

I've noticed some serious wonkiness with binds and the new update. For instance, there's a new say_party function, but it's bound to F2. No matter what, when you restart TF2, it will re-bind F2 to say_party, but there isn't even an entry for it in the options menu. I assume it's doing similar things for other functions.

You might also want to try running with the -nosteamcontroller launch argument, which also fixes some weird bind issues.

edit: they fucked it up so bad that the "yes" vote for the votemenu, which is bound to F2, doesn't work unless you unbind F2

posted about 6 years ago
#44 what’s the coolest flag in Off Topic
tsarMaryland

I was so spoiled by the MD flag... I live in NJ now, look at this shit

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posted about 6 years ago
#19 TF2 update for 10/23/17 (10/24/17 UTC) in TF2 General Discussion
GetawhaleThey can be reached very easily by email or support form if people want to report glitches and bugs. They tend to fix big things fairly quickly, if they're brought to their attention.

Eric has still not gotten back to me about you-know-what. It's been over a week now and if this cheat was out in the wild, it would be crazy.

Fully agreed on the Delfy crap though. His videos aren't just bad for the community and the game, they're awful in the first place. It's like first grade humor XDDDXDXDLOL.

posted about 6 years ago
#12 PSA: Direct Hit Contract Is Broken in TF2 General Discussion
loserprancepretty sure the visit mercenary park bonus that has you capture/defend 20 TIMES only counts caps, too

as if this map wasn't bad enough...

posted about 6 years ago
#9 how do i make miss pauling shut the fuck up in TF2 General Discussion

relevant

posted about 6 years ago
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