yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#9 Fps dropping after each mm in Q/A Help
toads_tfyttriumAre you guys using laptops with Optimus?no but if you could explain why that would be a problem i could see if something similar is happening to me

i am using a laptop, though.

There's a known bug with Optimus configurations causing extreme performance loss after MYM.

posted about 8 years ago
#7 Fps dropping after each mm in Q/A Help

Are you guys using laptops with Optimus?

posted about 8 years ago
#97 yttrium's competitive viewmodels in Customization

Does it happen if you remove the graphics config (and run autoconfig)?

posted about 8 years ago
#95 yttrium's competitive viewmodels in Customization

Any graphics CFG? That stuff doesn't look like it should be caused by my mod.

posted about 8 years ago
#93 yttrium's competitive viewmodels in Customization

You need to use a lower viewmodel FOV.

posted about 8 years ago
#3 is this guy dead in Off Topic

how has he not been shut down by twitch yet? i thought they automatically purge streams like that

but yes hes kill

posted about 8 years ago
#4 Favourite Thread in Site Discussion

I think this could have been titled better. Now everyone is going to post their favorite threads.

posted about 8 years ago
#90 yttrium's competitive viewmodels in Customization

If you're getting issues about a path being invalid just redownload it. I was an idiot and pushed my first release with my dev toggle enabled.

posted about 8 years ago
#89 yttrium's competitive viewmodels in Customization
AptIs there any way to fix bullet tracers? I like having them on and its so weird to see them coming out 2 seconds later and across the map when I fire my scatter-gun. Besides that, this is great, and I really am enjoying it.

I was literally in the process of adding something to the FAQ about this while you were working on posting that reply. For now, the models go into a fairly random part of the screen. I'm going to work on figuring out how to make everything just move back enough so that the tracers don't look weird.

posted about 8 years ago
#87 yttrium's competitive viewmodels in Customization

I just released the installer. This works for ALL classes and almost ALL weapons. Enjoy boys!

Currently known weapons that don't work:
Bread monster items.
Spy cloak devices (disabled in the installer).

posted about 8 years ago
#86 yttrium's competitive viewmodels in Customization

Progress update: The installer is almost complete. All the classes and animations are working, I just need to finish some work on the final (compilation) step of the install. It's definitely not perfect but I want to get this out there - it can always be updated later.

EDIT: Oh god it works, sweet jesus it all works. Releasing in a moment.

posted about 8 years ago
#85 yttrium's competitive viewmodels in Customization

Not working at all? Keeping in mind the download available only works on Scout, Demo, Soldier, and Medic.

Are you sure it's installed properly? Do you have anything else installed? Are you testing it on a listen server?

posted about 8 years ago
#46 TF2 Major confirmed by Sideshow in TF2 General Discussion
truktrukAlso, Sideshow might be talking about some other annual TF2 event that happens in the summer.

sideshow ToTH????

posted about 8 years ago
#5 Need help. in Q/A Help

that's a mipmap blend issue and it's probably going to happen if you've disabled texture filtering. that's why texture filtering exists in the first place.

posted about 8 years ago
#83 yttrium's competitive viewmodels in Customization
treetoonused a 100+ fov on melee's which then translated over to the primary/secondary; solved by using a crosshairswitcher in conjunction to set the viewmodel fov lower on those

I'll still see about what I can do to hide it better. The intention of my mod is to never need a crosshair switcher for viewmodel stuff.

saamput up a donation link for this shit man i'd throw in a few dollars i'm sure other people would

I'm not doing any of this to make a profit, but if you really want to I won't complain.

posted about 8 years ago
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