yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#54 Valve give us viewmodel options&community support in TF2 General Discussion

the highest viewmodel_fov before the arms start showing seams is 75.

posted about 8 years ago
#7 We need a new caster in TF2 General Discussion
uberchainOnly if he exclusively talks in the Scout voice.
(Which we won't ever have the money for unless he ends up liking competitive crap.)

can we hire Kurt to only talk in the Scout voice as a caster?

posted about 8 years ago
#52 yttrium's competitive viewmodels in Customization

Just pushed the update that adds Demo and Medic support and fixes all of the existing issues with Scout and Soldier.

Enjoy guys!

posted about 8 years ago
#10 Shite FPS after MYM Update in Q/A Help
sage78considering TF2 came out when the intel core duo was "high end", this shouldn't be an issue.

it boggles my mind that hardware times better than the best that was available at TF2 release isn't able to run it decently nowadays

gee i wonder if the game received updates that made it more demanding???

posted about 8 years ago
#50 yttrium's competitive viewmodels in Customization

Alright, so a status update. I've been working on the Demo and Soldier animations. The Demo animations are done, and the Soldier animations are already released, but with both of them I've run into a really weird bug where the melee animations are rotated to face a different direction for around 80% of their playtime, and I've been having a lot of trouble figuring it out because it doesn't occur with the Scout viewmodels. Well, I tried decompiling and recompiling the Demo viewmodel without any of my modifications, and it's occurring there, too, which means the following:

  • On the up side, it's not an issue with any of my modifications and they should be working perfectly. This also means that all of the things I thought I was having trouble with regarding this entire scripting language in the first place actually weren't issues and my grasp on this language is actually good.
  • The bad news is that my entire workflow is now not going to work because the compiler I'm using isn't doing something right. This either means that I have to find the flag in the compiler that will fix the issues I'm having, or I'm going to need to set up an entirely different workflow for this mod.

I'll be driving home from vacation all day tomorrow and won't be able to work at all, so if I can't figure something out in the next hour or two I probably won't be able to get back to all of this until sometime Sunday. Sorry for the bad news all.

EDIT: I figured it out and will be publishing Demo and Soldier stuff tonight. I might get around to Medic as well. For those curious, it's a bug with recent versions of Crowbar at the time of decompile that sometimes rotates decompiled models by 90 degrees to the left. I reverted from 0.34 to 0.27 and the issue went away, so now I just have to re-decompile all of my files, apply my changes, and re-compile them. Not a problem and won't take much time - the real time involved is figuring out which animation files do what.

EDIT2: Turns out the Scout animations were affected by this bug too, but to a much lesser extent. While his melee animations worked fine, the inspect animations were being rotated which caused them to take a minute to render, and it's also why the shortstop push animation wasn't working even though I wanted it to. This will all be fixed with my release tonight.

posted about 8 years ago
#314 The Side Porn Show in Videos

http://puu.sh/q3cep/cb073342f5.jpg

posted about 8 years ago
#8 Shite FPS after MYM Update in Q/A Help
Gemmellnessamds have shitty single-core performance atm and since tf2 is a shitty single core game everything becomes shitty

TF2 is NOT a "single core" game but it is heavily reliant on single-threaded performance, yes.

posted about 8 years ago
#7 .vtf for mac in Customization

Heyyy you actually followed through, awesome stuff.

posted about 8 years ago
#5 cp_metalworks Official Feedback Thread Mark 2.0 in Map Discussion
ScorpioUprisingI'll make sure to mention it when I email Valve. They did HDR support for Process, and they may have forgotten with the new batch.

I can't confirm or deny whether or not it works, I haven't fired it up in SFM since the update (and can't for a few days). I just know that Metalworks sure did NOT have support for it when it wasn't official and a lot of leagues used it. It's entirely possible Valve's compiled and official version does support it.

SetletI just wanted to say that thank you for not using alpine theme for this map. I've always loved the plr_pipeline theme and I'm glad it's been put to a competitive map.

This. My only gripe with Metalworks this whole time was the HDR issues - the map design, both gameplay-wise and aesthetically, has always been pleasant.

posted about 8 years ago
#49 yttrium's competitive viewmodels in Customization
biskuitOh I see, I thought it was just different viewmodels.

They're technically different view "models", but they look the same when you actually have a viewmodel.

posted about 8 years ago
#2 cp_metalworks Official Feedback Thread Mark 2.0 in Map Discussion

has it been compiled with HDR support yet so that it loads correctly in SFM?

posted about 8 years ago
#46 yttrium's competitive viewmodels in Customization

I've got the demo working but I'm running into weird bugs with both the demo and soldier where the melee animations are seriously messed up. Not sure what's going on. It's weird because the Scout doesn't have any issues, everything works absolutely flawlessly.

posted about 8 years ago
#4 badwater.pub - No Waiting, No BS, Just Vanilla in Projects

I have a cheap Linux VPS that could be used for this, worked really well for my TF2 servers in the past. It's Chicago based though.

posted about 8 years ago
#43 yttrium's competitive viewmodels in Customization
Mukhtar1til that there are people who don't like the mini viewmodels

https://secure.twitch.tv/truktruk/v/77515372?t=02h02m52s

posted about 8 years ago
#41 yttrium's competitive viewmodels in Customization

Just added support for the Soldier. Let me know what you think.

I want to get Demo and Medic done tonight, the rest of the classes can wait until I'm home from vacation.

posted about 8 years ago
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