yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
1 ⋅⋅ 55 56 57 58 59 60 61 ⋅⋅ 142
#10 ***MESSAGE TO ALL DEMO MAINS*** in Off Topic
flatlinei like your font

looks like Novecento Medium. kinda similar to Lemon/Milk Regular.

posted about 8 years ago
#2 cfgs and saved adv options don't work in Q/A Help

I think this is happening to a lot of people so it's probably an actual TF2 bug.

posted about 8 years ago
#20 Amazon Prime Day 2016 in Off Topic

quick deal that expires in 2 hours:

velour earpads for $13

posted about 8 years ago
#24 Our entire production crew has made an ow org... in TF2 General Discussion
DollyWelp, that's all their time and effort being sucked into an overhyped game that they have no passion for, which will ultimately affect their efforts into tf2, respect for making decisions in their lives but really scary to know that the backbone for tf2 writing, production, org scouting and editing are flocking elsewhere.

i think my quote is still relevant:

yttriumI don't care if I'm downfragged. You guys really need to man up if you're so scared about someone in your own community putting his heart into something you personally don't like. It doesn't fucking matter if you like it or not, experimentation and competition is what makes this community evolve. Lessons learned from other games can always be applied here.
posted about 8 years ago
#61 Shit that shouldn't happen in matchmaking in TF2 General Discussion

on this whole viewmodels in other games thing, let's compare junkrat

http://www.gamecrate.com/sites/default/files/Overwatch%20review%20junkrat.jpg

to the grenade launcher

http://www.imfdb.org/images/thumb/e/ed/TF2DemoNade.JPG/500px-TF2DemoNade.JPG

one thing to keep in mind is that in OW viewmodels have a huge amount of sway, in TF2 they're completely static. seen here, while junkrat's viewmodel is still pretty huge, it has a lot of holes that allow you to still see around it, and it tries its best to stay out of the way of the crosshair, specifically arcing the iron sights on the launcher back from the crosshair. compared to the TF2 grenade launcher, it does its damned hardest to force that iron sight in front of the crosshair, and the entire viewmodel is one large blob that pretty much makes the entire bottom right quadrant of your screen useless at all times.

also the viewmodel FOV in overwatch makes it so that it doesn't feel like junkrat's grenade launcher is right up against your face, while it very much is positioned that way in TF2. if you draw a line from the crosshair down the top of the gun, in overwatch that line also goes from the crosshair to the exact corner of the screen - in TF2 that line goes almost horizontally. that's bad.

and don't even get me started on the direct hit.

tldr: valve give us viewmodel fov or at least make the fov less fucking atrocious.

posted about 8 years ago
#2 Update on the spooky missing guitar hero videos in Videos

http://i.imgur.com/IyN2MyW.gif

posted about 8 years ago
#57 Shit that shouldn't happen in matchmaking in TF2 General Discussion
GullBonesyeah mvm servers and mm servers are linked or something and I don't understand it

but even in comp mm servers if someone leaves then you can leave safely

hey my timer's up OH LOOK THE GC IS DOWN AGAIN.

posted about 8 years ago
#54 Shit that shouldn't happen in matchmaking in TF2 General Discussion

why did i get a 10 minute abandonment penalty for leaving an empty mvm server for which i was the only player that managed to connect correctly

posted about 8 years ago
#268 yayahud in Customization
Ma5tamustardoverlordyo, when I'm playing I have this weird little item screen thingy stuck on the main part of my screen, do you know how I'd go about fixing it

screenshot: http://i.imgur.com/8jK19aM.jpg

The HUD doesn't support minimal HUD mode. Toggling that off made that go away for me. For some reason you can toggle in back on again with no issues, so i dunno.

It does support minimal HUD mode. I'm pretty certain this is an issue with the update because I'm seeing reports of this on a lot of other HUDs too.

posted about 8 years ago
#30 can we still use viewmodels now? in Q/A Help
the301stspartanI absolutely don't understand the argument that in a game of glowing-hat-wearing cartoon people dancing conga and using abominations such as the cowmangler or the short circuit, the properties of which will take a first-time viewer at least several games to somewhat figure out without reading a wiki, not seeing a big brown phallus in the middle of the screen is what will somehow "confuse" viewers into quitting tf2.

whoa there just to clear up any confusion I'm not saying valve is right I'm just trying to explain that it probably isn't because "lolskins". obviously we should be able to disable viewmodels, i can't aim with them on no matter the class unless it's a melee weapon. i was just trying to determine why they're enabled, i wasn't actually defending that reasoning.

posted about 8 years ago
#499 Comanglia's Config / FPS Guide in Customization

comanglia why is hud_fastswitch in a graphics config

posted about 8 years ago
#49 Shit that shouldn't happen in matchmaking in TF2 General Discussion

having the GC go down for half an hour six times a day

posted about 8 years ago
#4 .vtf for mac in Customization

If I recall correctly the VTF plugin for Photoshop doesn't even work in 64bit Photoshop, which means even disregarding vtflib relying on Windows, you're SOL because OS X hasn't been 32bit in almost a decade.

posted about 8 years ago
#12 can we still use viewmodels now? in Q/A Help
degui've found a way how to disable viewmodels http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124 but to enable them, you need to restart your game and it causes a blur
so you can use no viewmodel for all slots or viewmodel on for all slots

yeah it forces motion blur on and it's still a hacky workaround.

posted about 8 years ago
#9 can we still use viewmodels now? in Q/A Help

The most logical reason they're forcing everyone to have them on is so that people who watch streams don't get confused about what's going on, because little to no other competitive games let you play without viewmodels entirely.

There are better ways to go about this though.

posted about 8 years ago
1 ⋅⋅ 55 56 57 58 59 60 61 ⋅⋅ 142