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Account Details | |
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SteamID64 | 76561197964091198 |
SteamID3 | [U:1:3825470] |
SteamID32 | STEAM_0:0:1912735 |
Country | Australia |
Signed Up | August 4, 2012 |
Last Posted | March 3, 2025 at 8:42 AM |
Posts | 1583 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | .7 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Logitech G Pro |
Keyboard | Leopold FC750R |
Mousepad | Zowie G-SR |
Headphones | Beyerdynamic DT880 PRO |
Monitor | XL2411Z |
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In the AU scene, there have been a lot of low "division 1" (not necessarily invite level, but it's our top skill division so whatever) teams that have stuck it out for quite a while.
Bear in mind we're a different scene and as such skill divisions etc will be different to NA (no shit).
vivid reprisal (a team comprised mostly of admins, funnily enough I guess) have been together for 2, nearly 3 years and have worked their way from Division 3 (mid open I guess) all the way to a low/mid division 1 team (so low-mid IM I guess). For the most part, there have been a few members that have been there consistently season to season, but there are some new faces. The reason why some members left in the past was not necessarily the teams performance, but for personal reasons for the most part (and from my knowledge, occurred at the END of the season).
Sure in Australia we don't have the "structure" of ESEA, let alone a LAN as prestigious as ESEA for Division 1 finals etc, but as Ruwin said: people that have gotten into the top skill division through hard work and mettle have been proud of their accomplishment and quite a few of the teams have stuck it out for continuous seasons despite their "sub-par" performance. I'm not trying to compare the skill of Division 1 to Invite because for the most part the skill differences are pretty obvious. What I am trying to do is basically further reiterate Ruwin's previous posts.
I think people just need to stop being bitches at their teams performance and stick it out. If you stick it out with your team through thick and thin, THAT is where you start seeing yourselves becoming better.
TL;DR - don't leave your team (especially mid-season for the matter) unless it is actually important. Stop being a bitch.
On another note - Ozfortress has the ongoing "Ozfortress League" where teams that want to get into OWL (the main league) must prove their worth (ie, not disband in a week) before they even get considered for OWL. Maybe a similar idea is needed for ESEA?
EDIT: I guess it helps that the AU leagues are free - but I think my points are still relevant for the most part.
Pretty cool. I myself like using a scoreboard for "positive reinforcement" I suppose for the mental sake, but I can understand that working in the opposite way for others.
:))))))))))))))))))
ok now I'm just shitposting too much - I'm outta here.
swag on my dick
im not 12 im 4
swag yolo monkey face xd
gotta wear da tag to get da swag le xD
Ruwinhow the fuck do they have sponsors like intel and razer in aus? i've never seen a second of aus tf2 nor have i heard of these players.
except povohat love u (ur hud rapes)
Gotta get that electronic sports swag
I'd be happy to either cast or coach some of these time permitting (I have a decent amount of time for a few weeks)
yuki` on gamesurge IRC or just add me on steam I guess (prefer IRC as I don't add many people to steam :x).
We just weren't ready for him.
I think we take the prize for having the best hacker in TF2:
Presenting sheepy:
Sorry for the apparent "shitposting" - I'm just promoting discussion. I'm merely just trying to find out more about your idea, not what you just said in your OP and what's flailing around in my imagination. If what you were after was "so and so" from multiple players, I'll bow out and let you continue. Not trying to "win an argument" or anything, to be blunt.
I was merely satisfying my curiosity.
It isn't what you wrote, alas, but what I inferred from what you had said. I don't think it's a problem with the games at all - just the inherent nature of people. They start watching a live-stream of a game, and since they're (typically) on the computer and using a web browser, they often dawdle off elsewhere and forget about the thing.
Cut a soccer field in half - I dunno. Try whatever you want - I obviously can't stop you (lol). You seem awfully keen on the idea and the apparent fact that it will get TF2 more viewership.
And I did give you a critique of the idea - I said it would remove a large number of situations from the game, in turn removing a great deal of decisions/decision making (amongst other things). It just appears you didn't read my post in full.
This is about vods, not the actual live game? I'm confused. You can't really compare the start of an SC2 game to the start of a TF2 game. In the first 3-4 minutes of Sc2 games, players are typically just making workers and building infrastructure at their base. In the first 3-4 minutes of a TF2 game, a team CAN be up 1 or even 2-0 against another team. So "bigm8husky" speeding up games really has nothing to do with the actual game itself.
Not only that, but husky's VODs are pretty different compared to live casts.
Trying to see the correlation here.