keeps it real, funny as fuck in mumble!
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SteamID64 | 76561198004485844 |
SteamID3 | [U:1:44220116] |
SteamID32 | STEAM_0:0:22110058 |
Country | United States |
Signed Up | July 23, 2012 |
Last Posted | June 14, 2020 at 11:23 AM |
Posts | 978 (0.2 per day) |
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played scout right? should be good at roamer. coming from Saltymgelord1 he shits on me every time so his dm has to be good :)
i played a few tonight, im not going to anymore not to be arrogant or w/e you kids think i am but i wish there was something identical for open players/multiple ugc seasons
seanbudi don't even like looking at it. looks slower paced than dota. huge for esports tho so whatevs.
watching dota and sc2 and lol and whatnot i wonder how they can have sooooo many viewers and players when matches like i46 and last night's game are literally amazing shot after amazing shot. there's far fewer slow moments in tf2 than in moba games. really don't understand what's holding us back :/
didn't even mention the extraordinary casters we have making everything at least 3-4x more fun :D
FoxVortexI only read threads on the latest thread section.
thats why we need a stickied threads column on the homepage :)
Worst: technoviking
best: Dingo
GGFworst: saltysally1
best: country steak:sauce
agreed
harbleub4nny took over main calling from tyrone a couple seasons ago. it is pretty clear he is the main caller for lg if you ever listen to their comms. as for us i'd say we don't have a main caller. we do about what sigma said. we have people comm what they see and most of us just know what we should be doing. honestly at open or even im level your main caller should just be whoever is the smartest and most confident player on the team, regardless of class. you can't have someone who isn't confident in their calls as main caller.
just listening to platinum's stream i can tell that platinum has an air of confidence unmatched by anyone other then ruwin and pyyyour, i'd say you don't have a main caller but you definitely have an in-game leader and platinum does it well :)
kirbyMy team has our medic main call, though I'd be all for a pocket main caller since he consistently sees more than our medic does. I could understand a demo main calling if your demo was willing to play a lot more aggressive and can get away with doing it, but I think our demo likes to play not really passive but not aggressive enough.
yeah i definitely agree with you, a demo that aggressively peeks chokes and shoots the probing stickies is something i've seen great players like b4nny do and i think you can gain alot of knowledge from them, more then a pocket can see and ton's more then a medic...(IM NOT BEING A DICK) rex does damage enough from what i can see but he would do alot more if he thought about where things may be pre-push and put some stickies there instead of losing health and precious spamming opportunity or maybe even jump through chokes and skip the flank spots idk im not very good at this either.
njaSaltySally, our pocket, Frozen, is our "main caller." We all build off each other's comms, but Frozen calls when to push and stay back - just to clarify.
oh perhaps i misunderstood from what i can see whitepowerjesus makes most of the decisions, i listened to your comms one day and i noticed he makes up the majority of the comms my mistake
dfycevo had potential....but after a while the shit got old. lack of stats and what not, top teams just stopped taking the matches as seriously as they would in ESEA. but if they have good servers (lots of them), good prizes and things like that maybe it can make a come back. but they were pretty oldschool...gonna need serious changes for teams to play matches between ESEA and Cevo...thats a lot of scheduling and double headers for sure
i like the part where i can pay a league fee and not buy premium that i will literally use 1 time a week :)
shrtI main called for my team Soft Served for 2 seasons as demo. As the most damaging class in the game, it is really easy to control the fights. Main calling on top of that gives you complete control, and really every fight focuses around you, your plays, and what you comm.
I didn't realize this until I played in IM this season and no longer main called since everyone on our team is way more experienced than me and understands the game better. For the first two months of scrims I felt really uncomfortable because I couldn't control the flow of the game around me. I'm extremely confident in my DM, but I wasn't confident in my positioning because I couldn't control our team around me.
As a result I started playing like a huge vagina bitch. Rarely top fragged/damaged. I knew I could do better but I couldn't snap out of this phase. Granted it is hard to out frag these fucking cheating scouts on my team, but still I wasn't doing as well I knew I could.
Now that we finally have a steady roster and good playing time together, I am playing much better. I honestly dont expect to out frag our scouts, or out damage our pocket every game because I'm so inexperienced compared to them. It makes sense for our team to have medic main call.
If you are a new open team or equally experienced team, I think demo main callers are great. Like I said, the ability to control a push single handed makes demo a great main caller. Of course, hitting every pipe, reloading stickies, calling damage and focus, while controlling the push is no easy thing to do. I think medics should focus on uber percentages and healing, because they are so important. And pockets while having usually the best uber control, can't really do as much without all the heals.
Whether you do main call or not, the ability to do so is really valuable. You can learn and improve much quicker if you can think about all the disadvantages/advantages, your position, their position, this and that, and being able to make the right play from all of it.
interesting, what class class does your team have main calling?
mi still think medic maincalling is the best idea because its easier to keep track of everybody when you dont have to aim while still seeing a lot of what the pocket does and being able to most accurately gauge how well the fight is going
that being said the demo sees the fight pretty well and has a good idea of how much damage his team is doing so as far as calling to agress/focus fire i think hes imperative
medics can't peek chokes and stuff and doesn't see as much as a demoman or pocket.
i want to know what the people i mentioned in the thread think about this.
Please excuse the spelling errors I typed this up on the spot and didn't do it slowly haha
brownymasterHow about a goggle search bar put into the site for now? Honestly google search is much better than what can be coded right now. A lot of sites do it.
I ment to say this I just couldn't find the words but is there a way to put the site:teamfortress.tv thing into what we search automatically?
i was thinking alot this because im kinda trying to fix my comms and i've noticed that when i main call i do sooo much better idk if it's because i'm playing the game im comfortable with but i think there is definitely a trend here.
Based on recent esea statistics i've concluded that in an ideal situation you should have the demoman main call on your team and find players that listen to you undeniably.
analysis:
an open example shows that out of the classes that should top damage we have the main caller, "ducky aka whitepowerjesus" top damaging for his team with the exception of powercarrymangoes powermangoes has 11859 damage and white power jesus has an impressive 11585
examples 3 and 4 are quite alike in that platinum and b4nny are the top demomen in american and both main call for their team and show very impressive damage at nearly 1000 damage above the closest player on their team, while they don't have 11k damage games i think that's because there aren't nearly as many mistakes made in invite as in open or im.
i chose an example for im that showed the opposite effect, we have have vector gaming currently 12-3 in esea im division, where im almost positive shwan main calls for his team and also top damages with the demoman close behind at 8000 vs shwan's 10k damage.
im sure people have realized this trend before i have obviously im not the ripest fruit in the basket but i've been getting into many a conversation with people about who should main call for teams albeit medic demo or pocket, being a demo main i think im baised but in honesty i think a demoman should have top damage and if having your demoman be the main caller means having him do the correct damage numbers then so be it. :)
bot_tAySquirry (eu scout) -- http://www.twitch.tv/bot_tay/b/334337518
Cruz (demoman) -- http://www.twitch.tv/bot_tay/b/334339434
MoJoe (HL medic) -- http://www.twitch.tv/bot_tay/b/334343161
Anyone else that happens to enjoy watching reviews, check em out!
what i want to see from like top im/invite players or just really smart people in general is an analysis sort of how pyyyour does it but instead of having the VOD lost inside a 2-4 hour stream session put it on youtube :)
Bot_tay is doing open/low im players and i want to know what people in invite are thinking when they do things :)
Dear Enigma,
please bring us the moon, don't spend time on work/school and for gods sake this task is wayyy more important then w/e else you have to spend time doing, things like getting ready for s12 lan etc.
-mister slin
P.S. i'll have another request tomorrow