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Severe Frame Lag After Halloween 2013 Update
posted in Q/A Help
1
#1
7 Frags +

Hey everyone,

When the Scream Fortress 2013 update came out yesterday my TF2 was fine, but today my TF2 is now giving me 20 frames or less on every map I go on and I'm out of ideas on how to fix the issue.

So far i've tried: verifying my game cache, re-installing the game, running the game without my HUD and configs, disabled and enabled multicore rendering, run in dx8 and 9 (9 is what I run the game in by default anyway) and none of these fixes have worked for me so far.

If anyone can give me some suggestions i'd be very grateful.

Hey everyone,

When the Scream Fortress 2013 update came out yesterday my TF2 was fine, but today my TF2 is now giving me 20 frames or less on every map I go on and I'm out of ideas on how to fix the issue.

So far i've tried: verifying my game cache, re-installing the game, running the game without my HUD and configs, disabled and enabled multicore rendering, run in dx8 and 9 (9 is what I run the game in by default anyway) and none of these fixes have worked for me so far.

If anyone can give me some suggestions i'd be very grateful.
2
#2
0 Frags +

The update added all the fancy magic shit, might be causing performance issues, see if it goes away in a few days. Meanwhile, have you tried playing with an fps config aka Chris'?

The update added all the fancy magic shit, might be causing performance issues, see if it goes away in a few days. Meanwhile, have you tried playing with an fps config aka Chris'?
3
#3
0 Frags +
the301stspartanThe update added all the fancy magic shit, might be causing performance issues, see if it goes away in a few days. Meanwhile, have you tried playing with an fps config aka Chris'?

Yea, i've tried different types of fpsconfig's (I usually use dx9frames and that's been working the best out of all them before this update for me). Guess I have to wait :(

[quote=the301stspartan]The update added all the fancy magic shit, might be causing performance issues, see if it goes away in a few days. Meanwhile, have you tried playing with an fps config aka Chris'?[/quote]

Yea, i've tried different types of fpsconfig's (I usually use dx9frames and that's been working the best out of all them before this update for me). Guess I have to wait :(
4
#4
0 Frags +

Does the problem persist if you play offline?

Does the problem persist if you play offline?
5
#5
0 Frags +
VortexDoes the problem persist if you play offline?

Yea

[quote=Vortex]Does the problem persist if you play offline?[/quote]
Yea
6
#6
0 Frags +

bump

bump
7
#7
0 Frags +

I've also tried out some additional stuff to see if it'll fix it: running in windowed mode, checked dx levels 80-98, changed all my graphics settings in options from the reccomended settings to the ones on the fps config aswell as changing options on the nvidia control panel.

EDIT: Stuff I forgot to put: enabled and disabled vsync, running in windowed mode, tried out every fps config from chris, defragging the TF2 files

Should also note that before this error I was getting around 200-400 frames but now I get around 100 on spawn then as I head outside into battlements/rest of the map my frames get lower than 20

I've also tried out some additional stuff to see if it'll fix it: running in windowed mode, checked dx levels 80-98, changed all my graphics settings in options from the reccomended settings to the ones on the fps config aswell as changing options on the nvidia control panel.

EDIT: Stuff I forgot to put: enabled and disabled vsync, running in windowed mode, tried out every fps config from chris, defragging the TF2 files

Should also note that before this error I was getting around 200-400 frames but now I get around 100 on spawn then as I head outside into battlements/rest of the map my frames get lower than 20
8
#8
0 Frags +

bump

bump
9
#9
0 Frags +

bump ;_;

bump ;_;
10
#10
0 Frags +

Another bump, i'll keep these coming until Nov 11

Another bump, i'll keep these coming until Nov 11
11
#11
0 Frags +

I was told to open my TF2 and join a server to see if any errors come up in console, the following errors show up (incoming spam, sorry):

Attemped to precache unknown particle system "healthgained_blue_giant"!
material models/weapons/c_items/c_ubersaw_xms has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/weapons/c_items/c_frontierjustice_xmas has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

No such variable "$glowcolor" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "ModelGlowColor" unable to initialize!
No such variable "$glowcolor" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Equals" unable to initialize!
No such variable "$commweapon" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "CommunityWeapon" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Multiply" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Add" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Multiply" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Add" unable to initialize!
material models/player/items/all_class/all_class_ring_setting has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

weapons\c_models\c_demo_arms.mdl/weapons/c_models/c_demo_animations.mdl : missmatched parent bones on "weapon_bone_L"
SOLID_VPHYSICS static prop with no vphysics model! (models/props_halloween/fridge.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_viaduct_event/house_hat02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hightower_event/underworld_sky.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hightower_event/underworld_fogcards01.mdl)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01ft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01up)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01dn)

I was told to open my TF2 and join a server to see if any errors come up in console, the following errors show up (incoming spam, sorry):

Attemped to precache unknown particle system "healthgained_blue_giant"!
material models/weapons/c_items/c_ubersaw_xms has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/weapons/c_items/c_frontierjustice_xmas has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

No such variable "$glowcolor" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "ModelGlowColor" unable to initialize!
No such variable "$glowcolor" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Equals" unable to initialize!
No such variable "$commweapon" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "CommunityWeapon" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Multiply" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Add" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Multiply" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Add" unable to initialize!
material models/player/items/all_class/all_class_ring_setting has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

weapons\c_models\c_demo_arms.mdl/weapons/c_models/c_demo_animations.mdl : missmatched parent bones on "weapon_bone_L"
SOLID_VPHYSICS static prop with no vphysics model! (models/props_halloween/fridge.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_viaduct_event/house_hat02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hightower_event/underworld_sky.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hightower_event/underworld_fogcards01.mdl)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01ft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01up)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01dn)
12
#12
0 Frags +

material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
13
#13
0 Frags +

Shader 'shaders\fxc\vertexlit_and_unlit_generic_bump_ps20b.vcs' - Couldn't load combo 281880 of shader (dyn=20)

Shader 'shaders\fxc\vertexlit_and_unlit_generic_bump_ps20b.vcs' - Couldn't load combo 281880 of shader (dyn=20)
14
#14
1 Frags +

Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.
Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.

Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.
Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.
15
#15
0 Frags +

Im unsure if i've had these errors before this TF2 problem but if anyone can help i'd be extremley grateful.

Im unsure if i've had these errors before this TF2 problem but if anyone can help i'd be extremley grateful.
16
#16
0 Frags +

What's your performance like in other games? Is this limited to teamfortress?

What's your performance like in other games? Is this limited to teamfortress?
17
#17
10 Frags +

Fixed my problem by changing my power settings to allow TF2 to use more power from my processor.

Fixed my problem by changing my power settings to allow TF2 to use more power from my processor.
18
#18
1 Frags +
NeoziusFixed my problem by changing my power settings to allow TF2 to use more power from my processor.

Hey, do you mind telling me how to allow TF2 to use more power from the processor? I have the same problem you had, and i can't seem to find a way to fix it! Help would be greatly appreciated! :)

[quote=Neozius]Fixed my problem by changing my power settings to allow TF2 to use more power from my processor.[/quote]

Hey, do you mind telling me how to allow TF2 to use more power from the processor? I have the same problem you had, and i can't seem to find a way to fix it! Help would be greatly appreciated! :)
19
#19
0 Frags +
TuxxyNeoziusFixed my problem by changing my power settings to allow TF2 to use more power from my processor.
Hey, do you mind telling me how to allow TF2 to use more power from the processor? I have the same problem you had, and i can't seem to find a way to fix it! Help would be greatly appreciated! :)

control panel --> system and security --> power options

Then I just set it to balanced (im on win8 btw)

[quote=Tuxxy][quote=Neozius]Fixed my problem by changing my power settings to allow TF2 to use more power from my processor.[/quote]

Hey, do you mind telling me how to allow TF2 to use more power from the processor? I have the same problem you had, and i can't seem to find a way to fix it! Help would be greatly appreciated! :)[/quote]

control panel --> system and security --> power options

Then I just set it to balanced (im on win8 btw)
20
#20
0 Frags +
NeoziusTuxxyNeoziusFixed my problem by changing my power settings to allow TF2 to use more power from my processor.
Hey, do you mind telling me how to allow TF2 to use more power from the processor? I have the same problem you had, and i can't seem to find a way to fix it! Help would be greatly appreciated! :)

control panel --> system and security --> power options

Then I just set it to balanced (im on win8 btw)

That didn't work either... :(
But thanks for the help! :)

[quote=Neozius][quote=Tuxxy][quote=Neozius]Fixed my problem by changing my power settings to allow TF2 to use more power from my processor.[/quote]

Hey, do you mind telling me how to allow TF2 to use more power from the processor? I have the same problem you had, and i can't seem to find a way to fix it! Help would be greatly appreciated! :)[/quote]

control panel --> system and security --> power options

Then I just set it to balanced (im on win8 btw)[/quote]

That didn't work either... :(
But thanks for the help! :)
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