Zestyhttps://www.youtube.com/watch?v=BfbPiKY4x54
uh oh
as far as i can tell from testing this you have to be standing directly next to somebody and the most damage you do is 70
just a step or two away and you're dealing 50 damage, not to mention you only get 3 shots before you're out of enough metal
you're better off using the shotgun
[quote=Zesty][youtube]https://www.youtube.com/watch?v=BfbPiKY4x54[/youtube]
uh oh[/quote]
as far as i can tell from testing this you have to be standing directly next to somebody and the most damage you do is 70
just a step or two away and you're dealing 50 damage, not to mention you only get 3 shots before you're out of enough metal
you're better off using the shotgun
-Fixed bug that allowed scouts to double jump GET REKT SCOUT MAINS
-Fixed bug that allowed scouts to double jump GET REKT SCOUT MAINS
"We underestimated...high-skill players"
sounds about right
"We underestimated...high-skill players"
sounds about right
Messing_Aroundfaith restored
for the next week, anyway
actually its already gone for me, ive been queued for comp for 20 minutes :(
[quote=Messing_Around]faith restored[/quote]
for the next week, anyway
actually its already gone for me, ive been queued for comp for 20 minutes :(
Anyone found a game yet? been in queue for a while now
EDIT: just found a game after like 30 minutes in queue
DOUBLE EDIT: ANNNNNND SOMEONE LEFT GG
Anyone found a game yet? been in queue for a while now
EDIT: just found a game after like 30 minutes in queue
DOUBLE EDIT: ANNNNNND SOMEONE LEFT GG
Valve- Fixed the console, server browser and options menus sometimes going behind the main menu and becoming unclickable
:)
[quote=Valve]- Fixed the console, server browser and options menus sometimes going behind the main menu and becoming unclickable[/quote]
:)
this double jump shit is AAA
this double jump shit is AAA
wickedplayer494
Valve- Added the Ultimate Ultiduo tournament medals
thx
[quote=wickedplayer494][b][/b]
[quote=Valve]
- Added the Ultimate Ultiduo tournament medals
[/quote]
[/quote]
thx
CorunsonAnyone found a game yet? been in queue for a while now
good question
[quote=Corunson]Anyone found a game yet? been in queue for a while now[/quote]
good question
is it possible to play with dx8 or graphic configs? Can't even hit 50 fps in viaduct mid
is it possible to play with dx8 or graphic configs? Can't even hit 50 fps in viaduct mid
My hud stopped working after I updated my game. Any help?
My hud stopped working after I updated my game. Any help?
Ill miss melting people with the pocket pistol in pubs
On the plus side, most of the changes are good and you now actually have to aim as pyro...?
I also get 90 fps what the fuck
update: apparently pyro on over 100 ping is unplayable
Ill miss melting people with the pocket pistol in pubs
On the plus side, most of the changes are good and you now actually have to aim as pyro...?
I also get 90 fps what the fuck
update: apparently pyro on over 100 ping is unplayable
KGNMy hud stopped working after I updated my game. Any help?
Go to your hud folder, open info.vdf in a text editor and change version 2 to 3.
[quote=KGN]My hud stopped working after I updated my game. Any help?[/quote]
Go to your hud folder, open info.vdf in a text editor and change version 2 to 3.
natascha is like actually stopping people in place entirely now
natascha is like actually stopping people in place entirely now
For this multiple queue thing, does that mean we can queue competitive while we're pubbing? Because if so that's pretty cool
For this multiple queue thing, does that mean we can queue competitive while we're pubbing? Because if so that's pretty cool
only found 2 comp matches, both had afks so we couldnt play -___-
KredibleFor this multiple queue thing, does that mean we can queue competitive while we're pubbing? Because if so that's pretty cool
ye u can. you get a notification ingame "your match is ready, press J to join"
or you can queue for both casual and competitive while you play a community server if u want
only found 2 comp matches, both had afks so we couldnt play -___-
[quote=Kredible]For this multiple queue thing, does that mean we can queue competitive while we're pubbing? Because if so that's pretty cool[/quote]
ye u can. you get a notification ingame "your match is ready, press J to join"
or you can queue for both casual and competitive while you play a community server if u want
the dragon fury hitbox is still much bigger than normal projectile
but you have to hit directly to get bonus damage so i think it's fine
Edit: the energy ball seem isn't as OP as i think, it flies really fast and the radius is kinda small
but hiding in spawn shooting balls out would be annoying
oh it will vanish in a short range
the dragon fury hitbox is still much bigger than normal projectile
but you have to hit directly to get bonus damage so i think it's fine
Edit: the energy ball seem isn't as OP as i think, it flies really fast and the radius is kinda small
but hiding in spawn shooting balls out would be annoying
oh it will vanish in a short range
So Natashcha has a 100% slow down stat?
So Natashcha has a 100% slow down stat?
RE: Natascha
Before this update Slows in TF2 were applied but did not temporarily lower your class's base max movespeed. This is important because:
a) Hastes (Conch, Whip, etc) temporarily adjust your base max movespeed so mechanically this is doable.
but more importantly:
b) It meant if you held W + any strafe key (or alternated them really fast ideally) it would reduce the slow significantly, if you tapped fast enough you could bypass slows pretty much entirely.
Post update, Slows in TF2 now temporarily low your class's base max movespeed, so moving forward + strafing no longer reduces slows.
This means:
a) The Bonk slow downside actually matters now and can't be exploited out like the OG Bonk could.
b) Sandman slow is potent as fuck now.
c) Natascha is finally slowing people for the proper amount for the first time ever.
I'm sure they will probably have to re-evaluate the Nat slow because the reality is if you held W+any strafe key (likely) you were never getting slowed for the proper amount and the weapon was likely balanced around that originally.
RE: Natascha
Before this update Slows in TF2 were applied but did not temporarily lower your class's base max movespeed. This is important because:
a) Hastes (Conch, Whip, etc) temporarily adjust your base max movespeed so mechanically this is doable.
but more importantly:
b) It meant if you held W + any strafe key (or alternated them really fast ideally) it would reduce the slow significantly, if you tapped fast enough you could bypass slows pretty much entirely.
Post update, Slows in TF2 now temporarily low your class's base max movespeed, so moving forward + strafing no longer reduces slows.
This means:
a) The Bonk slow downside actually matters now and can't be exploited out like the OG Bonk could.
b) Sandman slow is potent as fuck now.
c) Natascha is finally slowing people for the proper amount for the first time ever.
I'm sure they will probably have to re-evaluate the Nat slow because the reality is if you held W+any strafe key (likely) you were never getting slowed for the proper amount and the weapon was likely balanced around that originally.
the scout jump thing actually is unplayable jesus
the scout jump thing actually is unplayable jesus
TF2 update #2 for late 3/28/18 (3/29/18 UTC):
Via HLDS:
Valve- Fixed a server crash related to the Flamethrower
- Fixed a client crash on the main menu
- Fixed the Engineer not being able to build after rotating the placement hologram
- Fixed the Scout's double-jump failing when attempted immediately after switching to any weapon (instead of just The Atomizer)
- Updated model/materials for the Starboard Crusader
Rumor has it:
- Size is close to 10 MB
TF2 update #2 for late 3/28/18 (3/29/18 UTC):
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Fixed a server crash related to the Flamethrower
- Fixed a client crash on the main menu
- Fixed the Engineer not being able to build after rotating the placement hologram
- Fixed the Scout's double-jump failing when attempted immediately after switching to any weapon (instead of just The Atomizer)
- Updated model/materials for the Starboard Crusader[/quote]
Rumor has it:
- Size is close to 10 MB
anyone know if there's a launch command to get my fps back like in the last update? having 80 fps on process mid isn't ideal
anyone know if there's a launch command to get my fps back like in the last update? having 80 fps on process mid isn't ideal
EdgyEddyKGNMy hud stopped working after I updated my game. Any help?
Go to your hud folder, open info.vdf in a text editor and change version 2 to 3.
This didn't work for me. Any ideas?
[quote=EdgyEddy][quote=KGN]My hud stopped working after I updated my game. Any help?[/quote]
Go to your hud folder, open info.vdf in a text editor and change version 2 to 3.[/quote]
This didn't work for me. Any ideas?
About the pose parameters fix, here is a good video explanation about it in CS:GO, still applicable to TF2.
https://www.youtube.com/watch?v=I0_xRnxe-sE
About the pose parameters fix, here is a good video explanation about it in CS:GO, still applicable to TF2.
[youtube]https://www.youtube.com/watch?v=I0_xRnxe-sE[/youtube]
small hotfix? anyone know?
small hotfix? anyone know?
just a reminder, it was possible to see team mates' health prior to this update
https://github.com/ValveSoftware/Source-1-Games/issues/2488
https://youtu.be/9i2h0E2Lcs0
i just saw some scout hopping around in the skybox forever in casual mode with what looked like purple dust from the soda popper appearing every time he jumped
wonder whats up with that
just as i posted this another one is doing it now
i just saw some scout hopping around in the skybox forever in casual mode with what looked like purple dust from the soda popper appearing every time he jumped
wonder whats up with that
just as i posted this another one is doing it now
degujust a reminder, it was possible to see team mates' health prior to this update
https://github.com/ValveSoftware/Source-1-Games/issues/2488
https://youtu.be/9i2h0E2Lcs0
degu just gave etf2l admins a reason to ban him.
[quote=degu]just a reminder, it was possible to see team mates' health prior to this update
https://github.com/ValveSoftware/Source-1-Games/issues/2488
https://youtu.be/9i2h0E2Lcs0[/quote]
degu just gave etf2l admins a reason to ban him.