heyo im new here
sooo im trying to expand my coding and graphic design knowledge, so I decided it would be pretty cool to make a tf2 hud. but idk if id be really motivated to make it if others wouldnt use it, so im looking for opinions.
here are some drafts I made in photoshop, i havent even started actual coding yet: http://imgur.com/a/A6pyJ (ignore that its 125 HP instead of 150 for the med gif i was lazy)
ty!
heyo im new here
sooo im trying to expand my coding and graphic design knowledge, so I decided it would be pretty cool to make a tf2 hud. but idk if id be really motivated to make it if others wouldnt use it, so im looking for opinions.
here are some drafts I made in photoshop, i havent even started actual coding yet: http://imgur.com/a/A6pyJ (ignore that its 125 HP instead of 150 for the med gif i was lazy)
ty!
looks like a modifed flatHUD. That being said, I'd use it.
looks like a modifed flatHUD. That being said, I'd use it.
is that coolvetica (the font)?
is that coolvetica (the font)?
smesiis that coolvetica (the font)?
the font is called couture :>
[quote=smesi]is that coolvetica (the font)?[/quote]
the font is called couture :>
great font, i'd use it if not for the snot green
great font, i'd use it if not for the snot green
Walrexgreat font, i'd use it if not for the snot green
thank you for the input! i will keep that in mind
[quote=Walrex]great font, i'd use it if not for the snot green[/quote]
thank you for the input! i will keep that in mind
Walrexgreat font, i'd use it if not for the snot green
you can change that in the hud's colorscheme.res or wherever he locates the .res for non-default colors
[quote=Walrex]great font, i'd use it if not for the snot green[/quote]
you can change that in the hud's colorscheme.res or wherever he locates the .res for non-default colors
Green is a hard color to get right. I like it done well, but done well is completely dependent on the monitor and the lighting you're in. And how finetuned it needs to be to look good means green on one monitor looks fine, but looks bad on another. I like the look of yours on my phone for example, but not on my laptop.
Imo the biggest advantage of a healthcross, in terms of design, is that it makes symmetry make a lot more sense. It's a lot easier to get healthcross + health look consistently spaced with ammoclip + reserve than it is without the healthcross. But imo it just looks a bit off if you don't organize it some way; maybe make the separation between the health and healthcross the same as the ammo's, or maybe move the reserve up and to the right so that it's centered the same way as the healthcross is. It doesn't look bad what you've got, but they look better by themselves than together, if that makes sense.
I can't say I'm a huge fan of the uber flash, purple doesn't really show up anywhere else and feels out-of-the-blue. I'm assuming it's there for a huge contrast, but it doesn't make sense visually. Something like, for example:
green -(slow transition)-> dark green -(fast)-> white -(slow)-> green
would be just as (or potentially more) flashy and noticeable, but not clash with the theme you've got going currently. Rainbows are a nice option too, though they can be hard to tune well.
I'm not feeling the right-only shadows too. I like straight down shadows, and that's pretty uncommon in a lot of huds, but rightwards I've only seen rightwards in one or two other huds. This is entirely opinion though.
And it's just a small observation, but it's completely possible to remove the - on the damage number below the crosshair with a custom font, if you're feeling limited by that. I always do that on my own huds at least, I think it looks more clean, and to get it to align properly for any number of digits with the - removed is very easy. to get it aligned the way you do with the - for every damage number possible would take much more work and weird workarounds (enough that most hud makers would say you can't).
I do have to say that the font choice, cp icons, and the round/game timer (the positioning and sizing in particular) are all on point.
Green is a hard color to get right. I like it done well, but done well is completely dependent on the monitor and the lighting you're in. And how finetuned it needs to be to look good means green on one monitor looks fine, but looks bad on another. I like the look of yours on my phone for example, but not on my laptop.
Imo the biggest advantage of a healthcross, in terms of design, is that it makes symmetry make a lot more sense. It's a lot easier to get healthcross + health look consistently spaced with ammoclip + reserve than it is without the healthcross. But imo it just looks a bit off if you don't organize it some way; maybe make the separation between the health and healthcross the same as the ammo's, or maybe move the reserve up and to the right so that it's centered the same way as the healthcross is. It doesn't look bad what you've got, but they look better by themselves than together, if that makes sense.
I can't say I'm a huge fan of the uber flash, purple doesn't really show up anywhere else and feels out-of-the-blue. I'm assuming it's there for a huge contrast, but it doesn't make sense visually. Something like, for example:[code]green -(slow transition)-> dark green -(fast)-> white -(slow)-> green[/code]would be just as (or potentially more) flashy and noticeable, but not clash with the theme you've got going currently. Rainbows are a nice option too, though they can be hard to tune well.
I'm not feeling the right-only shadows too. I like straight down shadows, and that's pretty uncommon in a lot of huds, but rightwards I've only seen rightwards in one or two other huds. This is entirely opinion though.
And it's just a small observation, but it's completely possible to remove the - on the damage number below the crosshair with a custom font, if you're feeling limited by that. I always do that on my own huds at least, I think it looks more clean, and to get it to align properly for any number of digits with the - removed is very easy. to get it aligned the way you do with the - for every damage number possible would take much more work and weird workarounds (enough that most hud makers would say you can't).
I do have to say that the font choice, cp icons, and the round/game timer (the positioning and sizing in particular) are all on point.
JarateKingGreen is a hard color to get right. I like it done well, but done well is completely dependent on the monitor and the lighting you're in. And how finetuned it needs to be to look good means green on one monitor looks fine, but looks bad on another. I like the look of yours on my phone for example, but not on my laptop.
Imo the biggest advantage of a healthcross, in terms of design, is that it makes symmetry make a lot more sense. It's a lot easier to get healthcross + health look consistently spaced with ammoclip + reserve than it is without the healthcross. But imo it just looks a bit off if you don't organize it some way; maybe make the separation between the health and healthcross the same as the ammo's, or maybe move the reserve up and to the right so that it's centered the same way as the healthcross is. It doesn't look bad what you've got, but they look better by themselves than together, if that makes sense.
I can't say I'm a huge fan of the uber flash, purple doesn't really show up anywhere else and feels out-of-the-blue. I'm assuming it's there for a huge contrast, but it doesn't make sense visually. Something like, for example:green -(slow transition)-> dark green -(fast)-> white -(slow)-> green
would be just as (or potentially more) flashy and noticeable, but not clash with the theme you've got going currently. Rainbows are a nice option too, though they can be hard to tune well.
I'm not feeling the right-only shadows too. I like straight down shadows, and that's pretty uncommon in a lot of huds, but rightwards I've only seen rightwards in one or two other huds. This is entirely opinion though.
And it's just a small observation, but it's completely possible to remove the - on the damage number below the crosshair with a custom font, if you're feeling limited by that. I always do that on my own huds at least, I think it looks more clean, and to get it to align properly for any number of digits with the - removed is very easy. to get it aligned the way you do with the - for every damage number possible would take much more work and weird workarounds (enough that most hud makers would say you can't).
I do have to say that the font choice, cp icons, and the round/game timer (the positioning and sizing in particular) are all on point.
wow, thanks so much for this large critique :D it means a lot that you took time to write all of this. i will take all of it into consideration!
[quote=JarateKing]Green is a hard color to get right. I like it done well, but done well is completely dependent on the monitor and the lighting you're in. And how finetuned it needs to be to look good means green on one monitor looks fine, but looks bad on another. I like the look of yours on my phone for example, but not on my laptop.
Imo the biggest advantage of a healthcross, in terms of design, is that it makes symmetry make a lot more sense. It's a lot easier to get healthcross + health look consistently spaced with ammoclip + reserve than it is without the healthcross. But imo it just looks a bit off if you don't organize it some way; maybe make the separation between the health and healthcross the same as the ammo's, or maybe move the reserve up and to the right so that it's centered the same way as the healthcross is. It doesn't look bad what you've got, but they look better by themselves than together, if that makes sense.
I can't say I'm a huge fan of the uber flash, purple doesn't really show up anywhere else and feels out-of-the-blue. I'm assuming it's there for a huge contrast, but it doesn't make sense visually. Something like, for example:[code]green -(slow transition)-> dark green -(fast)-> white -(slow)-> green[/code]would be just as (or potentially more) flashy and noticeable, but not clash with the theme you've got going currently. Rainbows are a nice option too, though they can be hard to tune well.
I'm not feeling the right-only shadows too. I like straight down shadows, and that's pretty uncommon in a lot of huds, but rightwards I've only seen rightwards in one or two other huds. This is entirely opinion though.
And it's just a small observation, but it's completely possible to remove the - on the damage number below the crosshair with a custom font, if you're feeling limited by that. I always do that on my own huds at least, I think it looks more clean, and to get it to align properly for any number of digits with the - removed is very easy. to get it aligned the way you do with the - for every damage number possible would take much more work and weird workarounds (enough that most hud makers would say you can't).
I do have to say that the font choice, cp icons, and the round/game timer (the positioning and sizing in particular) are all on point.[/quote]
wow, thanks so much for this large critique :D it means a lot that you took time to write all of this. i will take all of it into consideration!