Anyone have any details? I'm just curious cause at first I thought it was the pyro update, but then I realized it's Valve.
Lunacidehttps://i.imgur.com/ft5fqwU.jpg
phenomenal
phenomenal
maybe its coming along with the "actual" birthday of tf2?
http://store.steampowered.com/news/externalpost/pcgamer/2094592080072151461
"Expect a major update to Team Fortress 2 when it turns 10 on October 10."
its probably just adding a halloween gamemode tbh, i doubt pc gamer really has EXCLUSIVE tf2 update info
http://store.steampowered.com/news/externalpost/pcgamer/2094592080072151461
"Expect a major update to Team Fortress 2 when it turns 10 on October 10."
its probably just adding a halloween gamemode tbh, i doubt pc gamer really has EXCLUSIVE tf2 update info
mfw wickedplayer forgets about tftv
SteamDB has spotted an update for the game: https://steamdb.info/app/440/history/
Size is ~10 MB. More info will be edited in if available.
- Protobuf changes, localization, and recent syncs of both the item schema and Steam Datagram system configuration changes: https://github.com/SteamDatabase/GameTracking-TF2/commit/6ce0b93b993501a8d1f45456f1d75c9f172b479a
[quote]
SteamDB has spotted an update for the game: https://steamdb.info/app/440/history/
Size is ~10 MB. More info will be edited in if available.
[list]
[*] Protobuf changes, localization, and recent syncs of both the item schema and Steam Datagram system configuration changes: https://github.com/SteamDatabase/GameTracking-TF2/commit/6ce0b93b993501a8d1f45456f1d75c9f172b479a
[/list][/quote]
It added the legit implementation of the Steam Datagram system into TF2
Here are the words from Valve on what it does:
Instead of communicating directly with the gameserver, your client will select a relay and communicate through that relay. There are a few advantages of this method. First, this will eventually allow us to remove gameservers from the Internet completely, which greatly protects them against all sorts of attacks. Second, if a DoS attack prevents you from communicating with a particular relay, the client will automatically switch to different one within a few seconds. And finally, having different relays to choose from means the system can select the route which actually results in the best connection to the gameserver. For example, this relay protocol has been in use on Dota for about a year now, and the majority of Dota players playing in the US are experiencing a modest ping improvement compared to the route direct to the gameserver that they would have gotten with standard IP routing, because their client is selecting a relay closer to them. This also means that their traffic spends more time on Valve private dedicated links compared to the general Internet.
source: https://www.reddit.com/r/GlobalOffensive/comments/580lxa/steam_datagram_relay_beta/
In CS:GO it also has a cool feature. When you go to "Game Info" when you right click on a friend playing CS:GO, it'll show something like "Competitive Inferno 5-2" rather than showing you the IP address and number of players etc
Here are the words from Valve on what it does:
Instead of communicating directly with the gameserver, your client will select a relay and communicate through that relay. There are a few advantages of this method. First, this will eventually allow us to remove gameservers from the Internet completely, which greatly protects them against all sorts of attacks. Second, if a DoS attack prevents you from communicating with a particular relay, the client will automatically switch to different one within a few seconds. And finally, having different relays to choose from means the system can select the route which actually results in the best connection to the gameserver. For example, this relay protocol has been in use on Dota for about a year now, and the majority of Dota players playing in the US are experiencing a modest ping improvement compared to the route direct to the gameserver that they would have gotten with standard IP routing, because their client is selecting a relay closer to them. This also means that their traffic spends more time on Valve private dedicated links compared to the general Internet.
source: https://www.reddit.com/r/GlobalOffensive/comments/580lxa/steam_datagram_relay_beta/
In CS:GO it also has a cool feature. When you go to "Game Info" when you right click on a friend playing CS:GO, it'll show something like "Competitive Inferno 5-2" rather than showing you the IP address and number of players etc
Please keep in mind that TF2 already had this functionality, they are now just using a shared implementation across all their games, instead of one put into the main game code. So far, TF2 and Dota 2 have moved to this shared code, while CSGO has yet to do it for theirs, but that will presumably come with the promised Source 2 port.
As for what this indicates for TF2, it could go either way: updating the game code is confusing if they were going to move to Source 2, as it is seemingly pointless extra work but at the same time, it makes the Steam Datagram portable and engine non-specific and allows them to test the external code beforehand.
As for the Pyro Update in general, this update has nothing specifically related to it.
As for what this indicates for TF2, it could go either way: updating the game code is confusing if they were going to move to Source 2, as it is seemingly pointless extra work but at the same time, it makes the Steam Datagram portable and engine non-specific and allows them to test the external code beforehand.
As for the Pyro Update in general, this update has nothing specifically related to it.
The Pyro update is coming out tomorrow and getting announced in 3 months!
mastercomsbut that will presumably come with the promised Source 2 port.
wtf source?
[/quote]
wtf source?
syphwtf source?
Source 2.
wtf source?[/quote]
Source 2.
https://www.pcgamesn.com/counter-strike-global-offensive/csgo-next-operation-source-2-ai-cheat-detection
What if valve is trolling and and the Pyro update will come out of the blue, and it comes with a source 2 port with it. Every one would shit bricks. I like to be hopeful in this mess.
what if valve is trolling and there is no pyro update, that in-fact the update they've been planning is actually the planned obsolescence of tf2 by halting all further updates
viperwhat if valve is trolling and there is no pyro update, that in-fact the update they've been planning is actually the planned obsolescence of tf2 by halting all further updates
:(