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Extract voice chat audio from demo recording?
posted in Q/A Help
1
#1
0 Frags +

Is there a way to do this? I know it sounds kind of ridiculous but i really want to know if there's a way to extract it or at least record it short of silencing every ingame sound through mods.

Is there a way to do this? I know it sounds kind of ridiculous but i really want to know if there's a way to extract it or at least record it short of silencing every ingame sound through mods.
2
#2
1 Frags +

I mean to extract it, i already have the recording with the voices in it

I mean to extract it, i already have the recording with the voices in it
3
#3
0 Frags +

I'll see if i can look into it further, thank you

I'll see if i can look into it further, thank you
4
#4
newbie.tf
2 Frags +

There are loads of CS:GO demo parser tools, iirc. Maybe say a prayer and try them?

My other solution would be to fly far away from the rest of the map in free cam and record there. Use noise removal in audacity to get rid of the ambient noise if there's any left

(both sloppy solutions sorry ¯\_(ツ)_/¯)

There are loads of CS:GO demo parser tools, iirc. Maybe say a prayer and try them?

My other solution would be to fly far away from the rest of the map in free cam and record there. Use noise removal in audacity to get rid of the ambient noise if there's any left

(both sloppy solutions sorry ¯\_(ツ)_/¯)
5
#5
1 Frags +
KevinIsPwnThere are loads of CS:GO demo parser tools, iirc. Maybe say a prayer and try them?

My other solution would be to fly far away from the rest of the map in free cam and record there. Use noise removal in audacity to get rid of the ambient noise if there's any left

(both sloppy solutions sorry ¯\_(ツ)_/¯)

you freakin braniac, brilliant. I can reduce the sound of soundscapes with mods during demo playback and this reduces it down to only like a couple individual files. I'll make a quick soundmod with null sndscapes for this

[quote=KevinIsPwn]There are loads of CS:GO demo parser tools, iirc. Maybe say a prayer and try them?

My other solution would be to fly far away from the rest of the map in free cam and record there. Use noise removal in audacity to get rid of the ambient noise if there's any left

(both sloppy solutions sorry ¯\_(ツ)_/¯)[/quote]
you freakin braniac, brilliant. I can reduce the sound of soundscapes with mods during demo playback and this reduces it down to only like a couple individual files. I'll make a quick soundmod with null sndscapes for this
6
#6
13 Frags +

not even voice chat is safe in scrims now. . ,

not even voice chat is safe in scrims now. . ,
7
#7
0 Frags +

don't STVs have it (but from both teams at once)? any STV uploaded on demos.tf is probably worth checking out

don't STVs have it (but from both teams at once)? any STV uploaded on demos.tf is probably worth checking out
8
#8
newbie.tf
1 Frags +
Tobdon't STVs have it

Yes.

[quote=Tob]don't STVs have it[/quote]
[url=https://www.youtube.com/watch?v=xiDhWUKJ9Fk]Yes.[/url]
9
#9
0 Frags +
KevinIsPwnTobdon't STVs have itYes.

I was thinking of this video as I was writing that lmao

[quote=KevinIsPwn][quote=Tob]don't STVs have it[/quote]
[url=https://www.youtube.com/watch?v=xiDhWUKJ9Fk]Yes.[/url][/quote]
I was thinking of this video as I was writing that lmao
10
#10
0 Frags +

mastercomfig has a vpk that disables soundscapes (ambient sounds)

mastercomfig has a vpk that disables soundscapes (ambient sounds)
11
#11
SizzlingStats
5 Frags +

Yeah I can do it with this.
https://github.com/SizzlingStats/demboyz

Yeah I can do it with this.
https://github.com/SizzlingStats/demboyz
12
#12
0 Frags +

You can replace all game sounds with a blank file, so that all that's left will be the voice chat.
#13 is way cleaner tho try that first

You can replace all game sounds with a blank file, so that all that's left will be the voice chat.
#13 is way cleaner tho try that first
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