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RahThread: We should play payload + a/d
1
#1
0 Frags +

Yyyyaooooo what is up tftv welcome back to another thread commentary

So for this thread I was going to suggest that we play payload and a/d so that there is less stalemate, I know people don't like playing it but I think that's down to map design mostly which has to be improved through trying the maps, like how there was no good koth map apart from viaduct for 8 years until RGL tested clearcut and maybe bagel.

I would honestly play a weekend cup to play some of these game modes. Would be cool if RGL could test this in standard 6v6 instead of doing Cancer 7s tourney number 8 haha, maybe ban sniper doe lololololo

Yyyyaooooo what is up tftv welcome back to another thread commentary

So for this thread I was going to suggest that we play payload and a/d so that there is less stalemate, I know people don't like playing it but I think that's down to map design mostly which has to be improved through trying the maps, like how there was no good koth map apart from viaduct for 8 years until RGL tested clearcut and maybe bagel.

I would honestly play a weekend cup to play some of these game modes. Would be cool if RGL could test this in standard 6v6 instead of doing Cancer 7s tourney number 8 haha, maybe ban sniper doe lololololo
2
#2
23 Frags +

thats a miss nick

thats a miss nick
3
#3
3 Frags +

go to bed yeehaw

go to bed yeehaw
4
#4
1 Frags +

Am I wrong?

Am I wrong?
5
#5
-27 Frags +

yeah.

yeah.
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#6
2 Frags +

I dont imagine it would be an easy task to balance a payload map around 6s.

In valve comp way back when people played that shit, payload always seemed like it was very boring because one team would wipe and then could literally never get a foothold again. Its not like in 5CP where worst case scenario you just lose the round and try again, in payload you are not afforded that luxury. You have to feed or walk backwards to last, which leaves the pushing team left doing nothing except stacking cart or getting overly aggressive where you once again end up with a team wiping again. The pacing doesn't work.

I dont imagine it would be an easy task to balance a payload map around 6s.

In valve comp way back when people played that shit, payload always seemed like it was very boring because one team would wipe and then could literally never get a foothold again. Its not like in 5CP where worst case scenario you just lose the round and try again, in payload you are not afforded that luxury. You have to feed or walk backwards to last, which leaves the pushing team left doing nothing except stacking cart or getting overly aggressive where you once again end up with a team wiping again. The pacing doesn't work.
7
#7
80 Frags +

yeeThread

yeeThread
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#8
4 Frags +

I think if payload was played with the same ruleset for payload that overwatch does it'd be servicable. but still far far worse than 5cp or KOTH. 6s was designed for highly mobile fights around multiple map objectives including controlling flanks and grabbing the various points, its more dynamic.

Payload could be pretty fun in prolander though, having to play around a cart would allow non-6s classes to be more powerful than normal and would open up an entirely different experience. It wouldn't be 6s though, and would probably just devolve into who's got the better sniper.

I think if payload was played with the same ruleset for payload that overwatch does it'd be servicable. but still far far worse than 5cp or KOTH. 6s was designed for highly mobile fights around multiple map objectives including controlling flanks and grabbing the various points, its more dynamic.

Payload could be pretty fun in prolander though, having to play around a cart would allow non-6s classes to be more powerful than normal and would open up an entirely different experience. It wouldn't be 6s though, and would probably just devolve into who's got the better sniper.
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#9
20 Frags +
GrapeJuiceIIIyeah.

downfrag grape

[quote=GrapeJuiceIII]yeah.[/quote]

downfrag grape
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#10
0 Frags +

tug of war

tug of war
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#11
9 Frags +

Gravelpit

Gravelpit
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#12
1 Frags +

i take full responsibility for this post, i made yeehaw post it, please don't be mean to him

i take full responsibility for this post, i made yeehaw post it, please don't be mean to him
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#13
2 Frags +

afaik there hasn't been a comp payload map made with 6s in mind since tapline for tfcl, though i could be missing one. there are far fewer people making competitve playload maps in general, and those that do get to later stages like theatreTECHIE with vigil are focussing on hl.

as for a/d scourge is getting to the point it would probably benefit from being explored and seeing where the project is

afaik there hasn't been a comp payload map made with 6s in mind since tapline for tfcl, though i could be missing one. there are far fewer people making competitve playload maps in general, and those that do get to later stages like theatreTECHIE with vigil are focussing on hl.

as for a/d scourge is getting to the point it would probably benefit from being explored and seeing where the project is
14
#14
3 Frags +

THIS IS NOT A RAHTHREAD I AM NOW ANGRY

THIS IS NOT A RAHTHREAD I AM NOW ANGRY
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#15
6 Frags +

hey guys, make sure you add .pl to the end of your name to show your support for payload being introduced!

hey guys, make sure you add .pl to the end of your name to show your support for payload being introduced!
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#16
2 Frags +

gpit is still an amazing map we never should have stopped playing

gpit is still an amazing map we never should have stopped playing
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#17
12 Frags +

https://puu.sh/HACxv/9fb2eb0840.png

[img]https://puu.sh/HACxv/9fb2eb0840.png[/img]
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#18
1 Frags +

Bring back gpit tbh

Bring back gpit tbh
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#19
-2 Frags +

bring back fkn coalplant

bring back fkn coalplant
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