tf_viewmodels_offset_override
This command will offset your viewmodel.
It's forward, right, up on the numbers so 0 0 -10 would set your weapon to be lower on screen.
The reason I'm posting here is because I just spent a lot of time trying to make the tf_use_min_viewmodels command work against this extremely stubborn demo file on an old tf2 version, but no matter what I did I couldn't set it. This command does work there though.
tf_viewmodels_offset_override 10 0 -7 matches minviewmodels SMG exactly
Every weapon's different, and no number matches min viewmodels on all weapons even just for one class, but it's something.
Also you can't type tf_viewmodels_offset_override 0 0 0 to turn it off, you have to set it to "".
If anyone knows how to solve this command another way please post
tf_viewmodels_offset_override
This command will offset your viewmodel.
It's forward, right, up on the numbers so 0 0 -10 would set your weapon to be lower on screen.
The reason I'm posting here is because I just spent a lot of time trying to make the tf_use_min_viewmodels command work against this extremely stubborn demo file on an old tf2 version, but no matter what I did I couldn't set it. This command does work there though.
tf_viewmodels_offset_override 10 0 -7 matches minviewmodels SMG exactly
Every weapon's different, and no number matches min viewmodels on all weapons even just for one class, but it's something.
Also you can't type tf_viewmodels_offset_override 0 0 0 to turn it off, you have to set it to "".
If anyone knows how to solve this command another way please post
you can find the offsets for each weapon in tf\scripts\items\items_game.txt
ctrl+f "min_viewmodel_offset"
you can find the offsets for each weapon in tf\scripts\items\items_game.txt
ctrl+f "min_viewmodel_offset"