Via HLDS:
Valve- Updated koth_sawmill_event
- Fixed missing model and material
- Updated pd_farmageddon
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
- Added custom announcer lines for gargoyle spawn
- Updated zi_atoll
- Significantly reduced strength of trigger_push in water
- Adjusted trigger_push entities on trees
- Improved clipping/collision on wood plank structures
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
- Reduced file size of map
Rumor has it:
- Size is ~80 MB
Via [url=https://list.valvesoftware.com/]HLDS[/url]:
[quote=Valve]- Updated koth_sawmill_event
- Fixed missing model and material
- Updated pd_farmageddon
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
- Added custom announcer lines for gargoyle spawn
- Updated zi_atoll
- Significantly reduced strength of trigger_push in water
- Adjusted trigger_push entities on trees
- Improved clipping/collision on wood plank structures
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
- Reduced file size of map[/quote]
Rumor has it:
- Size is ~80 MB
Makyooo, this is huge
Shut up
[quote=Mak]yooo, this is huge[/quote]
Shut up
Valve- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
hold on, let me uhhhhhh...
https://wiki.teamfortress.com/w/images/thumb/2/22/Voodoo-Cursed_Sniper_Soul.png/250px-Voodoo-Cursed_Sniper_Soul.png
[quote=Valve]
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
[/quote]
hold on, let me uhhhhhh...
https://wiki.teamfortress.com/w/images/thumb/2/22/Voodoo-Cursed_Sniper_Soul.png/250px-Voodoo-Cursed_Sniper_Soul.png