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TF2 update for late 10/30/23 (10/31/23 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Updated koth_sawmill_event
- Fixed missing model and material

- Updated pd_farmageddon
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
- Added custom announcer lines for gargoyle spawn

- Updated zi_atoll
- Significantly reduced strength of trigger_push in water
- Adjusted trigger_push entities on trees
- Improved clipping/collision on wood plank structures
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
- Reduced file size of map

Rumor has it:

- Size is ~80 MB

Via [url=https://list.valvesoftware.com/]HLDS[/url]:

[quote=Valve]- Updated koth_sawmill_event
- Fixed missing model and material

- Updated pd_farmageddon
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
- Added custom announcer lines for gargoyle spawn

- Updated zi_atoll
- Significantly reduced strength of trigger_push in water
- Adjusted trigger_push entities on trees
- Improved clipping/collision on wood plank structures
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
- Reduced file size of map[/quote]

Rumor has it:

- Size is ~80 MB
2
#2
-19 Frags +

yooo, this is huge

yooo, this is huge
3
#3
-6 Frags +
Makyooo, this is huge

Shut up

[quote=Mak]yooo, this is huge[/quote]

Shut up
4
#4
-6 Frags +
Valve- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold

hold on, let me uhhhhhh...

https://wiki.teamfortress.com/w/images/thumb/2/22/Voodoo-Cursed_Sniper_Soul.png/250px-Voodoo-Cursed_Sniper_Soul.png

[quote=Valve]
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
[/quote]
hold on, let me uhhhhhh...

https://wiki.teamfortress.com/w/images/thumb/2/22/Voodoo-Cursed_Sniper_Soul.png/250px-Voodoo-Cursed_Sniper_Soul.png
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