Walrexwhy people think they deserve to hold last after somehow fumbling into full disad on last ill never know
This is actually really good for the game, as it gives the illusion people have control when they don't. If people feel they have control when losing, that there is something they could have done better to win, they will keep playing rather than giving up and playing something more fun. Sniper impacts this in a kinda crazy way, and is largely the reason its frustrating.
StylaxIn all seriousness it is silly you can 1 shot a medic or even other classes with a full charged bodyshot.
This game is balanced around 2-shots, with some few exceptions. Primary weapons with scout, soldier, demo all two shot most classes when hitting perfectly, pyro and heavy have similar 'time to kill' as these 2-shots. Secondary weapons usually 3-shot, thinking shotguns, revolver etc.
This flow of fighting allows for counterplay and that illusion of control which makes people ok with getting 2-shot as they felt there was something they could do in the situation, as they had time to react to the second shot.
Sniper 1-shots in any sightline, which ruins this flow. It doesn't allow for counterplay, which is the crux of frustration, and is unenjoyable for the player losing in this case, which is unhealthy for the game.
Medic allows every other player on his team to take an extra shot. Medic is THE counter to the sniper. Medic overheal allows people to take 2-shots allowing for counterplay. The rest of the team has an option for counterplay, but it relies on teamwork, and not individual play, which holds some frustration, but not nearly as much as dying to sniper as medic and having actually no agency.
This difference in dynamics between 1 and 2-shot fights is really what makes sniper good. This is the argument that isn't countered by "just learn to play vs sniper" as there is nothing that can reasonably be done to keep your medic alive. If the medic can't walk forward to heal their team and has to stay behind cover, noone receives the overheal buff, and if the medic walks forward, they then in turn die.
The only two real ways to counter sniper in these situations is to either nerf snipers damage by 1, make bodyshots do 149 fully scoped, and 149 quickscope headshots, or buff medic hp by 1. What these would do is it will give the medics a chance to use their kit to counter the sniper using overheal and it forces the enemy to use more resources (sac or spam) on the medic to secure an advantage, which in turn means fewer resources are used to protect the sniper, allowing for further counterplay.
I do believe the 1 hp difference would be massive in how medics can play against sniper without actually impacting how the class feels. It removes a lot of frustration and opens up more angles on how a medic can play the game and it turns this trickles down to how the rest of the team can play against it without actually removing the class from the game. It also enables the counterplay argument giving more enjoyment even when losing.