Doughy
Account Details
SteamID64 76561198044084210
SteamID3 [U:1:83818482]
SteamID32 STEAM_0:0:41909241
Country United Kingdom
Signed Up March 24, 2016
Last Posted May 26, 2025 at 9:13 PM
Posts 553 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 ⋅⋅ 37
#13 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion

From a ruleset perspective, I genuinely hope americans think about things like weapons and win conditions in their games now.

Am very happy to see WG EU win, but also kinda embarrassed for G6 with how they were losing due to not fully understanding their own config, and also for all the NA teams for not using strong weapons like the loch n load. Lukas significantly out damaged his oppnent with pipes in almost every log he played in, at least partially due to the weapon.

I'm not even questioning the bans or rulesets or whitelists, just that they have been used for years and people still don't understand how they work and how to use them is embarrassing in a competitive game.

posted 2 weeks ago
#29 FROYO 6TH PLACE in TF2 General Discussion

https://x.com/TheExchangeTF/status/1926791107062427707

posted 2 weeks ago
#27 denver lan predictions in TF2 General Discussion
Wandumare u going to look me in the eyes man to man face to face and tell me that the loch and load and the ball provide fun and interesting gameplay

Im starting to see why EU needs to ban these weapons but NA doesn't

posted 2 weeks ago
#5 Denver LAN Photos in LAN Discussion

venue looks crazy good with the sofas, i'm looking forward to staying up all night watching from 7 hours ahead.

posted 3 weeks ago
#28 what i had from 7 eleven today in Off Topic
taythinwoodchipdont care + better diet + please keep promoting a shit diet for these "men" to eat so i can continue to win. thanks for the posts. lmao
https://imgur.com/a/h805xV5

There's no need to reply to this guy, as others have pointed out. He talked down to Slicerogue, one of the kindest people in the community who is now focusing on themselves. Wishing you luck on the deficit. I've been failing recently due to stress/comfort eating, but wishing you the best of luck.

posted 1 month ago
#9 what i had from 7 eleven today in Off Topic

https://www.youtube.com/shorts/d7h7rLfbrZ4

Me at the local store on a daily basis

posted 1 month ago
#1 What has the greater impact? in TF2 General Discussion

Genuine question and I am curious of what both the smarter and stupider people in the community think of this query.

What would have a greater impact on the flow of 6's, banning pyro or sniper?

Removing pyro allows for more efficient last pushes which in turn transitions to more midfights and then more last pushes.

However, removing sniper removes a key strategy to break multiple stalemates within the game whilst allowing people to not be concerned with pre-firing forward spawns when pushing.

The key to answering this question is to remember it's about the flow of the game. If you ban sniper, but every time you would pick sniper, a spy is picked instead and does the same job, the flow would not be altered so much, so keep that in mind when typing well thought out, detailed responses.

posted 2 months ago
#14 How to Fix Sniper in TF2 General Discussion
Walrexwhy people think they deserve to hold last after somehow fumbling into full disad on last ill never know

This is actually really good for the game, as it gives the illusion people have control when they don't. If people feel they have control when losing, that there is something they could have done better to win, they will keep playing rather than giving up and playing something more fun. Sniper impacts this in a kinda crazy way, and is largely the reason its frustrating.

StylaxIn all seriousness it is silly you can 1 shot a medic or even other classes with a full charged bodyshot.

This game is balanced around 2-shots, with some few exceptions. Primary weapons with scout, soldier, demo all two shot most classes when hitting perfectly, pyro and heavy have similar 'time to kill' as these 2-shots. Secondary weapons usually 3-shot, thinking shotguns, revolver etc.

This flow of fighting allows for counterplay and that illusion of control which makes people ok with getting 2-shot as they felt there was something they could do in the situation, as they had time to react to the second shot.

Sniper 1-shots in any sightline, which ruins this flow. It doesn't allow for counterplay, which is the crux of frustration, and is unenjoyable for the player losing in this case, which is unhealthy for the game.

Medic allows every other player on his team to take an extra shot. Medic is THE counter to the sniper. Medic overheal allows people to take 2-shots allowing for counterplay. The rest of the team has an option for counterplay, but it relies on teamwork, and not individual play, which holds some frustration, but not nearly as much as dying to sniper as medic and having actually no agency.

This difference in dynamics between 1 and 2-shot fights is really what makes sniper good. This is the argument that isn't countered by "just learn to play vs sniper" as there is nothing that can reasonably be done to keep your medic alive. If the medic can't walk forward to heal their team and has to stay behind cover, noone receives the overheal buff, and if the medic walks forward, they then in turn die.

The only two real ways to counter sniper in these situations is to either nerf snipers damage by 1, make bodyshots do 149 fully scoped, and 149 quickscope headshots, or buff medic hp by 1. What these would do is it will give the medics a chance to use their kit to counter the sniper using overheal and it forces the enemy to use more resources (sac or spam) on the medic to secure an advantage, which in turn means fewer resources are used to protect the sniper, allowing for further counterplay.

I do believe the 1 hp difference would be massive in how medics can play against sniper without actually impacting how the class feels. It removes a lot of frustration and opens up more angles on how a medic can play the game and it turns this trickles down to how the rest of the team can play against it without actually removing the class from the game. It also enables the counterplay argument giving more enjoyment even when losing.

posted 2 months ago
#3 Gamestate tier list in TF2 General Discussion

https://i.gyazo.com/3efc2ae406f6f24bf0dc0157bdf5947f.png

posted 2 months ago
#33 TF2Players that went on to greater adventurespart2 in TF2 General Discussion
tobiasbuttercupis there a full pedophile 6v6 team now or can they make a 9v9flank: gwendolyn
pscout: alfa
roamer: broking
pocket: nursey
demo: retrodavid
med: plaidinum

Nice NA all star roster, any EU squad would never compete fortunately.

posted 3 months ago
#40 poLANd.tf 2025 in LAN Discussion

How many spec tickets are going to be available and can I purchase them for another person?

posted 4 months ago
#4 TF2 Player Look-alikes Thread in TF2 General Discussion

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS0JMB8uCnW9lo5xLYHUxZYsLI6HZ445SsJoQ&s

Is Silves and Domo when they duo deadlock (domo wears glasses)

posted 4 months ago
#13333 stream highlights in Videos

https://www.twitch.tv/essentialstf/clip/RockySassyWrenChocolateRain-kCJpbuRA34U9yaI6

posted 8 months ago
#59 rahThread: Comp is not viewed well to casuals in TF2 General Discussion
RahmedAs of now, the discussion is off
My plan is to gather some common questions/qualms casual players have with comp and have drhappiness or someone explain it in a video - and then we record and upload it to youtube

The casual community doesn't even know why it hates comp. Competitive tf2, especially 6v6 is just not accessible due to the basic level of skill you need to even function in an open or newcomer team. People act like anyone could come in and pick up the game and have fun, but you can't in competitive.

If you do not understand the basics of aiming, movement and maps/rollouts you will be at such a disadvantage from the get go. If you find a team to scrim with and play competitive in other games you kinda are playing near the peak of that games competitive skill. TF2 is no different, the average open player can pubstomp relatively easily. However there is no transition from pub to competitive.

Valve tried to make one and it sucked and was infested with hackers they did nothing about for years. Faceit not being popular also sucked, as they could have actually had a proper regular newbie 6v6 experience.

Those pubbers you try to convince to play comp who are actually capable (think uncletopia tryhards) are scared to lose. They just don't want to admit it. They will come up with every excuse in the book. However they don't want to lose. They don't want to try to win either, they just want to win. Out of the tens of people I've seen cry about comp players, only one was self aware enough to say that they just aren't good enough to compete and they just want to stomp pubs, but they can't anymore cus of comp players.

Those kinds of people who hide behind a veil of lies and excuses are just pussies as far as I'm concerned and if they read this, put your money where your mouth is and learn how to play 6s by playing highlander lobbies first, then 6s lobbies on tf2c. Prove that you are actually good at the game instead of just crying how comp players ban your favourite weapon, or just admit that you like your free wins.

posted 9 months ago
#16 rahThread: Comp is not viewed well to casuals in TF2 General Discussion
capnnofapnI love reading r/tf2 threads about competitive play and one of the big topics is weapon bans. ...Their vision for competitive tf2 is a game where people constantly switch classes and weapons to counterpick each other for 30 minutes, which is the last thing the current community wants.

I dont play overwatch anymore, but sometimes I still skim the overwatch (think r/tf2) / overwatch university subreddit (think r/truetf2 except alive and with a ranking system) and the singular biggest current complaint is about tanks being rock paper scissors and people not wanting to play that game. People want to play their main and have them viable, even at a small disadvantage just not at the current massive disadvantages they see.

There is decent insight and self awareness where the players actually acknowledge that it's necessary to either have incredibly weak or strong tanks. They either are weak and do nothing and noone plays them, making the counter matchups have less impact, or they are strong and do stuff and therefore the counters are also exaggerated.

I guarantee if tf2 was the same rock, paper, scissors, there would be the same sentiment. It's a known thing that redditors don't know what they want, and this is a prime example.

I'm actually a huge advocate of offclasses, and I really don't think they are used correctly, especially in NA. Not only do american teams NOT offclass on last by default (see how often they have scouts on last during last LAN), but no region really uses a class that is strong based on the point of the map. Personally I think the usage of pyros during ubers and heavies for post ubers is not utilised nearly as much as it should be for it being such a strong strategy on multiple points of different maps.

Instead of forcing someone to play pyro to counter soldier, and then another guy to run heavy to counter the pyro, then another to run sniper to counter the heavy, they should use those classes to properly play according to the maps aswell as what the enemy is playing and they would be able to play their mains. Or just play highlander.

posted 9 months ago
1 2 3 4 ⋅⋅ 37