Wild_RumpusDoughyThere is no way you guys did infinite overtime ruleset for a whole lan with bo3's in GROUPS and didn't expect to run late at some points. If it only ran 2 hours over on one day then that's actually incredible.its almost like games dont run nearly as long as every euro whos never played this config insists they do
if localhost actually budgeted the proper amount of time for pauses and getting set up then there would be plenty of time cushion for the one anomaly game that happens every now and again
I'm not saying it was the overtime that made it bad, mostly would have been bo3 in groups. Groups of 4 would have 6 guaranteed to 9 potential maps as opposed to bo1 groups of 6 having 5 guaranteed maps.
My main point is moreso that noone accounted for logistical problems and told the organisers that timing was not budgeted properly AND it also didn't go that badly is incredible. There was reasonable potential for people to be playing from noon to midnight without more than a 10 minute break. The infinite overtime is definitely something that coulda caused it, but by no means the only (or even largest) factor.