Doughy
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Signed Up March 24, 2016
Last Posted April 14, 2025 at 7:30 PM
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#1 How do uber flashes actually work? in TF2 General Discussion

A tl:dr provided in first comment.

As a medic main in 6s I have never had a satisfactory answer for this question. People parrot the wiki or they say their own side but none of them felt correct to my own feelings, so I decided to sit and time many ubers to give my own "data-backed" answer since I honestly did not know the answer to the question. and instead relied on the feeling that each flash reduced uber by an equal amount, independant of who got flashed.

Overall the intuitive answers I received from others as well as my own understanding worked well in judging how it worked for clean gameplay purposes. The fading invulnerablity of uber or what most people know as the "flash", being a portion of the uber shared to multiple people so it fades faster is an understood point, and counting how often that happens is what most people intuitively do to determine a better or worse uber.

The wiki under the "activation" section reads:

With a single patient, an activated charge lasts 8 seconds, draining the meter at a rate of 12.5 points per second. The Medic is free to move his healing beam to another player, which will give the effects of the charge to the new patient, but the total ÜberCharge duration decreases by half a second for every second that another player is being ÜberCharged.

This line, along with the following table are what players tend to use to determine how flash timings work:

https://i.gyazo.com/821e71fa9af0dd09041464daceb5b834.png

Personally I understand this to mean two things:

1. When you flash a player you lose 0.5 seconds of uber from the 8 seconds.
2. This occurs when you flash any player whether they have been ubered already or not.

We reach the conclusion of #2 by extrapolating the table timings.
0 recipients = Solo uber on medic of 8 seconds
1 recipient = Solo uber on one player of 8 seconds.
2 recipients = Both players consistently ubered for 5.33 seconds. If you only flashed once, then the uber length would be 7.5s as only half a second is lost based on the previous line of information. So this means that this timing is for both players to be constantly ubered.
3 recipients = All 3 players consistently ubered for 4 seconds.
etc.

This is how I understood the wiki, but due to it's lack of explanation it is confusing. The wiki does not explicitly state if the recipients are the same people being flashed or not. In other words, does ubering 2 players constantly in 7 flashes result in a same length uber as 3 players in 7 flashes? Is each "recipient" an individual flash? My understanding could be misunderstood and my timings could be off massively by a few seconds every uber.

The wiki also lacks a lot of critical information to actually help players to understand how to flash players. How long is a flash? Does the full duration of a flash need to occur to drain the extra half second of uber? What is a recipient? When does the extra half second of drain occur?

I've sat and done a test of multiple ubers in order to determine the answer to some of these. I classified a "recipient" of the uber to be someone who recieved the uber at any point (ignoring the medic who used uber). I classified a "flash" as a break in the beam. A regular flash waiting for the uber to fade before reflashing (if applicable) and a "quick flash" as an instant re-flash (if applicable).

My data is rough and there are more tests than just these ones but these were all that were recorded. Time is from pressing M2 (bound to timer start) to when I see a 0% on my hud (high possibility of human error):

https://i.gyazo.com/ae2fcdf8251978bddaccff9abf4642c7.png

The top table represents regular flashes. I tried to keep the full flash before rehealing the same person, as in the uber flash had faded before they got ubered again. This resulted in fairly expected results based on the wiki's information of 0.5 seconds of drain per flash.

The second table shows quick flashes. These are ones where I would spam click to get the flash as quick as possible onto the next (or same) person. This became a necessary thing to test as my initial timings were not nearly as consistent as I would have liked, and many results were completely innacurate when testing, which I now know was due to re-flashing too quickly rather than counting errors due to the similarity of results between the two tables.

Based on these results and my testing, I determined that:
1. The wiki timings are likely correct for my understandings of them.
2. A flash is 1 second long (requires further testing) from the moment the heal beam disconnects to the point of vulnerability.
3. If this full second does not occur then less of the 0.5s drain will occur. This is likely linear (e.g. if you reflashed after 0.2s then the uber would only go down by 0.1s total to result in a 7.9s uber) but the exact relationship cannot be stated. In other words, the rate of uber consumption increases upon a flash rather than a chunk of 0.5s being taken from the uber.
4. The increase drain rate occurs at the disconnection of the heal beam. This means that if you uber without a target and then start healing someone it will not reduce the duration of the uber the same as a flash would. This is why a flash must be known as a break in the heal beam rather than the gifting of a player invincibility.

Some examples:

If you consider a flash as to how most of the community does, you will see the problems this causes when counting uber durations. You can notice that a player flashing everyone once but then holding uber on the last individual will have flashed 5 people, 4 times for about 6 seconds of uber duration, whereas another individual flashing 2 players, 4 times between them will also have this duration, if not less due to reflashing the same player, making ubers incredibly deceiving. However, if you ignore the number of people ubered and instead only focus on the breaks in the heal beam, you notice that both teams have 4 breaks in the beam, resulting in an even length uber trade.

This is also important for medics to understand when to back up from an uber. If you take a solo uber and then the person you are solo-ing jumps away 1s before the uber ends, the uber will finish and start to fade within 0.5s shortening the time you thought you had left exactly the same as if you flashed a new player. This also means that any breaks in the beam during a solo decrease the duration of the solo uber. If the player being solo'd at any point was vulnerable, then it would be the same as flashing a brand new player into the uber.

The final point to note is that an uber spam flashed between two individuals 20 times will last the same duration as an uber carefully flashed 5 times to keep both members ubered for the 5.33s time. This is a logical step from point #3 above in which the rate of consumption goes back to normal if the player had the uber flash on them is now in the uber again.

Ubers are difficult to get right, and a team that can use uber trades to their advantage will be head and shoulders above one that can't. For example, if you wanted a solo scout trade into the enemy team, who should the scout shoot and who should the opposing medic flash? If you go too far in to force a flash it is possible your medic will be disconnected and therefore force a flash of their own, resulting in a same length trade, even though you forced a flash. The scout running in should also not be concerned with doing damage towards the end of the enemy uber, as then they will in essence receive a "free" flash as the last 0.5s of ubercharge can be used to flash another teammate for 1s.

posted about a year ago
#71 Fav Youtuber/Youtube channel? in TF2 General Discussion
row_Settled - Man sets stupid restrictions on himself in 2007scape. Would highly recommend Swampletics over anything else he's done as he locks himself to a region and tries to accomplish a specific goal within that region alone.

I don't play runsescape but still watch a bit on youtube. If you are a fan of challenges then I'd recommend watching through both Jcw and he box jonge doing a max cape any% speedrun race over the course of the last year was pretty cool.

posted about 2 years ago
#52 ETF2L Admins: Blackmail, Bias and Censorship in TF2 General Discussion
HildrethI get the feeling this is easily resolved issue by reducing the ban or posting evidence to support the fact severity of a 2 year ban is justified, this isn't an AC case so what is there to hide?

Also whilst we're on the subject of ETF2L, can we revise the off-class rule, it is a very bizarre rule to see players banned from playing Engineer in Mid in 6v6 because they played Prem HL.

That admin team could do with a few Higher level players on it in my opinion.

Mostly agree with all 3 of these but the last one isn't really something the current team can push for, if high level players want to apply and be unbiased then they can but noone really wants to since they would rather play.

I would still limit snipers from HL when playing in lower divs because people don't know how to play around it and it takes a long time to learn. It's also hilariously unfun for all other 11 people on the server. Shit like engy, heavy, pyro or spy is insane that it's limited.

Leak what wicc did for a 2 year ban pls, if it was truly bad enough then it doesn't matter if their mentally unstable friends forgave them since they could end up doing it again to someone else if there would be no repercussions.

posted about 2 years ago
#38 ETF2L Admins: Blackmail, Bias and Censorship in TF2 General Discussion
AdjeAdmins (kaylus in particular) have handed out bans/been wanting to hand out bans for dumber reasons in the past. Found this old pastebin of Hugo arguing with kaylus because he wanted to ban my entire team for not trying their absolute hardest in a game of highlander (lol) when there are numerous examples of teams taking the piss against other teams not being punished whatsoever

https://pastebin.com/rHfV6Zci

(from the pastebin)

[16:11]
Ascent Hugo:
ok so i actually found another instance
of a team trolling in an official
in prem vs the best team
https://logs.tf/2491744
so can you explain why they arent getting punished

https://logs.tf/2491744

Leth offclassing attempting to carry 5 dead weights years before fondling flicks balls at rcadia, holy moly.

posted about 2 years ago
#4 i71 in September 2023 in LAN Discussion

extra reason not to go

posted about 2 years ago
#10 What recourses do new tf2 players need to learn? in TF2 General Discussion
tommysmesithe only correct way to do a video introduction to comp tf2 is to recite long term nuclear waste warning messagesI honestly think it would benefit new players to know that the main reward for winning/getting better is bragging rights, so inevitably it is a bit toxic. Like the new guy who posted yesterday after rgl pugs and was smacked in the head with it

Not to derail thread too much, but I think new players deserve a warning.
It's not a horrible thing either, most team sports have a toxic side. look at how ppl get into fistfights in baseball and it's fun asf

Or just don't be disgustingly toxic? The community is so small that everyone knows everyone around their skill level anyway. It's not just random online toxicity, it IS more targeted. If some random tells me "kys" i'll just chuckle since I'll never see him again, if someone i'm forced to play with constantly keeps saying shit I just won't want to play the game.

I'm not saying don't trashtalk, I'm saying don't whip out the nft slurs and belittle people constantly (lot of people are guilty of this second one including myself). It is up to the people in the community now to have patience with new players, not the other way around.

New players also generally need to know how to ask for help, I got taught rolllouts by randoms on tf2c so idk why they can't either. I know plenty of people who would be happy to do it after the game.

posted about 2 years ago
#12824 stream highlights in Videos

https://clips.twitch.tv/LitigiousBrightLocustNinjaGrumpy-xw2X0tw0MVakj1sS

posted about 2 years ago
#1 Can $HADOWWIZARDMONEYGANG bring the magic back? in News
2) Not Doughy.

Hope u miss the meeting in week 5 with gragery, mak, I know u look forward to them.

posted about 2 years ago
#6 Who is the best medic? in TF2 General Discussion

https://etf2l.org/forum/user/91351/

posted about 2 years ago
#27 enemy target prioritization in TF2 General Discussion

All these people putting heavy so low never heard of "shoot the poot".

posted about 2 years ago
#19 Harassment in the community in TF2 General Discussion
torritthrowback to malarz saying that he will rape me once i transition and that he wants first dibs on my new pussy every single day

throwback to half ur post history being epic banter with jeven not even including the ones mods had to delete a couple days ago

posted about 2 years ago
#115 Predatory behaviour within the community. in Site Discussion
BumFreezeunfiaboohe is being a creep and deserves to be exposed and outed from the community, but he has not done anything criminal, legal system isnt going to do anything about someone saying mwah in discord dms unless hes like soliciting nudes or something we dont know about yet

Afaik everyone was 16 or over in these screens, which is legal age of consent in the uk. Nothing inherently illegal has been done. There was no rape, soliciting of illicit material or shit like that. It probably could have escalated to shit like this but everyone just called him a weirdo and tried to stop interacting with them. The two reasons coyo's actions are bad are the possible escalations and also because it's someone in a position of authority pressuring others to do stuff they may not be comfortable with, but feel they have to.

It's similar to a teacher hitting on upper 6th form (or senior highschool) student who are 18. The teacher may only be 21. Not "too" unreasonable for a 21yo to hit on an 18yo but when one is in a position of authority it becomes a safeguarding crime. What coyo is doing isn't necessarily illegal since there is no legal safeguarding requirements in the tf2 community, but morally it's similar.

posted about 2 years ago
#5 Subbase Entropy invite cup in TF2 General Discussion

Would be cool to see the draft on stream, and also who is planned for each class. Also is good for the players since you know if people have shown up or not and if you need subs to come in.

I assume draft is happening directly before first matches anyway.

posted about 2 years ago
#15 Predatory behaviour within the community. in Site Discussion

Not lieing when saying "emotional blackmail". It can be hard to not fall for it tbh. This is the best example I have:

https://i.gyazo.com/ba525c14ca5932c3ad12df4609286f65.jpg

malarzcertified freak behaviour, also admits to being 160cm LOL

You are also a freak, so probably should just steer clear of malarz too if they approach you.

hauntsji always knew

Unironically if you "knew" why not say something? If it's just the kinda "know" that their weird but no proof then fine tbh (may be this one).

posted about 2 years ago
#8 trade tf2 in TF2 General Discussion
DomoCatFaceyes me too while you're at it

dont give to domo, he is actually very rich. Give to someone in need instead, like the homeless person you pass on the street (me) ty, godbless and happy new year.

posted about 2 years ago
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