mousiopethat mezcla hud appears completely broken to me :S i reinstalled all fonts and am using it at 1920-1080 idk why this happens
Do you have cl_minmode 1 enabled that might be the problem, or vice verca.
mousiopethat mezcla hud appears completely broken to me :S i reinstalled all fonts and am using it at 1920-1080 idk why this happens
Do you have cl_minmode 1 enabled that might be the problem, or vice verca.
Pride_Edgedoes someone remember the garm3nhud 4mp or 7mf?
someone upload it or update it D;
I might update these later if I have time, here are the untouched old versions. https://www.dropbox.com/s/q899k3uc1sbpxio/old%20garm3n%20huds.zip
AmirBonkJarateKingLooks nice. Any chance you could tell me what i should write and where(which file) to write it to get either the running/swimming animation? Sorry for dumb question, I'm quite a newbie at these stuff.UltrazsnipAlso worth noting that you can change the animations entirely.http://i.imgur.com/3LVo0Z4.png
These are ACT_MP_SWIM_PRIMARY and ACT_MP_RUN_PRIMARY, and I know ACT_MP_CROUCH_PRIMARY and ACT_MP_CROUCHWALK_PRIMARY also work, but unfortunately I don't know the names of any other animations.
You should just need to go into hudplayerclass.res, CTRL+F for "PRIMARY", and then change all the STAND's you see around there to be either RUN or SWIM (or whatever other animation you want really).
Made some captions with the class icons
On soldier it tells me what loadout I just loaded
It informs me of all off class noises it hears
And tells me when the med calls uber and when the med pops
Alfiemade some cool captions with the class icons
http://imgur.com/a/VmeUf
What is that first caption?
EricAlfiemade some cool captions with the class icons
http://imgur.com/a/VmeUf
What is that first caption?
tells me what loadout I picked
AlfieMade some captions with the class icons
http://imgur.com/a/VmeUf
On soldier it tells me what loadout I just loaded
It informs me of all off class noises it hears
And tells me when the med calls uber and when the med pops
Can you upload the .dat and the .txt?
https://www.youtube.com/watch?v=AcXLXF4yAjY
anybody has that hitsound? thanks in advance
VoloderAlfieMade some captions with the class iconsCan you upload the .dat and the .txt?
http://imgur.com/a/VmeUf
On soldier it tells me what loadout I just loaded
It informs me of all off class noises it hears
And tells me when the med calls uber and when the med pops
Uhhh, it's a bit more complicated than that.
hudlayout.res
HudCloseCaption
{
"fieldName" "HudCloseCaption"
"visible" "1"
"enabled" "1"
"xpos" "270"
"xpos_minmode" "125"
"ypos" "315"
"ypos_minmode" "190"
"wide" "300"
"wide_minmode" "132"
"tall" "136"
"BgAlpha" "0"
"GrowTime" "0"
"ItemHiddenTime" "0" // Nearly same as grow time so that the item doesn't start to show until growth is finished
"ItemFadeInTime" "0" // Once ItemHiddenTime is finished, takes this much longer to fade in
"ItemFadeOutTime" "0"
"topoffset" "0"
}
clientscheme.res (fonts section)
"CloseCaption_Normal"
{
"1"
{
"name" "Class Icons"
"tall" "40"
"tall_hidef""32"
"weight" "750"
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
"outline" "2"
}
}
"CloseCaption_Italic"
{
"1"
{
"name" "Tahoma"
"tall" "100"
"tall_hidef""32"
"weight" "1000"
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
"outline" "1"
}
}
"CloseCaption_Bold"
{
"1"
{
"name" "Tahoma"
"tall" "36"
"tall_hidef""32"
"weight" "750"
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
"outline" "3"
}
}
clientscheme.res (CustomFontFiles section)
"classicons"
{
"font" "resource/ClassIcons.ttf"
"name" "Class Icons"
}
Some progress on what ever i am working on:
http://i.imgur.com/75TWd3I.jpg
http://i.imgur.com/WsvYLxm.jpg
I don't really care for the targetid for other players so that is why it is there.
http://i.imgur.com/lVDyG95.jpg
Medic hud
UltrazSome progress on what ever i am working on:
-snip-
-snip-
I don't really care for the targetid for other players so that is why it is there.
-snip-
Medic hud
oh my god oh my god oh my god
UltrazSome progress on what ever i am working on:
-snip-
-snip-
I don't really care for the targetid for other players so that is why it is there.
-snip-
Medic hud
Try using a background in huditemeffect_killstreak.res so you don't always have the long black bar in the bottom of the screen. I tried something like that for the pv styled yA_frag video hud posted ages ago.
[images soon b/c I'm dumb, and it's like 3am atm]
ProfRoxasTry using a background in huditemeffect_killstreak.res so you don't always have the long black bar in the bottom of the screen. I tried something like that for the pv styled yA_frag video hud posted ages ago.
[images soon b/c I'm dumb, and it's like 3am atm]
Thanks dude I've been really bothered by it i will switch it next time i start doing more stuff.
UltrazSome progress on what ever i am working on:
http://i.imgur.com/75TWd3I.jpg
http://i.imgur.com/WsvYLxm.jpg
I don't really care for the targetid for other players so that is why it is there.
http://i.imgur.com/lVDyG95.jpg
Medic hud
give DL please
can we stop quoting long posts that have been quoted before that are filled with images thanks
UltrazSome progress on what ever i am working on:
-pictures-
I'd say make the targetid more centered for medic (and maybe spy), since these classes might need them. However, I doubt it's possible to edit targetid positions to be different for individual classes. I guess if you don't care about playing med or spy, these should suit you fine.
Hud looks very nice by the way, maybe remove the black background behind timer?
I'm currently editing the koth hud of my yahud cmyk. I've using the HudObjectiveKothTimePanel file from yahud flv, then changed ypos of the elements. This is how it looks normally:
http://i.imgur.com/1XjVV0V.jpg
However, when dead and waiting for respawn, the timer backgrounds overlap the cp icon:
http://i.imgur.com/EQK1buC.jpg
I could probably just edit the wide and xpos values of the timer bgs, but wanted to know if there's a fix for this, already tried changing zpos of the backgrounds.
Also, if anyone has a bigger version of these control points (These are stolen from topsh.it, I think I saw a bigger version somewhere), I would love you if you uploaded them, thanks!
Here's the screenshots I was talking about earlier
No killstreak items equiped
http://cloud-2.steampowered.com/ugc/3317212202784878549/9C0FDB74B95EBFDE85E48F98F4ED55DE722569FE/
Killstreak items equiped
http://cloud-4.steampowered.com/ugc/3317212202784871738/4D2C266B48EBD5C7035B07CCCC237209D6232065/
Does anyone know of a good resource for learning how to edit chatscheme.res and sourcescheme.res? And borders in clientscheme.res?
hrOhttps://www.youtube.com/watch?v=AcXLXF4yAjY
anybody has that hitsound? thanks in advance
That's the quake 3 hitsound.
ProfRoxasHere's the screenshots I was talking about earlier
How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.
UltrazProfRoxasHere's the screenshots I was talking about earlier
How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.
You could just make the killstreak background a square and have it add on to the player model background, rather than replace it entirely.
UltrazProfRoxasHere's the screenshots I was talking about earlier
How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.
I made the zpos of the killstreak lower than hudplayer status, and then made the bg only as big as it needed to be.
Voloder
How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.
You could just make the killstreak background a square and have it add on to the player model background, rather than replace it entirely.[/quote]
I figured that is what he meant it works a lot better now thanks.
http://i.imgur.com/CX9GoP1.jpg
http://i.imgur.com/pIwfi7n.jpg
shit still stock yo (link):
https://www.dropbox.com/s/heepzomm4fulziq/fuckboiedit.rar
KhanTF2I'm currently editing the koth hud of my yahud cmyk. I've using the HudObjectiveKothTimePanel file from yahud flv, then changed ypos of the elements. This is how it looks normally:
http://i.imgur.com/1XjVV0V.jpg
However, when dead and waiting for respawn, the timer backgrounds overlap the cp icon:
http://i.imgur.com/EQK1buC.jpg
I could probably just edit the wide and xpos values of the timer bgs, but wanted to know if there's a fix for this, already tried changing zpos of the backgrounds.
Also, if anyone has a bigger version of these control points (These are stolen from topsh.it, I think I saw a bigger version somewhere), I would love you if you uploaded them, thanks!
Ah yes. I was working on a similar layout for bwhud, but unfortunately, I couldn't find a fix. Your best bet is to edit the positioning of the bgs in hudobjectivekothtimepanel, and then adjusting the active timer bg in hudlayout.res
Quick sketch in paint, based on ProfRoxas' post..
pwny_KhanTF2
Try to open hudlayout.res and add the following under HudKothTimeStatus
"zpos" "-50"
(For reference: In HudObjectiveKothTimePanel.res, I changed the "ypos" values of "BlueTimer", "RedTimer", "RedBG", "BlueBG" to "c+210" to reproduce this. Please correct me if I did something wrong.)
Just found out that you can move the notification pop-up you get when somebody's strange weapon levels up with the file ../resource/ui/econ/notificationqueuepanel.res
La_maisonJust found out that you can move the notification pop-up you get when somebody's strange weapon levels up with the file ../resource/ui/econ/notificationqueuepanel.res
or turn it off with cl_notifications_show_ingame "0"