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Show your HUD modifications!
posted in Customization
1561
#1561
1 Frags +

http://puu.sh/7SRqF.jpg

new flathud 6v6 scoreboard. Currently working on a separate version of flathud, flathudlite, because fuck resolution errors i'm tired of that bullshit aaa

[img]http://puu.sh/7SRqF.jpg[/img]

new flathud 6v6 scoreboard. Currently working on a separate version of flathud, flathudlite, because fuck resolution errors i'm tired of that bullshit aaa
1562
#1562
2 Frags +

I've been working on a new hud for the past couple of days, here is what I have done so far, opinions?

http://puu.sh/7TMUQ.jpg

I've been working on a new hud for the past couple of days, here is what I have done so far, opinions?

[img]http://puu.sh/7TMUQ.jpg[/img]
1563
#1563
0 Frags +
TreshI've been working on a new hud for the past couple of days, here is what I have done so far, opinions?

http://puu.sh/7TMUQ.jpg

Really nice, but it looks like the 5 is being cut off in all three instances. Not sure if that's intentional in the font or not.

[quote=Tresh]I've been working on a new hud for the past couple of days, here is what I have done so far, opinions?

[img]http://puu.sh/7TMUQ.jpg[/img][/quote]
Really nice, but it looks like the 5 is being cut off in all three instances. Not sure if that's intentional in the font or not.
1564
#1564
-1 Frags +

It's a font error, I cant fix it at all for some reason.

It's a font error, I cant fix it at all for some reason.
1565
#1565
0 Frags +

http://puu.sh/7TNvY.jpg

This is just a test, but is there a way to make the edges smooth? I am guessing that it depends on how I make the original image before converting to .vtf, but maybe there is a setting in VTFEdit? Also, is there a way to import vector images into VTFEdit? I tried EPS, SWG, and PDF and VTFEdit didn't recognize any of them.

How do you guys using custom vtfs keep your image edges so smooth?

[img]http://puu.sh/7TNvY.jpg[/img]
This is just a test, but is there a way to make the edges smooth? I am guessing that it depends on how I make the original image before converting to .vtf, but maybe there is a setting in VTFEdit? Also, is there a way to import vector images into VTFEdit? I tried EPS, SWG, and PDF and VTFEdit didn't recognize any of them.

How do you guys using custom vtfs keep your image edges so smooth?
1566
#1566
-1 Frags +

I´m probably talking out of my arse here but are you sure the aliasing is a result of the import? Have you tried blurring it in a painting program before the import? There is some stuff about sharpen/unsharpening in the advanced tab of the import menu, maybe you could try fiddling around with that?

Also, nice to see someone playing around with the bxhud menu :)

I´m probably talking out of my arse here but are you sure the aliasing is a result of the import? Have you tried blurring it in a painting program before the import? There is some stuff about sharpen/unsharpening in the advanced tab of the import menu, maybe you could try fiddling around with that?

Also, nice to see someone playing around with the bxhud menu :)
1567
#1567
-2 Frags +
La_maisonI´m probably talking out of my arse here but are you sure the aliasing is a result of the import? Have you tried blurring it in a painting program before the import? There is some stuff about sharpen/unsharpening in the advanced tab of the import menu, maybe you could try fiddling around with that?

Also, nice to see someone playing around with the bxhud menu :)

Oh, wasn't playing around with BXHUD, just using my tftv hud as a testing ground. and thanks, i'll try unsharpening it.

[quote=La_maison]I´m probably talking out of my arse here but are you sure the aliasing is a result of the import? Have you tried blurring it in a painting program before the import? There is some stuff about sharpen/unsharpening in the advanced tab of the import menu, maybe you could try fiddling around with that?

Also, nice to see someone playing around with the bxhud menu :)[/quote]
Oh, wasn't playing around with BXHUD, just using my tftv hud as a testing ground. and thanks, i'll try unsharpening it.
1568
#1568
3 Frags +

I essentially remade indust's medic edit of raysHUD cos it seemed like less work than to edit his version for my res (which is 4:3) (credit to him for the idea)
other edits: ompHUD ammo colours, garm3n Q-F buff/low and killfeed colours, bigger+bright green healtarget ammo count (and no ammo icon), seeker's+konrwings xhairs active

http://i.imgur.com/LJiNK9A.jpg

http://i.imgur.com/g7yEQGk.jpg

I essentially remade indust's medic edit of raysHUD cos it seemed like less work than to edit his version for my res (which is 4:3) (credit to him for the idea)
other edits: ompHUD ammo colours, garm3n Q-F buff/low and killfeed colours, bigger+bright green healtarget ammo count (and no ammo icon), seeker's+konrwings xhairs active

[img]http://i.imgur.com/LJiNK9A.jpg[/img]
[img]http://i.imgur.com/g7yEQGk.jpg[/img]
1569
#1569
-4 Frags +
AyRI essentially remade indust's medic edit of raysHUD cos it seemed like less work than to edit his version for my res (which is 4:3) (credit to him for the idea)
other edits: ompHUD ammo colours, garm3n Q-F buff/low and killfeed colours, bigger+bright green healtarget ammo count (and no ammo icon), seeker's+konrwings xhairs active

http://i.imgur.com/g7yEQGk.jpg

how to demoman HURT???!

[quote=AyR]I essentially remade indust's medic edit of raysHUD cos it seemed like less work than to edit his version for my res (which is 4:3) (credit to him for the idea)
other edits: ompHUD ammo colours, garm3n Q-F buff/low and killfeed colours, bigger+bright green healtarget ammo count (and no ammo icon), seeker's+konrwings xhairs active


[img]http://i.imgur.com/g7yEQGk.jpg[/img][/quote]

how to demoman HURT???!
1570
#1570
0 Frags +

closed captions

closed captions
1571
#1571
-1 Frags +

http://teamfortress.tv/thread/8335/custom-caption-tutorial

edit: ninja'd

http://teamfortress.tv/thread/8335/custom-caption-tutorial

edit: ninja'd
1572
#1572
-1 Frags +
AyRI essentially remade indust's medic edit of raysHUD cos it seemed like less work than to edit his version for my res (which is 4:3) (credit to him for the idea)
other edits: ompHUD ammo colours, garm3n Q-F buff/low and killfeed colours, bigger+bright green healtarget ammo count (and no ammo icon), seeker's+konrwings xhairs active

http://i.imgur.com/LJiNK9A.jpg
http://i.imgur.com/g7yEQGk.jpg

very nice, dl?

[quote=AyR]I essentially remade indust's medic edit of raysHUD cos it seemed like less work than to edit his version for my res (which is 4:3) (credit to him for the idea)
other edits: ompHUD ammo colours, garm3n Q-F buff/low and killfeed colours, bigger+bright green healtarget ammo count (and no ammo icon), seeker's+konrwings xhairs active

[img]http://i.imgur.com/LJiNK9A.jpg[/img]
[img]http://i.imgur.com/g7yEQGk.jpg[/img][/quote]

very nice, dl?
1573
#1573
1 Frags +

Does anyone know why the import of this gif into VTFEdit fails?

It would be incredibly awesome to get this into a loading screen.

http://i.imgur.com/N4Bz1D2.gif

Edit: Ah, seems like I have to import the frames.

This one looks quite nice, too. http://i.imgur.com/vMbEA3h.gif

Does anyone know why the import of this gif into VTFEdit fails?

It would be incredibly awesome to get this into a loading screen.

http://i.imgur.com/N4Bz1D2.gif

Edit: Ah, seems like I have to import the frames.

This one looks quite nice, too. http://i.imgur.com/vMbEA3h.gif
1574
#1574
0 Frags +
La_maisonDoes anyone know why the import of this gif into VTFEdit fails?

It would be incredibly awesome to get this into a loading screen.

http://i.imgur.com/N4Bz1D2.gif

Ah, seems like I have to import the frames.

You just solved it. :D

[quote=La_maison]Does anyone know why the import of this gif into VTFEdit fails?

It would be incredibly awesome to get this into a loading screen.

http://i.imgur.com/N4Bz1D2.gif

Ah, seems like I have to import the frames.[/quote]

You just solved it. :D
1575
#1575
2 Frags +
La_maisonDoes anyone know why the import of this gif into VTFEdit fails?

It would be incredibly awesome to get this into a loading screen.

http://i.imgur.com/N4Bz1D2.gif

Edit: Ah, seems like I have to import the frames.

This one looks quite nice, too. http://i.imgur.com/vMbEA3h.gif

I want this as my loading screen so bad

[quote=La_maison]Does anyone know why the import of this gif into VTFEdit fails?

It would be incredibly awesome to get this into a loading screen.

http://i.imgur.com/N4Bz1D2.gif

Edit: Ah, seems like I have to import the frames.

This one looks quite nice, too. http://i.imgur.com/vMbEA3h.gif[/quote]
I want this as my loading screen so bad
1576
#1576
0 Frags +

http://i.imgur.com/P44brVF.jpg

the black smoke isnt a custom vtf btw.

[img]http://i.imgur.com/P44brVF.jpg[/img] the black smoke isnt a custom vtf btw.
1577
#1577
1 Frags +

Proof of concept: https://www.dropbox.com/s/u1f3vd3uck89yjr/gifinsert%20concept.zip

This is a broken HUD with only the converted gifs showing in the main menu. Install this like you´d install a normal HUD.

I´m probably going to implement this into a loading screen when I´m not too lazy. Thanks for the help, guys. :)

Here is how I did it:

- I found the loading gifs by accident on

http://www.reddit.com/r/loadingicon

..and extracted the frames to .png format with

http://www.addictivetips.com/windows-tips/how-to-extract-frames-from-gif-animation-image/

(The GIF Frame Extractor from evanolds gives one heuristic alert on Virustotal.com (it´s probably a false positive but you can´t be too careful)

- In VTFEdit, I clicked import and selected all images in the folder. After clicking 'open', I chose 'Animated Texture' in the following menu for 'Texture Type' under 'General'.
Please note that both gifs show up with different framerates/speeds in the demo above. You can change this property in the .VMT file if you open it with Notepad/Notepad++ and change the value for "animatedtextureframerate".

Edit: And here are some more from http://www.reddit.com/r/perfectloops/

http://i.imgur.com/Dcyqcot.jpg
http://i.imgur.com/XQZtC6M.jpg
http://i.imgur.com/pHcCOJU.gif (watermarked, unfortunately)
http://i.imgur.com/PeOsquP.gif
http://i.imgur.com/KII7MN9.gif
http://i.imgur.com/FKk5NTX.jpg (epilepsy warning)
http://i.imgur.com/m5GMMGe.jpg
http://imgur.com/a/jcuJM?gallery
http://imgur.com/a/fya7N
http://24.media.tumblr.com/tumblr_mbpl9yztUB1qhaewxo1_500.gif (epilepsy warning)
https://24.media.tumblr.com/f678ce38eb896bc1d4aaa911958af087/tumblr_n2eccv6Dev1rgpzseo1_1280.gif
http://centolodigiani.tumblr.com/post/80712277504 (the cento guy also has some other ones that are pretty good)

And here are some more, uploaded them to imgur to cut down my linkspamming.

http://imgur.com/a/adjCd

Proof of concept: https://www.dropbox.com/s/u1f3vd3uck89yjr/gifinsert%20concept.zip

This is a broken HUD with only the converted gifs showing in the main menu. Install this like you´d install a normal HUD.

I´m probably going to implement this into a loading screen when I´m not too lazy. Thanks for the help, guys. :)


Here is how I did it:

[quote]
- I found the loading gifs by accident on

http://www.reddit.com/r/loadingicon

..and extracted the frames to .png format with

http://www.addictivetips.com/windows-tips/how-to-extract-frames-from-gif-animation-image/

(The GIF Frame Extractor from evanolds gives one heuristic alert on Virustotal.com (it´s probably a false positive but you can´t be too careful)

- In VTFEdit, I clicked import and selected all images in the folder. After clicking 'open', I chose 'Animated Texture' in the following menu for 'Texture Type' under 'General'.
Please note that both gifs show up with different framerates/speeds in the demo above. You can change this property in the .VMT file if you open it with Notepad/Notepad++ and change the value for "animatedtextureframerate".
[/quote]

Edit: And here are some more from http://www.reddit.com/r/perfectloops/
[quote]
http://i.imgur.com/Dcyqcot.jpg
http://i.imgur.com/XQZtC6M.jpg
http://i.imgur.com/pHcCOJU.gif (watermarked, unfortunately)
http://i.imgur.com/PeOsquP.gif
http://i.imgur.com/KII7MN9.gif
http://i.imgur.com/FKk5NTX.jpg (epilepsy warning)
http://i.imgur.com/m5GMMGe.jpg
http://imgur.com/a/jcuJM?gallery
http://imgur.com/a/fya7N
http://24.media.tumblr.com/tumblr_mbpl9yztUB1qhaewxo1_500.gif (epilepsy warning)
https://24.media.tumblr.com/f678ce38eb896bc1d4aaa911958af087/tumblr_n2eccv6Dev1rgpzseo1_1280.gif
http://centolodigiani.tumblr.com/post/80712277504 (the cento guy also has some other ones that are pretty good)
[/quote]

And here are some more, uploaded them to imgur to cut down my linkspamming.

http://imgur.com/a/adjCd
1578
#1578
huds.tf
2 Frags +

If anyone knows how to change the default and mouseover background colors of the item boxes (highlighted below in red)

http://i.imgur.com/0BA5TTi.png

I'll be your best friend

If anyone knows how to change the default and mouseover background colors of the item boxes (highlighted below in red)
[img]http://i.imgur.com/0BA5TTi.png[/img]
I'll be your best friend
1579
#1579
5 Frags +
La_maisonProof of concept: https://www.dropbox.com/s/u1f3vd3uck89yjr/gifinsert%20concept.zip

This is a broken HUD with only the converted gifs showing in the main menu. Install this like you´d install a normal HUD.

I´m probably going to implement this into a loading screen when I´m not too lazy. Thanks for the help, guys. :)

http://i.imgur.com/L94izNf.png

I made it into a loading screen, I love you for this.

[quote=La_maison]Proof of concept: https://www.dropbox.com/s/u1f3vd3uck89yjr/gifinsert%20concept.zip

This is a broken HUD with only the converted gifs showing in the main menu. Install this like you´d install a normal HUD.

I´m probably going to implement this into a loading screen when I´m not too lazy. Thanks for the help, guys. :)[/quote]
[img]http://i.imgur.com/L94izNf.png[/img] I made it into a loading screen, I love you for this.
1580
#1580
-1 Frags +

That is awesome, nice work! The cat one is easily my favorite.

Now the question would be on how to move the loading window from the bottom right and if it´s possible to blend the "window elements" into the background. Bonus points for doing this without affecting other elements, although this will probably only require the colors to get changed within some file itself, rather than changing the dependencies in the clientscheme. I´ll probably figure this out in the coming days.

That is awesome, nice work! The cat one is easily my favorite.

Now the question would be on how to move the loading window from the bottom right and if it´s possible to blend the "window elements" into the background. Bonus points for doing this without affecting other elements, although this will probably only require the colors to get changed within some file itself, rather than changing the dependencies in the clientscheme. I´ll probably figure this out in the coming days.
1581
#1581
8 Frags +

KNHUD Edit, tried to imitate shlaner's old hud

http://i.imgur.com/2UYBtLY.jpg

KNHUD Edit, tried to imitate shlaner's old hud
[img]http://i.imgur.com/2UYBtLY.jpg[/img]
1582
#1582
-1 Frags +

so i need a bit of help.
can anyone tell me how to edit the cross and the background for the cross in this picture?

http://i.imgur.com/G1uDC14.jpg

and, (this might be harder) can anyone tell me how to remove this line from my scoreboard? vgui_drawtree told me it had something to do with the mvm scoreboard, so im completely lost on this one.

http://i.imgur.com/tPeGiQh.jpg

so i need a bit of help.
can anyone tell me how to edit the cross and the background for the cross in this picture?
[img]http://i.imgur.com/G1uDC14.jpg[/img]

and, (this might be harder) can anyone tell me how to remove this line from my scoreboard? vgui_drawtree told me it had something to do with the mvm scoreboard, so im completely lost on this one.
[img]http://i.imgur.com/tPeGiQh.jpg[/img]
1583
#1583
0 Frags +
reddso i need a bit of help.
can anyone tell me how to edit the cross and the background for the cross in this picture?

I think it was SpectatorGuiHealth.res

reddCan anyone tell me how to remove this line from my scoreboard? vgui_drawtree told me it had something to do with the mvm scoreboard, so im completely lost on this one.

Whatever the parameter is (should be in mvmscoreboard.res or scoreboard.res), make its visibility to 0 ("visible" 0) and add this to the end

if_mvm
{
"visible" "1"
}
[quote=redd]so i need a bit of help.
can anyone tell me how to edit the cross and the background for the cross in this picture?[/quote]

I think it was SpectatorGuiHealth.res

[quote=redd]Can anyone tell me how to remove this line from my scoreboard? vgui_drawtree told me it had something to do with the mvm scoreboard, so im completely lost on this one.[/quote]

Whatever the parameter is (should be in mvmscoreboard.res or scoreboard.res), make its visibility to 0 ("visible" 0) and add this to the end

[quote] if_mvm
{
"visible" "1"
}[/quote]
1584
#1584
-1 Frags +
redd0treddCan anyone tell me how to remove this line from my scoreboard? vgui_drawtree told me it had something to do with the mvm scoreboard, so im completely lost on this one.
Whatever the parameter is (should be in mvmscoreboard.res or scoreboard.res), make its visibility to 0 ("visible" 0) and add this to the end
if_mvm
{
"visible" "1"
}

[/quote]
i can't find any mention of mvm in my scoreboard.res, so i dont really know where to look
here's what im working with: https://www.dropbox.com/sh/wywm8t20hnne6v1/RfQhWHTqg7

EDIT: found the problem! had to move a spare wavestatuspanel.res to my ui folder and get rid of this:

"SeparatorBar"
{
"ControlName" "Panel"
"fieldName" "SeparatorBar"
"xpos" "0"
"ypos" "0"
"zpos" "3"
"wide" "1"
"tall" "30"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
"PaintBackgroundType" "2"
"bgcolor_override" "TanLight"

if_verbose
{
"visible" "0"
}

}
[quote=redd0t][quote=redd]Can anyone tell me how to remove this line from my scoreboard? vgui_drawtree told me it had something to do with the mvm scoreboard, so im completely lost on this one.[/quote]

Whatever the parameter is (should be in mvmscoreboard.res or scoreboard.res), make its visibility to 0 ("visible" 0) and add this to the end

[quote] if_mvm
{
"visible" "1"
}[/quote][/quote]
[/quote]
i can't find any mention of mvm in my scoreboard.res, so i dont really know where to look
here's what im working with: https://www.dropbox.com/sh/wywm8t20hnne6v1/RfQhWHTqg7

EDIT: found the problem! had to move a spare wavestatuspanel.res to my ui folder and get rid of this:
[quote]
"SeparatorBar"
{
"ControlName" "Panel"
"fieldName" "SeparatorBar"
"xpos" "0"
"ypos" "0"
"zpos" "3"
"wide" "1"
"tall" "30"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
"PaintBackgroundType" "2"
"bgcolor_override" "TanLight"

[b]if_verbose
{
"visible" "0"
}[/b]
}
[/quote]
1585
#1585
0 Frags +
omniIf anyone knows how to change the default and mouseover background colors of the item boxes (highlighted below in red)
http://i.imgur.com/0BA5TTi.png
I'll be your best friend

In the clientscheme.res change the color value of EconItemBorder for the default look of the item panel and LoadoutItemMouseOverBorder for the color when you mouse over the panel

[quote=omni]If anyone knows how to change the default and mouseover background colors of the item boxes (highlighted below in red)
[img]http://i.imgur.com/0BA5TTi.png[/img]
I'll be your best friend[/quote]

In the clientscheme.res change the color value of EconItemBorder for the default look of the item panel and LoadoutItemMouseOverBorder for the color when you mouse over the panel
1586
#1586
1 Frags +

Hey, I'm close to finishing my hud. I was wondering what files I need to edit to changethe on the brightside message, the notifications for dropping the flag, and getting autobalanced/scrambled.

Hey, I'm close to finishing my hud. I was wondering what files I need to edit to changethe on the brightside message, the notifications for dropping the flag, and getting autobalanced/scrambled.
1587
#1587
1 Frags +
collycatHey, I'm close to finishing my hud. I was wondering what files I need to edit to changethe on the brightside message, the notifications for dropping the flag, and getting autobalanced/scrambled.

HudAlert.res auto balanced
notify_your_flag_captured_blue.res your flag captured - blue
notify_your_flag_captured_red.res your flag captured - red
notify_your_flag_dropped_blue.res your flag dropped - blue
notify_your_flag_dropped_red.res your flag dropped - red
notify_your_flag_returned_blue.res your flag returned - blue
notify_your_flag_returned_red.res your flag returned - red
notify_your_flag_taken_blue.res your flag taken - blue
notify_your_flag_taken_red.res your flag taken - red

no idea what the on the bright side file is

[quote=collycat]Hey, I'm close to finishing my hud. I was wondering what files I need to edit to changethe on the brightside message, the notifications for dropping the flag, and getting autobalanced/scrambled.[/quote]

HudAlert.res auto balanced
notify_your_flag_captured_blue.res your flag captured - blue
notify_your_flag_captured_red.res your flag captured - red
notify_your_flag_dropped_blue.res your flag dropped - blue
notify_your_flag_dropped_red.res your flag dropped - red
notify_your_flag_returned_blue.res your flag returned - blue
notify_your_flag_returned_red.res your flag returned - red
notify_your_flag_taken_blue.res your flag taken - blue
notify_your_flag_taken_red.res your flag taken - red

no idea what the on the bright side file is
1588
#1588
0 Frags +
collycatHey, I'm close to finishing my hud. I was wondering what files I need to edit to changethe on the brightside message, the notifications for dropping the flag, and getting autobalanced/scrambled.

A good site to use for documentation on the TF2 HUD is: http://www.doodlesstuff.com/?tutorial=tf2hud

Also, if you use "vgui_drawtree 1" command and check "highlight selected", you can sort through the list to find HUD elements you are trying to edit as well.

Not sure if this information was posted previously, but it's very useful for those of you who were unaware.

[quote=collycat]Hey, I'm close to finishing my hud. I was wondering what files I need to edit to changethe on the brightside message, the notifications for dropping the flag, and getting autobalanced/scrambled.[/quote]

A good site to use for documentation on the TF2 HUD is: http://www.doodlesstuff.com/?tutorial=tf2hud

Also, if you use "vgui_drawtree 1" command and check "highlight selected", you can sort through the list to find HUD elements you are trying to edit as well.

Not sure if this information was posted previously, but it's very useful for those of you who were unaware.
1589
#1589
-2 Frags +

Heyo all you HUD geniuses, I have a few questions! Most of it directly relates to a better experience playing 6's.

I think that the scoreboard is mostly a waste of space and I hate always having to press tab to check on valuable information. The only things I find useful are the player names and the time left on the server (in the half).

1. Is there any way to have server time constantly up without having to press tab?
2. Is there any way to show player names and whether they are dead or alive, also without having to press tab?

If not, I might like to commission someone to make a super-clean tab interface =P

Heyo all you HUD geniuses, I have a few questions! Most of it directly relates to a better experience playing 6's.

I think that the scoreboard is mostly a waste of space and I hate always having to press tab to check on valuable information. The only things I find useful are the player names and the time left on the server (in the half).


1. Is there any way to have server time constantly up without having to press tab?
2. Is there any way to show player names and whether they are dead or alive, also without having to press tab?

If not, I might like to commission someone to make a super-clean tab interface =P
1590
#1590
-2 Frags +

there's a command in game that shows Server time

tf_hud_show_servertimelimit 1

there's a command in game that shows Server time

tf_hud_show_servertimelimit 1
1 ⋅⋅ 50 51 52 53 54 55 56 ⋅⋅ 201
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