there was an old thread about this but the download to the file is void and im looking to see if someone has the file.
not to be that guy but disabling them is far more of a disadvantage than an advangage, you never really know where soldiers are or are coming from and they are harder to dodge. not worth the ability to stand still and hold m1 like a dickhead. ofc everything i say is pointless if u already knew this
I had em off forgot how but its terrible rockets are basically invisible without trail
I think chris maxframes mightve been what caused my smoke trails to disappear, though this was at least 2 years ago when i got my 1060. I recall not having the smoke particles itself, but the little flashing/light was still trailing it so it looked clean but still gave me info quickly instead of just randomly getting fucked by a dot on the screen
I used to run a modified-on-school-computers version of chris' max frames, and never noticed i didnt have the smoke trail until i eventually had to get a new ssd and decided to go default for everything i played. (Tended to mod/customize the fuck out of stuff cause i was bored and retarded.)
I used to run a modified-on-school-computers version of chris' max frames, and never noticed i didnt have the smoke trail until i eventually had to get a new ssd and decided to go default for everything i played. (Tended to mod/customize the fuck out of stuff cause i was bored and retarded.)
doesnt disabling rocket smoke trails not work in most comp servers because of the sv_pure value?
grammydoesnt disabling rocket smoke trails not work in most comp servers because of the sv_pure value?
correct
correct
grammydoesnt disabling rocket smoke trails not work in most comp servers because of the sv_pure value?
Yes, but they can be replaced with other textures iirc. For example my explosion smoke is switched with the sapper destroy particles, which are much smaller.
Yes, but they can be replaced with other textures iirc. For example my explosion smoke is switched with the sapper destroy particles, which are much smaller.