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Creative Gaming Association TF2 and CS:GO Season 1
posted in Projects
1
#1
0 Frags +

Welcome everybody to this thread on TeamfortressTV! this thread was made to promote the still somehow alive (seriously its actually incredible to see this) Creative Gaming Association!
to those that are interested figuring out what this even is in the first place, im glad you asked me, cause i am the owner and founder of the CGA!

i plan on going back to the roots of before S32 of ESEA even happened when S31 was considered the last tf2 season for ESEA. how you may ask? well first i implement TF2 6v6 and CS:GO 5v5 into the CGA to make a full on season! i'm going to aim for at least 4 teams for both games. no prize pool, no entry fee. this is all experimental and will shape the future of the Creative Gaming Association.

after the first season is complete we will add divisions. the divisions from weakest to strongest are followed: contender, challenger, and finally champion division. these divisions will be based on previous experience in other leagues such as RGL, UGC, ESEA, and even discord leagues known or unknown!

  • contender will still have the no entry, no prize policy for people in newcomer, open for tf2 rgl along with open and low IM for csgo.
  • the challenger division will allow experience between IM, main and div 2 for tf2 RGL as well as having high IM and low main teams in csgo, plus it'll have a small entry fee of between $4-8 per player and will have a small prize pool, but since that's a season 2 thing, the prize pool will be TBD at a later date.
  • champion division is the strongest division, fitting div 1 and invite players from TF2 and strong main plus advanced players from CS:GO. it'll also have a entry fee of around $13-17 per player. and have a bigger prize pool, but that is also a S2 thing and therefore TBD at a later date.

the season will have between 3-5 weeks of normal BO1 play for season 1, no divisions whatsoever since its experimental. then 2-3 weeks of BO3 playoffs, most likely 2 weeks since we don't want to waste too much energy from our competitors in the CGA.

i hope you have fun reading this thread and i definitely wish you can stop on by and check out the CGA sometime!
discord link: https://discord.gg/BDZp2Ay

Welcome everybody to this thread on TeamfortressTV! this thread was made to promote the still somehow alive (seriously its actually incredible to see this) Creative Gaming Association!
to those that are interested figuring out what this even is in the first place, im glad you asked me, cause i am the owner and founder of the CGA!

i plan on going back to the roots of before S32 of ESEA even happened when S31 was considered the last tf2 season for ESEA. how you may ask? well first i implement TF2 6v6 and CS:GO 5v5 into the CGA to make a full on season! i'm going to aim for at least 4 teams for both games. no prize pool, no entry fee. this is all experimental and will shape the future of the Creative Gaming Association.

after the first season is complete we will add divisions. the divisions from weakest to strongest are followed: contender, challenger, and finally champion division. these divisions will be based on previous experience in other leagues such as RGL, UGC, ESEA, and even discord leagues known or unknown![list]
[*] contender will still have the no entry, no prize policy for people in newcomer, open for tf2 rgl along with open and low IM for csgo.
[*] the challenger division will allow experience between IM, main and div 2 for tf2 RGL as well as having high IM and low main teams in csgo, plus it'll have a small entry fee of between $4-8 per player and will have a small prize pool, but since that's a season 2 thing, the prize pool will be TBD at a later date.
[*] champion division is the strongest division, fitting div 1 and invite players from TF2 and strong main plus advanced players from CS:GO. it'll also have a entry fee of around $13-17 per player. and have a bigger prize pool, but that is also a S2 thing and therefore TBD at a later date.
[/list]

the season will have between 3-5 weeks of normal BO1 play for season 1, no divisions whatsoever since its experimental. then 2-3 weeks of BO3 playoffs, most likely 2 weeks since we don't want to waste too much energy from our competitors in the CGA.

i hope you have fun reading this thread and i definitely wish you can stop on by and check out the CGA sometime!
discord link: https://discord.gg/BDZp2Ay
2
#2
23 Frags +

I applaud the effort to create a new stomping ground, but pls format your post and add breaks in your paragraphs. It reads like scribble notes.

Thank you.

I applaud the effort to create a new stomping ground, but pls format your post and add breaks in your paragraphs. It reads like scribble notes.

Thank you.
3
#3
0 Frags +
dMenaceI applaud the effort to create a new stomping ground, but pls format your post and add breaks in your paragraphs. It reads like scribble notes.

i apologize for that. its been a while since i made a post but ill fix the paragraph break part.

[quote=dMenace]I applaud the effort to create a new stomping ground, but pls format your post and add breaks in your paragraphs. It reads like scribble notes.[/quote]
i apologize for that. its been a while since i made a post but ill fix the paragraph break part.
4
#4
-9 Frags +

https://www.youtube.com/watch?v=DpxDl68brww

[youtube]https://www.youtube.com/watch?v=DpxDl68brww[/youtube]
5
#5
2 Frags +

I understand wanting to start a tf2 league, but take it as it comes. Don't plan Season 2 yet, get somebody willing to help you with writing these posts, and just try and get staff and more ways for people to play and know how to play. Maybe consider doing short 1-3 day cups with like a 4 key prize pool to try and get yourself familiar with organizing stuff.
Edit: Forgot to mention this, but personally I would really not try and do both cs and tf2 at the same time. TF2 I'd imagine is a bit easier to organize this type of thing for (plus, even a considerably tiny prize pool rivals those of the biggest leagues in comp TF2 as of now, so you're more likely to get players). Good luck!

Also, I did my best to correct your grammar. Don't mean to be obnoxious, just want to help!

Show Content
Welcome everyone, to this thread on TeamFortress.TV! This thread was made to promote the still somehow alive (seriously, it's actually incredible to see this) Creative Gaming Association!
To those that are interested in figuring out what this even is in the first place: I'm glad you asked, cause I'm the owner and founder of the CGA!

I plan on going back to the roots of before S32 of ESEA even happened when S31 was considered the last tf2 season for ESEA.
"How?", you may ask?
Well, first I implement TF2 6v6 and CS:GO 5v5 into the CGA to make a full-on season! I'm going to aim for at least 4 teams for both games. No prize pool, no entry fee. This is all experimental and will shape the future of the Creative Gaming Association.

After the first season is complete we will add divisions. The divisions, as listed from weakest to strongest are: Contender, Challenger, and Champion division. These divisions will be based on previous experience in other leagues such as RGL, UGC, ESEA, and even discord leagues, known or unknown!

Contender will still have the no entry, no prize pool for people in Newcomer, or Amateur/open for TF2 RGL along with Open and low IM for CS:GO.

The challenger division will allow experience between IM, main, and div 2 for tf2 RGL as well as having high IM and low main teams in CS:GO, plus it'll have a small entry fee of between $4-8 per player and will have a small prize pool, but since that's a season 2 thing, the prize pool will be determined at a later date.

The Champion division is the strongest division, fitting div 1 and invite players from TF2 and strong main plus advanced players from CS:GO. It'll also have an entry fee of around $13-17 per player, and obviously have a bigger prize pool, but that is also a S2 thing and therefore TBD at a later date.
the season will have between 3-5 weeks of normal BO1 play for season 1, no divisions whatsoever since its experimental. then 2-3 weeks of BO3 playoffs, most likely 2 weeks since we don't want to waste too much energy from our competitors in the CGA.

I hope you have fun reading this thread and I definitely hope you can stop by and check out the CGA sometime!
discord link: https://discord.gg/BDZp2Ay
I understand wanting to start a tf2 league, but take it as it comes. Don't plan Season 2 yet, get somebody willing to help you with writing these posts, and just try and get staff and more ways for people to play and know how to play. Maybe consider doing short 1-3 day cups with like a 4 key prize pool to try and get yourself familiar with organizing stuff.
Edit: Forgot to mention this, but personally I would really not try and do both cs and tf2 at the same time. TF2 I'd imagine is a bit easier to organize this type of thing for (plus, even a considerably tiny prize pool rivals those of the biggest leagues in comp TF2 as of now, so you're more likely to get players). Good luck!

Also, I did my best to correct your grammar. Don't mean to be obnoxious, just want to help!

[spoiler]Welcome everyone, to this thread on TeamFortress.TV! This thread was made to promote the still somehow alive (seriously, it's actually incredible to see this) Creative Gaming Association!
To those that are interested in figuring out what this even is in the first place: I'm glad you asked, cause I'm the owner and founder of the CGA!

I plan on going back to the roots of before S32 of ESEA even happened when S31 was considered the last tf2 season for ESEA.
"How?", you may ask?
Well, first I implement TF2 6v6 and CS:GO 5v5 into the CGA to make a full-on season! I'm going to aim for at least 4 teams for both games. No prize pool, no entry fee. This is all experimental and will shape the future of the Creative Gaming Association.

After the first season is complete we will add divisions. The divisions, as listed from weakest to strongest are: Contender, Challenger, and Champion division. These divisions will be based on previous experience in other leagues such as RGL, UGC, ESEA, and even discord leagues, known or unknown!

Contender will still have the no entry, no prize pool for people in Newcomer, or Amateur/open for TF2 RGL along with Open and low IM for CS:GO.

The challenger division will allow experience between IM, main, and div 2 for tf2 RGL as well as having high IM and low main teams in CS:GO, plus it'll have a small entry fee of between $4-8 per player and will have a small prize pool, but since that's a season 2 thing, the prize pool will be determined at a later date.

The Champion division is the strongest division, fitting div 1 and invite players from TF2 and strong main plus advanced players from CS:GO. It'll also have an entry fee of around $13-17 per player, and obviously have a bigger prize pool, but that is also a S2 thing and therefore TBD at a later date.
the season will have between 3-5 weeks of normal BO1 play for season 1, no divisions whatsoever since its experimental. then 2-3 weeks of BO3 playoffs, most likely 2 weeks since we don't want to waste too much energy from our competitors in the CGA.

I hope you have fun reading this thread and I definitely hope you can stop by and check out the CGA sometime!
discord link: https://discord.gg/BDZp2Ay[/spoiler]
6
#6
1 Frags +
finmanI understand wanting to start a tf2 league, but take it as it comes. Don't plan Season 2 yet, get somebody willing to help you with writing these posts (hi!), and just try and get staff and more ways for people to play and know how to play. Maybe consider doing short 1-3 day cups with like a 4 key prize pool to try and get yourself familiar with organizing stuff.
Edit: Forgot to mention this, but personally I would really not try and do both cs and tf2 at the same time. TF2 I'd imagine is a bit easier to organize this type of thing for (plus, even a considerably tiny prize pool rivals those of the biggest leagues in comp TF2 as of now, so you're more likely to get players). Good luck!

Also, I did my best to correct your grammar. Don't mean to be obnoxious, just want to help!
Show Content
Welcome everyone, to this thread on TeamFortress.TV! This thread was made to promote the still somehow alive (seriously, it's actually incredible to see this) Creative Gaming Association!
To those that are interested in figuring out what this even is in the first place: I'm glad you asked, cause I'm the owner and founder of the CGA!

I plan on going back to the roots of before S32 of ESEA even happened when S31 was considered the last tf2 season for ESEA.
"How?", you may ask?
Well, first I implement TF2 6v6 and CS:GO 5v5 into the CGA to make a full-on season! I'm going to aim for at least 4 teams for both games. No prize pool, no entry fee. This is all experimental and will shape the future of the Creative Gaming Association.

After the first season is complete we will add divisions. The divisions, as listed from weakest to strongest are: Contender, Challenger, and Champion division. These divisions will be based on previous experience in other leagues such as RGL, UGC, ESEA, and even discord leagues, known or unknown!

Contender will still have the no entry, no prize pool for people in Newcomer, or Amateur/open for TF2 RGL along with Open and low IM for CS:GO.

The challenger division will allow experience between IM, main, and div 2 for tf2 RGL as well as having high IM and low main teams in CS:GO, plus it'll have a small entry fee of between $4-8 per player and will have a small prize pool, but since that's a season 2 thing, the prize pool will be determined at a later date.

The Champion division is the strongest division, fitting div 1 and invite players from TF2 and strong main plus advanced players from CS:GO. It'll also have an entry fee of around $13-17 per player, and obviously have a bigger prize pool, but that is also a S2 thing and therefore TBD at a later date.
the season will have between 3-5 weeks of normal BO1 play for season 1, no divisions whatsoever since its experimental. then 2-3 weeks of BO3 playoffs, most likely 2 weeks since we don't want to waste too much energy from our competitors in the CGA.

I hope you have fun reading this thread and I definitely hope you can stop by and check out the CGA sometime!
discord link: https://discord.gg/BDZp2Ay

Well I tried making a cup but only one team were actually willing to participate in the cup, and it kinda pissed me off so that’s why I got this idea here.

[quote=finman]I understand wanting to start a tf2 league, but take it as it comes. Don't plan Season 2 yet, get somebody willing to help you with writing these posts (hi!), and just try and get staff and more ways for people to play and know how to play. Maybe consider doing short 1-3 day cups with like a 4 key prize pool to try and get yourself familiar with organizing stuff.
Edit: Forgot to mention this, but personally I would really not try and do both cs and tf2 at the same time. TF2 I'd imagine is a bit easier to organize this type of thing for (plus, even a considerably tiny prize pool rivals those of the biggest leagues in comp TF2 as of now, so you're more likely to get players). Good luck!

Also, I did my best to correct your grammar. Don't mean to be obnoxious, just want to help!

[spoiler]Welcome everyone, to this thread on TeamFortress.TV! This thread was made to promote the still somehow alive (seriously, it's actually incredible to see this) Creative Gaming Association!
To those that are interested in figuring out what this even is in the first place: I'm glad you asked, cause I'm the owner and founder of the CGA!

I plan on going back to the roots of before S32 of ESEA even happened when S31 was considered the last tf2 season for ESEA.
"How?", you may ask?
Well, first I implement TF2 6v6 and CS:GO 5v5 into the CGA to make a full-on season! I'm going to aim for at least 4 teams for both games. No prize pool, no entry fee. This is all experimental and will shape the future of the Creative Gaming Association.

After the first season is complete we will add divisions. The divisions, as listed from weakest to strongest are: Contender, Challenger, and Champion division. These divisions will be based on previous experience in other leagues such as RGL, UGC, ESEA, and even discord leagues, known or unknown!

Contender will still have the no entry, no prize pool for people in Newcomer, or Amateur/open for TF2 RGL along with Open and low IM for CS:GO.

The challenger division will allow experience between IM, main, and div 2 for tf2 RGL as well as having high IM and low main teams in CS:GO, plus it'll have a small entry fee of between $4-8 per player and will have a small prize pool, but since that's a season 2 thing, the prize pool will be determined at a later date.

The Champion division is the strongest division, fitting div 1 and invite players from TF2 and strong main plus advanced players from CS:GO. It'll also have an entry fee of around $13-17 per player, and obviously have a bigger prize pool, but that is also a S2 thing and therefore TBD at a later date.
the season will have between 3-5 weeks of normal BO1 play for season 1, no divisions whatsoever since its experimental. then 2-3 weeks of BO3 playoffs, most likely 2 weeks since we don't want to waste too much energy from our competitors in the CGA.

I hope you have fun reading this thread and I definitely hope you can stop by and check out the CGA sometime!
discord link: https://discord.gg/BDZp2Ay[/spoiler][/quote]
Well I tried making a cup but only one team were actually willing to participate in the cup, and it kinda pissed me off so that’s why I got this idea here.
7
#7
0 Frags +
cre-8

Maybe try getting more exposure with this cup and maybe have a small entry fee (11 ref/44c per player? This would be enough for a little over 1 key per team of 6.) so there could be a prize pool. Even a prize pool of just a few keys would be at least some incentive for players to participate. I know have a team that may be willing to participate if it's a short cup with a prize pool, and I'm sure you could find others!

[quote=cre-8][/quote]
Maybe try getting more exposure with this cup and maybe have a small entry fee (11 ref/44c per player? This would be enough for a little over 1 key per team of 6.) so there could be a prize pool. Even a prize pool of just a few keys would be at least some incentive for players to participate. I know have a team that may be willing to participate if it's a short cup with a prize pool, and I'm sure you could find others!
8
#8
TFNew
14 Frags +

imma be real with u chief i doubt anyone will play if there's an entry fee

imma be real with u chief i doubt anyone will play if there's an entry fee
9
#9
-13 Frags +
JWBimma be real with u chief i doubt anyone will play if there's an entry fee

https://i.imgur.com/L9LTAFX.png

[quote=JWB]imma be real with u chief i doubt anyone will play if there's an entry fee[/quote]
[img]https://i.imgur.com/L9LTAFX.png[/img]
10
#10
0 Frags +
finmancre-8Maybe try getting more exposure with this cup and maybe have a small entry fee (11 ref/44c per player? This would be enough for a little over 1 key per team of 6.) so there could be a prize pool. Even a prize pool of just a few keys would be at least some incentive for players to participate. I know have a team that may be willing to participate if it's a short cup with a prize pool, and I'm sure you could find others!

well the cup originally was a format never before seen made up by me and had a 15 key prize pool for top 2 teams. it was gonna have signups end on the 15th and the tourney start the 19th.

[quote=finman][quote=cre-8][/quote]
Maybe try getting more exposure with this cup and maybe have a small entry fee (11 ref/44c per player? This would be enough for a little over 1 key per team of 6.) so there could be a prize pool. Even a prize pool of just a few keys would be at least some incentive for players to participate. I know have a team that may be willing to participate if it's a short cup with a prize pool, and I'm sure you could find others![/quote]
well the cup originally was a format never before seen made up by me and had a 15 key prize pool for top 2 teams. it was gonna have signups end on the 15th and the tourney start the 19th.
11
#11
-8 Frags +
JWBimma be real with u chief i doubt anyone will play if there's an entry fee

have you ever heard of RGL or ESEA? if not, then why make a statement that has been proven wrong by these two brands of esport?

[quote=JWB]imma be real with u chief i doubt anyone will play if there's an entry fee[/quote]
have you ever heard of RGL or ESEA? if not, then why make a statement that has been proven wrong by these two brands of esport?
12
#12
payload.tf
5 Frags +
cre-8JWBimma be real with u chief i doubt anyone will play if there's an entry feehave you ever heard of RGL or ESEA? if not, then why make a statement that has been proven wrong by these two brands of esport?

Entry fees through leagues are incredibly difficult to acheive. Let me provide some examples of why this is generally not a good idea without a huge knowledge of some sort of web-development or "middlemen"

1) Ensuring trust between you, the provider/company, and the end-user.
Making sure that the money given to you from the end user is going exactly where you tell them is no easy task. Without directly telling them everything, how does one assume this money is going to their prizepool? Trust comes with past decisions or by trusted community members, but there's plenty more than that.

2) Ensuring payment is secure
Payment isn't easy. Weather that boils down to getting payment, processing it, or whatever; it's not easy. Knowing who's paid up, who's not or whatever- it takes either a lot of manual effort or will take a complex system to build. There's no reason to be taking money yourself, either by paypal or trade offers, this is something that requires a lot of effort on your end to make sure that you're doing this properly.

3) RGL and ESEA are established
These "services" are large platforms that have done this for years. They've perfected this system, and an example include paying for other players. These companies have been trusted by the community to ensure their payment goes towards "something", be it a prizepool or whatever.

4) Some people just don't want to pay
It's a league, or is it? Making it clear weather this is a long-lasting service or a one/two day event makes it just a bit more trustworthy on the end user. Are they paying for something they can win? Or perhaps they're paying for a service they'll be using. A lasting service will always have a web interface, and coming from experience, it is something that requires a lot of patience, skill, and people who can help.

Entry fees are something that requires skill to balance. You must know exactly how much people are willing to pay for your league. No one wants to give money to a new company unless something they are providing is seen. If I released a new league that was exactly the same as ESEA or RGL, but you still had to pay just as much as those services, people will not (I hope) come to me playing even with a prizepool because they simply don't know me (as the company) at all, and this makes it even more concrete when I add in that, "I, on behalf of the company, is taking the payment". No one wants to give me, even on behalf of the company, money because you, the end user, does not know me. They have no idea who I am in relation to the company.

There's so much more to this that I don't even think about right now.

[quote=cre-8][quote=JWB]imma be real with u chief i doubt anyone will play if there's an entry fee[/quote]
have you ever heard of RGL or ESEA? if not, then why make a statement that has been proven wrong by these two brands of esport?[/quote]
Entry fees through leagues are incredibly difficult to acheive. Let me provide some examples of why this is generally not a good idea without a huge knowledge of some sort of web-development or "middlemen"

1) Ensuring trust between you, the provider/company, and the end-user.
Making sure that the money given to you from the end user is going exactly where you tell them is no easy task. Without directly telling them everything, how does one assume this money is going to their prizepool? Trust comes with past decisions or by trusted community members, but there's plenty more than that.

2) Ensuring payment is secure
Payment isn't easy. Weather that boils down to getting payment, processing it, or whatever; it's not easy. Knowing who's paid up, who's not or whatever- it takes either a lot of manual effort or will take a complex system to build. There's no reason to be taking money yourself, either by paypal or trade offers, this is something that requires a lot of effort on your end to make sure that you're doing this properly.

3) RGL and ESEA are established
These "services" are large platforms that have done this for years. They've perfected this system, and an example include paying for other players. These companies have been trusted by the community to ensure their payment goes towards "something", be it a prizepool or whatever.

4) Some people just don't want to pay
It's a league, or is it? Making it clear weather this is a long-lasting service or a one/two day event makes it just a bit more trustworthy on the end user. Are they paying for something they can win? Or perhaps they're paying for a service they'll be using. A lasting service will always have a web interface, and coming from experience, it is something that requires a lot of patience, skill, and people who can help.

Entry fees are something that requires skill to balance. You must know exactly how much people are willing to pay for your league. No one wants to give money to a new company unless something they are providing is seen. If I released a new league that was exactly the same as ESEA or RGL, but you still had to pay just as much as those services, people will not (I hope) come to me playing even with a prizepool because they simply don't know me (as the company) at all, and this makes it even more concrete when I add in that, "I, on behalf of the company, is taking the payment". No one wants to give me, even on behalf of the company, money because you, the end user, does not know me. They have no idea who I am in relation to the company.

There's so much more to this that I don't even think about right now.
13
#13
0 Frags +
24cre-8JWBimma be real with u chief i doubt anyone will play if there's an entry feehave you ever heard of RGL or ESEA? if not, then why make a statement that has been proven wrong by these two brands of esport?Entry fees through leagues are incredibly difficult to acheive. Let me provide some examples of why this is generally not a good idea without a huge knowledge of some sort of web-development or "middlemen"

1) Ensuring trust between you, the provider/company, and the end-user.
Making sure that the money given to you from the end user is going exactly where you tell them is no easy task. Without directly telling them everything, how does one assume this money is going to their prizepool? Trust comes with past decisions or by trusted community members, but there's plenty more than that.

2) Ensuring payment is secure
Payment isn't easy. Weather that boils down to getting payment, processing it, or whatever; it's not easy. Knowing who's paid up, who's not or whatever- it takes either a lot of manual effort or will take a complex system to build. There's no reason to be taking money yourself, either by paypal or trade offers, this is something that requires a lot of effort on your end to make sure that you're doing this properly.

3) RGL and ESEA are established
These "services" are large platforms that have done this for years. They've perfected this system, and an example include paying for other players. These companies have been trusted by the community to ensure their payment goes towards "something", be it a prizepool or whatever.

4) Some people just don't want to pay
It's a league, or is it? Making it clear weather this is a long-lasting service or a one/two day event makes it just a bit more trustworthy on the end user. Are they paying for something they can win? Or perhaps they're paying for a service they'll be using. A lasting service will always have a web interface, and coming from experience, it is something that requires a lot of patience, skill, and people who can help.

Entry fees are something that requires skill to balance. You must know exactly how much people are willing to pay for your league. No one wants to give money to a new company unless something they are providing is seen. If I released a new league that was exactly the same as ESEA or RGL, but you still had to pay just as much as those services, people will not (I hope) come to me playing even with a prizepool because they simply don't know me (as the company) at all, and this makes it even more concrete when I add in that, "I, on behalf of the company, is taking the payment". No one wants to give me, even on behalf of the company, money because you, the end user, does not know me. They have no idea who I am in relation to the company.

There's so much more to this that I don't even think about right now.

understandable have a great day. i did say in my main post that there is no entry fee for the first season, and depending on the results we may or may not have an entry fee for challenger division and if that's the case, the champion entry fee would be much less than originally intended for season 2

i do see your points of establishment and the trust in the points of it going towards the prize pools for future seasons, and that's what I've been trying to do for basically the three years I've made the CGA. currently I've been accepting donations of a key for CGA development and so far since the cup has basically resulted in cancellation, i decided to upgrade what ive been doing into what I've been dreaming of for the past three years. if you have any more questions about the CGA, you can send me a private message on TFTV, my discord friend code: cre-8#6954, or my email: hunterholdren@gmail.com and let me know any feedback, comments, questions, fanmail, whatever you feel like writing to me about the CGA and ill respond as soon as i can!

[quote=24][quote=cre-8][quote=JWB]imma be real with u chief i doubt anyone will play if there's an entry fee[/quote]
have you ever heard of RGL or ESEA? if not, then why make a statement that has been proven wrong by these two brands of esport?[/quote]
Entry fees through leagues are incredibly difficult to acheive. Let me provide some examples of why this is generally not a good idea without a huge knowledge of some sort of web-development or "middlemen"

1) Ensuring trust between you, the provider/company, and the end-user.
Making sure that the money given to you from the end user is going exactly where you tell them is no easy task. Without directly telling them everything, how does one assume this money is going to their prizepool? Trust comes with past decisions or by trusted community members, but there's plenty more than that.

2) Ensuring payment is secure
Payment isn't easy. Weather that boils down to getting payment, processing it, or whatever; it's not easy. Knowing who's paid up, who's not or whatever- it takes either a lot of manual effort or will take a complex system to build. There's no reason to be taking money yourself, either by paypal or trade offers, this is something that requires a lot of effort on your end to make sure that you're doing this properly.

3) RGL and ESEA are established
These "services" are large platforms that have done this for years. They've perfected this system, and an example include paying for other players. These companies have been trusted by the community to ensure their payment goes towards "something", be it a prizepool or whatever.

4) Some people just don't want to pay
It's a league, or is it? Making it clear weather this is a long-lasting service or a one/two day event makes it just a bit more trustworthy on the end user. Are they paying for something they can win? Or perhaps they're paying for a service they'll be using. A lasting service will always have a web interface, and coming from experience, it is something that requires a lot of patience, skill, and people who can help.

Entry fees are something that requires skill to balance. You must know exactly how much people are willing to pay for your league. No one wants to give money to a new company unless something they are providing is seen. If I released a new league that was exactly the same as ESEA or RGL, but you still had to pay just as much as those services, people will not (I hope) come to me playing even with a prizepool because they simply don't know me (as the company) at all, and this makes it even more concrete when I add in that, "I, on behalf of the company, is taking the payment". No one wants to give me, even on behalf of the company, money because you, the end user, does not know me. They have no idea who I am in relation to the company.

There's so much more to this that I don't even think about right now.[/quote]
understandable have a great day. i did say in my main post that there is no entry fee for the first season, and depending on the results we may or may not have an entry fee for challenger division and if that's the case, the champion entry fee would be much less than originally intended for season 2

i do see your points of establishment and the trust in the points of it going towards the prize pools for future seasons, and that's what I've been trying to do for basically the three years I've made the CGA. currently I've been accepting donations of a key for CGA development and so far since the cup has basically resulted in cancellation, i decided to upgrade what ive been doing into what I've been dreaming of for the past three years. if you have any more questions about the CGA, you can send me a private message on TFTV, my discord friend code: cre-8#6954, or my email: hunterholdren@gmail.com and let me know any feedback, comments, questions, fanmail, whatever you feel like writing to me about the CGA and ill respond as soon as i can!
14
#14
5 Frags +

my home.. LFT!

my home.. LFT!
15
#15
payload.tf
0 Frags +
cre-8i do see your points of establishment and the trust in the points of it going towards the prize pools for future seasons, and that's what I've been trying to do for basically the three years I've made the CGA. currently I've been accepting donations of a key for CGA development and so far since the cup has basically resulted in cancellation, i decided to upgrade what ive been doing into what I've been dreaming of for the past three years. if you have any more questions about the CGA, you can send me a private message on TFTV, my discord friend code: cre-8#6954, or my email: hunterholdren@gmail.com and let me know any feedback, comments, questions, fanmail, whatever you feel like writing to me about the CGA and ill respond as soon as i can!

Never quit based on backlash. If anything I've done has taught me anything, is that when I quit on something: I fail. Rather than quitting (Or in your case, a "halt"), look another way to achieve your goal. What other routes do you have that you've never taken could lead you closer to your goal?

Something that I overlooked is having a respectable staff is something that will go even further than anything. If players respect and know the people on staff, then there's no reason to drop what you're doing. Having any supporting staff will also push you to do stuff you've never though possible.

Putting that all aside, just by putting in contact information is a strong step forward. When I know where to contact you at helps a lot.

Remember, RGL took years to establish themselves. Anyone has a chance to do anything they want, but without proper criticism and a large amount of critial thinking, you will never achieve the best system. Cheers.

[quote=cre-8]i do see your points of establishment and the trust in the points of it going towards the prize pools for future seasons, and that's what I've been trying to do for basically the three years I've made the CGA. currently I've been accepting donations of a key for CGA development and so far since the cup has basically resulted in cancellation, i decided to upgrade what ive been doing into what I've been dreaming of for the past three years. if you have any more questions about the CGA, you can send me a private message on TFTV, my discord friend code: cre-8#6954, or my email: hunterholdren@gmail.com and let me know any feedback, comments, questions, fanmail, whatever you feel like writing to me about the CGA and ill respond as soon as i can![/quote]
Never quit based on backlash. If anything I've done has taught me anything, is that when I quit on something: I fail. Rather than quitting (Or in your case, a "halt"), look another way to achieve your goal. What other routes do you have that you've never taken could lead you closer to your goal?

Something that I overlooked is having a respectable staff is something that will go even further than anything. If players respect and know the people on staff, then there's no reason to drop what you're doing. Having any supporting staff will also push you to do stuff you've never though possible.

Putting that all aside, just by putting in contact information is a strong step forward. When I know where to contact you at helps a lot.

Remember, RGL took years to establish themselves. Anyone has a chance to do anything they want, but without proper criticism and a large amount of critial thinking, you will never achieve the best system. Cheers.
16
#16
0 Frags +

why this read like an ai wrote it

why this read like an ai wrote it
17
#17
2 Frags +

cre-8 why did u leave my csgo game the other night

cre-8 why did u leave my csgo game the other night
18
#18
8 Frags +
phobiacre-8 why did u leave my csgo game the other night

one, you were drunk
two, i was very angry at the team.

[quote=phobia]cre-8 why did u leave my csgo game the other night[/quote]
one, you were drunk
two, i was very angry at the team.
19
#19
2 Frags +
EntropyTFwhy this read like an ai wrote it

im trying to sound like a business man, not a bot. my apologies to you.

[quote=EntropyTF]why this read like an ai wrote it[/quote]
im trying to sound like a business man, not a bot. my apologies to you.
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