https://tf2maps.net/downloads/ironvalley.8830/
started this map over a year ago but haven't touched it in ages, now with second wave of corona here i wanna continue developing it
it was tested few times in the past and layout is +- done, needs re-texture and polishing
mid is semi-inspired by sunshine and last by granary and that's about it
what do you think gamers
https://tf2maps.net/downloads/ironvalley.8830/
started this map over a year ago but haven't touched it in ages, now with second wave of corona here i wanna continue developing it
it was tested few times in the past and layout is +- done, needs re-texture and polishing
mid is semi-inspired by sunshine and last by granary and that's about it
what do you think gamers
Oh crap, forgot you dm'd me to look at this. Honsetly the map is looks pretty interesting. Middle, second and the area in between is really cool. It has been a while since I've looked at it but my main feedback is to maybe make it a bit clearer where clipping is (I think there were a few fences and corners that had some weird clipping).
The other point is I don't know if having an entrance into last being open to the skybox is a great idea. I'm sure demos and sollys would love it, but good luck to the defending team, no way they keep their uber.
I think a way to take change last is to "fortify it" give teams more stuff to use to defend, up to you how you do that.
Oh crap, forgot you dm'd me to look at this. Honsetly the map is looks pretty interesting. Middle, second and the area in between is really cool. It has been a while since I've looked at it but my main feedback is to maybe make it a bit clearer where clipping is (I think there were a few fences and corners that had some weird clipping).
The other point is I don't know if having an entrance into last being open to the skybox is a great idea. I'm sure demos and sollys would love it, but good luck to the defending team, no way they keep their uber.
I think a way to take change last is to "fortify it" give teams more stuff to use to defend, up to you how you do that.
thanks for suggestions. i agree with the clipping and limiting entrance height to last, although i think last is currently fine as it is, so it needs some more testing to make larger changes
thanks for suggestions. i agree with the clipping and limiting entrance height to last, although i think last is currently fine as it is, so it needs some more testing to make larger changes
wait you are telling me this map wasnt made by Icewind, my life is a lie
wait you are telling me this map wasnt made by Icewind, my life is a lie
https://tf2maps.net/downloads/ironvalley.8830/update?update=26427
A16 is out
- reduced entry height in choke to last
- moved pipe on last backwards to allow more bombs
- moved last point 16 units back and rotated it 180°
- opended up barrel area on last
- fixed missnamed door, updated area portals, added func_details, aligned all textures
https://tf2maps.net/downloads/ironvalley.8830/update?update=26427
[b]A16 is out[/b]
[list]
[*] reduced entry height in choke to last
[*] moved pipe on last backwards to allow more bombs
[*] moved last point 16 units back and rotated it 180°
[*] opended up barrel area on last
[*] fixed missnamed door, updated area portals, added func_details, aligned all textures
[/list]
https://tf2maps.net/downloads/ironvalley.8830/update?update=27164
A17 is out
Show Content
- made skyboxes much taller
flattened mid choke(mid -> 2nd), tightened it with displacements (a cave)
updated flank entry (2nd -> mid), reduced height and removed a strong sniper sightline
changed balcony entrace to a door frame
changed choke (2nd -> last) to a door frame
moved mid forwards a bit back (now under balcony instead of choke)
made tower on mid smaller
- added props on second
added many details
added back a hiding spot
added rocks on mid - one next to choke, other under tower, so scouts can climb on top of it
- clipped props
fixed blockbullets (yet again)
changed area portals and improved visibility
https://tf2maps.net/downloads/ironvalley.8830/update?update=27164
[b]A17 is out[/b]
[spoiler][list]
[*] made skyboxes much taller
flattened mid choke(mid -> 2nd), tightened it with displacements (a cave)
updated flank entry (2nd -> mid), reduced height and removed a strong sniper sightline
changed balcony entrace to a door frame
changed choke (2nd -> last) to a door frame
moved mid forwards a bit back (now under balcony instead of choke)
made tower on mid smaller
[*]
added props on second
added many details
added back a hiding spot
added rocks on mid - one next to choke, other under tower, so scouts can climb on top of it
[*]
clipped props
fixed blockbullets (yet again)
changed area portals and improved visibility
[/list][/spoiler]