Hi, I'm Jesus.
I'm looking to play on a team for s14 as scout. I have been playing scout in esea open for 3 seasons now and I still want to play and improve. I'm available during the regular scrim times pretty much every day. I'm mostly looking for a team that I'm chill with and like to hang out with, a team that wants to play and stick around longer than 1 season.
pls try me out
:>
my esea: http://play.esea.net/users/454834
my steam: http://steamcommunity.com/id/lawarsi
Hi, I'm Jesus.
I'm looking to play on a team for s14 as scout. I have been playing scout in esea open for 3 seasons now and I still want to play and improve. I'm available during the regular scrim times pretty much every day. I'm mostly looking for a team that I'm chill with and like to hang out with, a team that wants to play and stick around longer than 1 season.
pls try me out
:>
my esea: http://play.esea.net/users/454834
my steam: http://steamcommunity.com/id/lawarsi
pls hes desperate
hes also good at clicking on things :3
pls hes desperate
hes also good at clicking on things :3
his youtube: https://www.youtube.com/user/lawarsi
his stream: http://www.twitch.tv/jesustf2
Jayvideo games
video games
I think there's two important things to consider. Firstly, the power of the visuals gives the slow pace of the game a chance to catch up with players and hook them. Because the pace is so slow, it's sometimes needs a period of adjustment for some players. The graphics create a wow factor that enables that period to happen. More importantly, there a lot of environmental storytelling going on in the design, and what's interesting there is that Rob actively moved away from realism towards Impressionism as a visual concept. He talked a lot about this at GDC2012 if you can find the talk online, and abut his concept of emotional signposting, which underlined the design.
[quote=Jay]video games[/quote]
video games
I think there's two important things to consider. Firstly, the power of the visuals gives the slow pace of the game a chance to catch up with players and hook them. Because the pace is so slow, it's sometimes needs a period of adjustment for some players. The graphics create a wow factor that enables that period to happen. More importantly, there a lot of environmental storytelling going on in the design, and what's interesting there is that Rob actively moved away from realism towards Impressionism as a visual concept. He talked a lot about this at GDC2012 if you can find the talk online, and abut his concept of emotional signposting, which underlined the design.
Just wait till he comms medic is down.
Just wait till he comms medic is down.
I now remember jesus and jay as a scout pair. frightening.
he is good at the clicking and the dead boom pew kill thing stuff
I now remember jesus and jay as a scout pair. frightening.
he is good at the clicking and the dead boom pew kill thing stuff
cleans people up with ease
cleans people up with ease
top-tier comms, top-tier gamesense. Absolute rock on the flank. Deserves a pickup.
top-tier comms, top-tier gamesense. Absolute rock on the flank. Deserves a pickup.
Great guy and grows well with a dedicated team
Great guy and grows well with a dedicated team
Pick up Jesus, he will make the plays, and he works really well with other scouts.
Pick up Jesus, he will make the plays, and he works really well with other scouts.