KevinIsPwnLupusairshots and kills with it look dogshit and it visually doesn't belong in TF2
it's ok to be wrong, the fazing out of existence shit is badass
but yeah the fact that i could just lob rockets like an idiot for the entirety of that clip is why it was banned
That is a great example of how it could get abused. I think with a weapon with a clip u might have ran out of it. However I would also believe it is your reward if u can sit on spire uncontested the eternity to spam your whole arsenal so maybe not specific to cowmangler?
zx37its the most visually obstructive viewmodel ever, and when u turn vm off u still get those little floating electric particles every 2 seconds
I am not forcing you to use it. If u don't like so don't use it. Would it not be nice if people who like the visuals and effects could use it?
[quote=KevinIsPwn][quote=Lupus]airshots and kills with it look dogshit and it visually doesn't belong in TF2[/quote]
[url=https://youtu.be/E1ZeuxmUKRU?t=144]it's ok to be wrong,[/url] the fazing out of existence shit is badass
but yeah the fact that i could just lob rockets like an idiot for the entirety of that clip is why it was banned[/quote]
That is a great example of how it could get abused. I think with a weapon with a clip u might have ran out of it. However I would also believe it is your reward if u can sit on spire uncontested the eternity to spam your whole arsenal so maybe not specific to cowmangler?
[quote=zx37]its the most visually obstructive viewmodel ever, and when u turn vm off u still get those little floating electric particles every 2 seconds[/quote]
I am not forcing you to use it. If u don't like so don't use it. Would it not be nice if people who like the visuals and effects could use it?
zx37its the most visually obstructive viewmodel ever, and when u turn vm off u still get those little floating electric particles every 2 seconds
Meanwhile on medic, full charge w/ no viewmodels... it just seems silly to bring this up in the context of the thread’s question
[quote=zx37]its the most visually obstructive viewmodel ever, and when u turn vm off u still get those little floating electric particles every 2 seconds[/quote]
Meanwhile on medic, full charge w/ no viewmodels... it just seems silly to bring this up in the context of the thread’s question
chiefdogI am not forcing you to use it. If u don't like so don't use it. Would it not be nice if people who like the visuals and effects could use it?
since its an upgrade u have to have a less fun time to play soldier optimally. i have no problem if u like how the model looks (i think it looks fine) but large viewmodels and visual bugs are just objectively annoying
BrockMeanwhile on medic, full charge w/ no viewmodels... it just seems silly to bring this up in the context of the thread’s question
im not sure what yr trying to say. yes the same visual bug is on medic and its distracting there too (though its better than the mangler, since it helps indicate full charge, and since its a constant effect it's arguably less distracting too)
[quote=chiefdog]I am not forcing you to use it. If u don't like so don't use it. Would it not be nice if people who like the visuals and effects could use it?[/quote]
since its an upgrade u have to have a less fun time to play soldier optimally. i have no problem if u like how the model looks (i think it looks fine) but large viewmodels and visual bugs are just objectively annoying
[quote=Brock]Meanwhile on medic, full charge w/ no viewmodels... it just seems silly to bring this up in the context of the thread’s question[/quote]
im not sure what yr trying to say. yes the same visual bug is on medic and its distracting there too (though its better than the mangler, since it helps indicate full charge, and since its a constant effect it's arguably less distracting too)
zx37chiefdogI am not forcing you to use it. If u don't like so don't use it. Would it not be nice if people who like the visuals and effects could use it?
since its an upgrade u have to have a less fun time to play soldier optimally. i have no problem if u like how the model looks (i think it looks fine) but large viewmodels and visual bugs are just objectively annoying
Brockzx37Meanwhile on medic, full charge w/ no viewmodels... it just seems silly to bring this up in the context of the thread’s question
im not sure what yr trying to say. yes the same visual bug is on medic and its distracting there too (though its better than the mangler, since it helps indicate full charge, and since its a constant effect it's arguably less distracting too)
You could then argue that the upgrade is not that significant if it gets nerfed by its visiuals. I also belive people will still use the stock and original over the mangler, either for esthetics, personal preference or to counter sentries.
The point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.
[quote=zx37][quote=chiefdog]I am not forcing you to use it. If u don't like so don't use it. Would it not be nice if people who like the visuals and effects could use it?[/quote]
since its an upgrade u have to have a less fun time to play soldier optimally. i have no problem if u like how the model looks (i think it looks fine) but large viewmodels and visual bugs are just objectively annoying
[quote=Brock][quote=zx37]Meanwhile on medic, full charge w/ no viewmodels... it just seems silly to bring this up in the context of the thread’s question[/quote]
im not sure what yr trying to say. yes the same visual bug is on medic and its distracting there too (though its better than the mangler, since it helps indicate full charge, and since its a constant effect it's arguably less distracting too)[/quote] [/quote]
You could then argue that the upgrade is not that significant if it gets nerfed by its visiuals. I also belive people will still use the stock and original over the mangler, either for esthetics, personal preference or to counter sentries.
The point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.
When it was unbanned mangler absolutely got its fair share of use. I personally ran it all the time and only switched off of it if a last push was really being hampered by a sentry. But not doing much damage to buildings is a very small drawback when the benefits are infinite ammo and a big ass death ray that you can spam for free. It’s way too big of an upgrade over stock. It’s not broken like some weapons, but it still is way too good in its current state.
When it was unbanned mangler absolutely got its fair share of use. I personally ran it all the time and only switched off of it if a last push was really being hampered by a sentry. But not doing much damage to buildings is a very small drawback when the benefits are infinite ammo and a big ass death ray that you can spam for free. It’s way too big of an upgrade over stock. It’s not broken like some weapons, but it still is way too good in its current state.
chiefdogYou could then argue that the upgrade is not that significant if it gets nerfed by its visiuals.
retarded point when you are able to turn off viewmodels
chiefdogI also belive people will still use the stock and original over the mangler, either for esthetics, personal preference or to counter sentries.
no people will use it for already mentioned reasons
chiefdogThe point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.
yes, that's why it wasn't banned because of visuals
[quote=chiefdog]You could then argue that the upgrade is not that significant if it gets nerfed by its visiuals.[/quote]
retarded point when you are able to turn off viewmodels
[quote=chiefdog]I also belive people will still use the stock and original over the mangler, either for esthetics, personal preference or to counter sentries. [/quote]
no people will use it for already mentioned reasons
[quote=chiefdog]The point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.[/quote]
yes, that's why it wasn't banned because of visuals
chiefdogKevinIsPwnLupusairshots and kills with it look dogshit and it visually doesn't belong in TF2
it's ok to be wrong, the fazing out of existence shit is badass
but yeah the fact that i could just lob rockets like an idiot for the entirety of that clip is why it was banned
That is a great example of how it could get abused. I think with a weapon with a clip u might have ran out of it. However I would also believe it is your reward if u can sit on spire uncontested the eternity to spam your whole arsenal so maybe not specific to cowmangler?
That's the point of my post. the aesthetics are cool imo (but i get why others disagree). But not having to track/worry about ammo is OP af. idk how you could read my post and take away that i think cowmangler is fine lol
[quote=chiefdog][quote=KevinIsPwn][quote=Lupus]airshots and kills with it look dogshit and it visually doesn't belong in TF2[/quote]
[url=https://youtu.be/E1ZeuxmUKRU?t=144]it's ok to be wrong,[/url] the fazing out of existence shit is badass
[h][b]but yeah the fact that i could just lob rockets like an idiot for the entirety of that clip is why it was banned[/b][/h][/quote]
That is a great example of how it could get abused. I think with a weapon with a clip u might have ran out of it. However I would also believe it is your reward if u can sit on spire uncontested the eternity to spam your whole arsenal so maybe not specific to cowmangler?[/quote]
That's the point of my post. the aesthetics are cool imo (but i get why others disagree). But not having to track/worry about ammo is OP af. idk how you could read my post and take away that i think cowmangler is fine lol
chiefdogThe point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.
none of the posts on this tftv thread will impact whether rgl will unban the mangler or not regardless, who gives a shit how objective, im just saying i hate using the weapon because of the visual clutter that comes with it so i hope it stays banned
RockzchiefdogYou could then argue that the upgrade is not that significant if it gets nerfed by its visiuals.
retarded point when you are able to turn off viewmodels
ur right but again the mangler still creates visual problems even with vm off
[quote=chiefdog]The point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.[/quote]
none of the posts on this tftv thread will impact whether rgl will unban the mangler or not regardless, who gives a shit how objective, im just saying i hate using the weapon because of the visual clutter that comes with it so i hope it stays banned
[quote=Rockz][quote=chiefdog]You could then argue that the upgrade is not that significant if it gets nerfed by its visiuals.[/quote]
retarded point when you are able to turn off viewmodels[/quote]
ur right but again the mangler still creates visual problems even with vm off
its virtually a medic instakill that can be spammed as an added free bonus.
A long-range charge shot is 122 damage plus 24 afterburn which is 146. even if it doesn't direct it has a large splash radius and will still apply the afterburn. That's not 150 but what medic is 150 health pushing a choke in 6's.
its virtually a medic instakill that can be spammed as an added free bonus.
A long-range charge shot is 122 damage plus 24 afterburn which is 146. even if it doesn't direct it has a large splash radius and will still apply the afterburn. That's not 150 but what medic is 150 health pushing a choke in 6's.
KevinIsPwnchiefdogKevinIsPwnLupusairshots and kills with it look dogshit and it visually doesn't belong in TF2
it's ok to be wrong, the fazing out of existence shit is badass
but yeah the fact that i could just lob rockets like an idiot for the entirety of that clip is why it was banned
That is a great example of how it could get abused. I think with a weapon with a clip u might have ran out of it. However I would also believe it is your reward if u can sit on spire uncontested the eternity to spam your whole arsenal so maybe not specific to cowmangler?
That's the point of my post. the aesthetics are cool imo (but i get why others disagree). But not having to track/worry about ammo is OP af. idk how you could read my post and take away that i think cowmangler is fine lol
You lobbing rockets, something I argued you could do with another rocket launcher to a lesser extent, is thanks to the fact you were being otherwise uncontested the entire time. You denied the soldiers trying to contest you, do you credit that to the cowmangler? If not, I would then say that the situation is valid but pretty rare.
zx37chiefdogThe point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.
none of the posts on this tftv thread will impact whether rgl will unban the mangler or not regardless, who gives a shit how objective, im just saying i hate using the weapon because of the visual clutter that comes with it so i hope it stays banned
The point is to have a larger discussion about it. Why would the tftv threads even exist as a place if no one was allowed to share their thoughts about the competitive tf2. The community should have a say about what is going on in their league.
[quote=KevinIsPwn][quote=chiefdog][quote=KevinIsPwn][quote=Lupus]airshots and kills with it look dogshit and it visually doesn't belong in TF2[/quote]
[url=https://youtu.be/E1ZeuxmUKRU?t=144]it's ok to be wrong,[/url] the fazing out of existence shit is badass
[h][b]but yeah the fact that i could just lob rockets like an idiot for the entirety of that clip is why it was banned[/b][/h][/quote]
That is a great example of how it could get abused. I think with a weapon with a clip u might have ran out of it. However I would also believe it is your reward if u can sit on spire uncontested the eternity to spam your whole arsenal so maybe not specific to cowmangler?[/quote]
That's the point of my post. the aesthetics are cool imo (but i get why others disagree). But not having to track/worry about ammo is OP af. idk how you could read my post and take away that i think cowmangler is fine lol[/quote]
You lobbing rockets, something I argued you could do with another rocket launcher to a lesser extent, is thanks to the fact you were being otherwise uncontested the entire time. You denied the soldiers trying to contest you, do you credit that to the cowmangler? If not, I would then say that the situation is valid but pretty rare.
[quote=zx37][quote=chiefdog]The point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.[/quote]
none of the posts on this tftv thread will impact whether rgl will unban the mangler or not regardless, who gives a shit how objective, im just saying i hate using the weapon because of the visual clutter that comes with it so i hope it stays banned[/quote]
The point is to have a larger discussion about it. Why would the tftv threads even exist as a place if no one was allowed to share their thoughts about the competitive tf2. The community should have a say about what is going on in their league.
chiefdogYou lobbing rockets, something I argued you could do with another rocket launcher to a lesser extent, is thanks to the fact you were being otherwise uncontested the entire time. You denied the soldiers trying to contest you, do you credit that to the cowmangler? If not, I would then say that the situation is valid but pretty rare.
i would not have been able to do any of the things shown in that clip without the cow mangler
- i sat at last and spammed rockets at doors constantly (without having to resup so i had great spam sightlines), helping stuff a push
- i pushed out of last immediately when it was called, not having to worry about ammo or resup, continuing to spam and chip rocket things as we left last
- i spammed down from spire and hit relatively decent directs/airshots that i almost definitely would not have gone for if ammo was a concern (because i suck rofl), causing no one to be able to contest me
- i jumped back to batts because there was a scout behind us, so i spammed doors he would be most threatening to my med if he came through
- i jumped forward again and emptied my clip (very poorly lol) onto the medic/demo
on the highlight, i shot 20 rockets rofl. before that i was spamming during a last hold and after that we pushed mid. i didn't pick up a single ammo pack.
yes, i hit good shots and made a solid play, but if i was doing a demo review of that play and i was running stock, i'd call myself a fucking idiot. that is incredibly powerful (and this is the important part:) in a way that's super, super unfun to play against, and that's before even factoring in the dumb burst damage you can do with a charge shot
i only came here to say the visuals of a cow mangler airshot are badass. i probably wont respond to this further lol
[quote=chiefdog]You lobbing rockets, something I argued you could do with another rocket launcher to a lesser extent, is thanks to the fact you were being otherwise uncontested the entire time. You denied the soldiers trying to contest you, do you credit that to the cowmangler? If not, I would then say that the situation is valid but pretty rare. [/quote]
i would not have been able to do any of the things shown in that clip without the cow mangler
- i sat at last and spammed rockets at doors constantly (without having to resup so i had great spam sightlines), helping stuff a push
- i pushed out of last immediately when it was called, not having to worry about ammo or resup, continuing to spam and chip rocket things as we left last
- i spammed down from spire and hit relatively decent directs/airshots that i almost definitely would not have gone for if ammo was a concern (because i suck rofl), causing no one to be able to contest me
- i jumped back to batts because there was a scout behind us, so i spammed doors he would be most threatening to my med if he came through
- i jumped forward again and emptied my clip (very poorly lol) onto the medic/demo
on the highlight, i shot 20 rockets rofl. before that i was spamming during a last hold and after that we pushed mid. i didn't pick up a single ammo pack.
yes, i hit good shots and made a solid play, but if i was doing a demo review of that play and i was running stock, i'd call myself a fucking idiot. that is incredibly powerful (and this is the important part:) in a way that's super, super unfun to play against, and that's before even factoring in the dumb burst damage you can do with a charge shot
i only came here to say the visuals of a cow mangler airshot are badass. i probably wont respond to this further lol
chiefdogThe point is to have a larger discussion about it.
feel free to theory craft, but at this point it feels like you're just looking for something to get it unbanned (which it won't be)
[quote=chiefdog]The point is to have a larger discussion about it. [/quote]
feel free to theory craft, but at this point it feels like you're just looking for something to get it unbanned (which it won't be)
chiefdogIs it brainless tho?
ive played so many pugs where i just prefired random angles and got rewarded with dumb kills it is absolutely brainless
https://www.youtube.com/watch?v=FFJBspOPexk (random meme video from 4 years ago doing this)
[quote=chiefdog]Is it brainless tho? [/quote]
ive played so many pugs where i just prefired random angles and got rewarded with dumb kills it is absolutely brainless
https://www.youtube.com/watch?v=FFJBspOPexk (random meme video from 4 years ago doing this)
i was reminded of this classic, the day the mangler got unbanned
https://www.youtube.com/watch?v=Gu6uXLGJO1g
i was reminded of this classic, the day the mangler got unbanned
https://www.youtube.com/watch?v=Gu6uXLGJO1g
we've had this clip for over 8 years now, the gun is over
https://youtu.be/v412W1CdGrA?t=28
we've had this clip for over 8 years now, the gun is over
https://youtu.be/v412W1CdGrA?t=28
The ammo had little impact. Mostly roamers ran it. It's not like people wait for a demo to get an ammo pack and rush him through a chokepoint. The thing that's busted is the charge shot. It was punishing if you used it at the wrong time, but I can't tell you how many times I've died to a chargeshot from the other side of the map because my flank didn't call it or nobody saw it. The fact was that it could oneshot a light class.
As aids as that was, though, I actually didn't mind the gun too much. I liked the sounds/kill effects/rocket angle. Using the chargeshot to coordinate a push was always pretty neato when it happened. I'd be down to unban it for a season and have it get banned the next again.
The ammo had little impact. Mostly roamers ran it. It's not like people wait for a demo to get an ammo pack and rush him through a chokepoint. The thing that's busted is the charge shot. It was punishing if you used it at the wrong time, but I can't tell you how many times I've died to a chargeshot from the other side of the map because my flank didn't call it or nobody saw it. The fact was that it could oneshot a light class.
As aids as that was, though, I actually didn't mind the gun too much. I liked the sounds/kill effects/rocket angle. Using the chargeshot to coordinate a push was always pretty neato when it happened. I'd be down to unban it for a season and have it get banned the next again.
Lupusit visually doesn't belong in TF2
https://i.imgur.com/mtQUGaO.png
[quote=Lupus]it visually doesn't belong in TF2[/quote]
[img]https://i.imgur.com/mtQUGaO.png[/img]
if it was up to me id ban that wolf hat too
if it was up to me id ban that wolf hat too
If there was a plugin that removed mangler's right click, then most people wouldn't have a problem with it. Making its projectile more visually distinctive would also be nice, not sure if it's possible to implement though.
If there was a plugin that removed mangler's right click, then most people wouldn't have a problem with it. Making its projectile more visually distinctive would also be nice, not sure if it's possible to implement though.
I complained about it a ton when it was unbanned but I kinda miss the dumb fun the charge shot let you have.
I complained about it a ton when it was unbanned but I kinda miss the dumb fun the charge shot let you have.
https://www.youtube.com/watch?v=qYeB-XV9ph4
https://clips.twitch.tv/DifferentCredulousLemurDansGame
Anything made post 2012 visually doesn't belong in TF2*
Anything made post 2012 visually doesn't belong in TF2*
https://clips.twitch.tv/EasyUgliestOwlPeanutButterJellyTime
TimTumhttps://clips.twitch.tv/EasyUgliestOwlPeanutButterJellyTime
Yeah that seems balanced. If we're not living in a world where jumper mains can fast rollout and kill the demo in one minicrit rocket, are we even playing proper TF2?
[quote=TimTum]https://clips.twitch.tv/EasyUgliestOwlPeanutButterJellyTime[/quote]
Yeah that seems balanced. If we're not living in a world where jumper mains can fast rollout and kill the demo in one minicrit rocket, are we even playing proper TF2?
cow mangler looks absolutely awful, keep it banned
cow mangler looks absolutely awful, keep it banned
To answer the question: It's 50% mini-crits being dumb and 50% the scout mafia being afraid of getting one-shot.
To answer the question: It's 50% mini-crits being dumb and 50% the scout mafia being afraid of getting one-shot.
you're getting cut from the nations cup team for this thread
you're getting cut from the nations cup team for this thread