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cfg.tf
posted in Customization
91
#91
4 Frags +

idk sometimes it just doesn’t work and i just do it again and it works miraculously so have you tried generating the files again?

idk sometimes it just doesn’t work and i just do it again and it works miraculously so have you tried generating the files again?
92
#92
match.tf
27 Frags +

Very unexpected update (is anyone still using this?)

  • Added an ability to apply/remove a selected crosshair to all weapons (if you select an explosion effect, it will apply to all explosive weapons)
  • Fixed tab bind being overwritten when changing classes with tabgraph script enabled
  • Fixed some script names for custom crosshair generator (Neon Annihilator and Bazaar Bargain)

Now this is where my job is finally done. I can finally retire. This is the EOL update.

Very unexpected update (is anyone still using this?)

[list]
[*] Added an ability to apply/remove a selected crosshair to all weapons (if you select an explosion effect, it will apply to all explosive weapons)
[*] Fixed tab bind being overwritten when changing classes with tabgraph script enabled
[*] Fixed some script names for custom crosshair generator (Neon Annihilator and Bazaar Bargain)
[/list]

Now this is where my job is finally done. I can finally retire. This is the EOL update.
93
#93
6 Frags +
200Very unexpected update (is anyone still using this?)
  • Added an ability to apply/remove a selected crosshair to all weapons (if you select an explosion effect, it will apply to all explosive weapons)
  • Fixed tab bind being overwritten when changing classes with tabgraph script enabled
  • Fixed some script names for custom crosshair generator (Neon Annihilator and Bazaar Bargain)

Now this is where my job is finally done. I can finally retire. This is the EOL update.

I still use it from time to time to update my crosshairs. The ability to change all crosshairs at once is a MASSIVE relief. Thank you a lot for this extremely valuable contribution and for sharing your knowledge.

[quote=200]Very unexpected update (is anyone still using this?)

[list]
[*] Added an ability to apply/remove a selected crosshair to all weapons (if you select an explosion effect, it will apply to all explosive weapons)
[*] Fixed tab bind being overwritten when changing classes with tabgraph script enabled
[*] Fixed some script names for custom crosshair generator (Neon Annihilator and Bazaar Bargain)
[/list]

Now this is where my job is finally done. I can finally retire. This is the EOL update.[/quote]

I still use it from time to time to update my crosshairs. The ability to change all crosshairs at once is a MASSIVE relief. Thank you a lot for this extremely valuable contribution and for sharing your knowledge.
94
#94
8 Frags +

I still point people to cfg.tf to provide them w base files for VTF crosshairs and a preview of their possibilities
And I still use it myself every now and then
good site

gl with whatever projects you're working on these days :)

I still point people to cfg.tf to provide them w base files for VTF crosshairs and a preview of their possibilities
And I still use it myself every now and then
good site

gl with whatever projects you're working on these days :)
95
#95
match.tf
12 Frags +

Another even more unexpected tiny update:
- Fixed problems with the crosshair generator not downloading explosive weapon scripts
- Fixed Pomson script name breaking everything

Another even more unexpected tiny update:
- Fixed problems with the crosshair generator not downloading explosive weapon scripts
- Fixed Pomson script name breaking everything
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