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How to set a different lerp for each class?
posted in Customization
1
#1
0 Frags +

Hey, I was wondering if anyone of you could help me to set a different lerp for each class.
I want to set cl_interp 0.33 on hitscan classes and 0.015152 on projectile classes.

I tried making a different cfg file for each class, and it doesn't change anything, when I'm switching my lerp doesn't change.

I use mastercomfig medium-low config.

For each cfg file I created, I just put a different cl_interp value according to the class the file is made for
https://imgur.com/a/rUyYpeT

Hey, I was wondering if anyone of you could help me to set a different lerp for each class.
I want to set cl_interp 0.33 on hitscan classes and 0.015152 on projectile classes.

I tried making a different cfg file for each class, and it doesn't change anything, when I'm switching my lerp doesn't change.

I use mastercomfig medium-low config.

For each cfg file I created, I just put a different cl_interp value according to the class the file is made for
https://imgur.com/a/rUyYpeT
2
#2
0 Frags +

make sure its actually a cfg file, not just a text document

make sure its actually a cfg file, not just a text document
3
#3
0 Frags +
DRIFTAmake sure its actually a cfg file, not just a text document

It's a cfg file

[quote=DRIFTA]make sure its actually a cfg file, not just a text document[/quote]

It's a cfg file
4
#4
1 Frags +

I just tested with another config (chris config highframes), and my cfg class files are now working, I don't get why it is not working with the mastercomfig medium-low quality. (Maybe because it's a config we put in our custom files?)

I just tested with another config (chris config highframes), and my cfg class files are now working, I don't get why it is not working with the mastercomfig medium-low quality. (Maybe because it's a config we put in our custom files?)
5
#5
3 Frags +
mastercomCustomization¶
You can use user customization files to override specific settings in mastercomfig.

These are autoexec.cfg, which runs at game launch, and the 9 class configs (scout.cfg, soldier.cfg, pyro.cfg, demoman.cfg, heavyweapons.cfg, engineer.cfg, medic.cfg, sniper.cfg, and spy.cfg) which run on switching to a new class. All of these files go into a folder called user you create in tf/cfg.

If you don’t have these files, you can download the mastercomfig template and move the user folder to your tf/cfg/ folder to customize the config.

If there’s something you’d like to run for all of your class configs, you can add it to tf/cfg/user/game_overrides.cfg

https://docs.mastercomfig.com/9.5.2/customization/custom_configs/

[quote=mastercom]Customization¶
You can use user customization files to override specific settings in mastercomfig.

These are autoexec.cfg, which runs at game launch, and the 9 class configs (scout.cfg, soldier.cfg, pyro.cfg, demoman.cfg, heavyweapons.cfg, engineer.cfg, medic.cfg, sniper.cfg, and spy.cfg) which run on switching to a new class. All of these files go into a folder called user you create in tf/cfg.

If you don’t have these files, you can download the mastercomfig template and move the user folder to your tf/cfg/ folder to customize the config.

If there’s something you’d like to run for all of your class configs, you can add it to tf/cfg/user/game_overrides.cfg[/quote]
https://docs.mastercomfig.com/9.5.2/customization/custom_configs/
6
#6
0 Frags +

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7
#7
1 Frags +
N3vomastercomCustomization¶
You can use user customization files to override specific settings in mastercomfig.

These are autoexec.cfg, which runs at game launch, and the 9 class configs (scout.cfg, soldier.cfg, pyro.cfg, demoman.cfg, heavyweapons.cfg, engineer.cfg, medic.cfg, sniper.cfg, and spy.cfg) which run on switching to a new class. All of these files go into a folder called user you create in tf/cfg.

If you don’t have these files, you can download the mastercomfig template and move the user folder to your tf/cfg/ folder to customize the config.

If there’s something you’d like to run for all of your class configs, you can add it to tf/cfg/user/game_overrides.cfg
https://docs.mastercomfig.com/9.5.2/customization/custom_configs/

ty

[quote=N3vo][quote=mastercom]Customization¶
You can use user customization files to override specific settings in mastercomfig.

These are autoexec.cfg, which runs at game launch, and the 9 class configs (scout.cfg, soldier.cfg, pyro.cfg, demoman.cfg, heavyweapons.cfg, engineer.cfg, medic.cfg, sniper.cfg, and spy.cfg) which run on switching to a new class. All of these files go into a folder called user you create in tf/cfg.

If you don’t have these files, you can download the mastercomfig template and move the user folder to your tf/cfg/ folder to customize the config.

If there’s something you’d like to run for all of your class configs, you can add it to tf/cfg/user/game_overrides.cfg[/quote]
https://docs.mastercomfig.com/9.5.2/customization/custom_configs/[/quote]
ty
8
#8
2 Frags +

mastercomfig has built in functionality for this, with the snapshot_buffer=auto module level.

https://docs.mastercomfig.com/9.5.2/customization/modules/#snapshot-buffer

mastercomfig has built in functionality for this, with the snapshot_buffer=auto module level.

https://docs.mastercomfig.com/9.5.2/customization/modules/#snapshot-buffer
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