I've been getting into sniper for the first time these past few weeks, and the hitboxes seem a bit wack, some shots that are in no way on a player's head end up counting as a headshot, and vice versa.
Keep in mind that I do play on 98 ping on average, so that might play a role? How do you tweak net settings to fit a 98 ping average?
Help would be appreciated.
I've been getting into sniper for the first time these past few weeks, and the hitboxes seem a bit wack, some shots that are in no way on a player's head end up counting as a headshot, and vice versa.
Keep in mind that I do play on 98 ping on average, so that might play a role? How do you tweak net settings to fit a 98 ping average?
Help would be appreciated.
I too have the same question as I get a smooth yet high ping connection
I too have the same question as I get a smooth yet high ping connection
For starters what is your TF2 environment (mods, hardware, OS, etc.)? Have you tried a clean install?
I think you should try out mastercomfig, and then tinker around with module settings until you find the most optimal configuration for your environment.
It's also a good idea to use "net_graph 4" (why is there no inline code formatting?) to get network information.
For starters what is your TF2 environment (mods, hardware, OS, etc.)? Have you tried a clean install?
I think you should try out [url=https://mastercomfig.com/]mastercomfig[/url], and then tinker around with module settings until you find the most optimal configuration for your environment.
[s]It's also a good idea to use "net_graph 4" (why is there no inline code formatting?) to get network information.[/s]
AimIsADickFor starters what is your TF2 environment (mods, hardware, OS, etc.)? Have you tried a clean install?
I think you should try out mastercomfig, and then tinker around with module settings until you find the most optimal configuration for your environment.
It's also a good idea to use "net_graph 4" (why is there no inline code formatting?) to get network information.
I have tried all of those, yes. But I appreciate the advice regardless.
[quote=AimIsADick]For starters what is your TF2 environment (mods, hardware, OS, etc.)? Have you tried a clean install?
I think you should try out [url=https://mastercomfig.com/]mastercomfig[/url], and then tinker around with module settings until you find the most optimal configuration for your environment.
[s]It's also a good idea to use "net_graph 4" (why is there no inline code formatting?) to get network information.[/s][/quote]
I have tried all of those, yes. But I appreciate the advice regardless.
As someone who has played a lot of sniper, if you are averaging 100 ping, this is about what you should expect and there is not very much you can do about it afaik. TF2 has lag compensation, at 100 ping its enough to where you feel responsive, but also slightly off. This guy has a really good video about source lag compensation and how it works
https://www.youtube.com/watch?v=6EwaW2iz4iA
That delay (I am completely guessing) that manifests itself to your perception as "weird hitboxes", is the time it takes the server to both calculate and send back your inferred tick hit data
However, high ping does actually give you an advantage in some scenarios, the window for you to shoot where a player is in view is generally a bit bigger in my experience, leading to some cases where you can even shoot players completely behind cover. which is really funny when it happens on the other person's stream (shoutout clanta). You gain more time to shoot, however you will never win an SvS where they peek you first unless they either suck or miss.
tl;dr source game interpolation looks weird, learn to love high ping even though it makes SvS harder
As someone who has played a lot of sniper, if you are averaging 100 ping, this is about what you should expect and there is not very much you can do about it afaik. TF2 has lag compensation, at 100 ping its enough to where you feel responsive, but also slightly off. This guy has a really good video about source lag compensation and how it works
https://www.youtube.com/watch?v=6EwaW2iz4iA
That delay (I am completely guessing) that manifests itself to your perception as "weird hitboxes", is the time it takes the server to both calculate and send back your inferred tick hit data
However, high ping does actually give you an advantage in some scenarios, the window for you to shoot where a player is in view is generally a bit bigger in my experience, leading to some cases where you can even shoot players completely behind cover. which is really funny when it happens on the other person's stream (shoutout clanta). You gain more time to shoot, however you will never win an SvS where they peek you first unless they either suck or miss.
tl;dr source game interpolation looks weird, learn to love high ping even though it makes SvS harder
cl_interp 0 on sniper and it should be better. If it works for Powah it should work for you
cl_interp 0 on sniper and it should be better. If it works for Powah it should work for you