but make it balanced.
https://serioussam.fandom.com/wiki/MadDog_Grenade_Launcher <My choice 
Replaces demoman primary but makes the stickybomb unequipable
Itll be a faster stronger grenade launcher and demoman will have more control over it, besides this itll fly further and itll have more speed. 
I had to remove sticky bomb to remove sticky spam, the weapon is enough on its own but enalbing a shild is too much and make demo too strong.
Melees any is fine 
Whats your idea?
			 
			
		but make it balanced.
https://serioussam.fandom.com/wiki/MadDog_Grenade_Launcher <My choice 
Replaces demoman primary but makes the stickybomb unequipable
Itll be a faster stronger grenade launcher and demoman will have more control over it, besides this itll fly further and itll have more speed. 
I had to remove sticky bomb to remove sticky spam, the weapon is enough on its own but enalbing a shild is too much and make demo too strong.
Melees any is fine 
Whats your idea?
		
		
	 
	
		
		
		
		
							
				Let medic grab and throw from super smash bros
			 
			
		Let medic grab and throw from super smash bros
		
		
	 
	
		
		
		
		
							
				Give medic loch n load that heals
			 
			
		Give medic loch n load that heals
		
		
	 
	
		
		
		
		
							
				All classes get old school Quake grenades.
			 
			
		All classes get old school Quake grenades.
		
		
	 
	
		
		
		
		
							
				Medic crossbow that gives ammo instead of hp
			 
			
		Medic crossbow that gives ammo instead of hp
		
		
	 
	
		
		
		
		
							
				always thought it would be fun to make a mod that gave Sniper the UT Shock Rifle https://unreal.fandom.com/wiki/Shock_Rifle#Unreal_Tournament_4 as a permanent replacement for a sniper rifle, and some UT movement option so he could bhop and airdash or whatever they call it there. could never figure out where to start with it, though. It would give a new form of high ground denial. imagine a sunshine mid where instead of a sniper hiding in choke and headshotting people walking in from the other choke, he is jumping around tetris, close to the action, shooting orbs onto church and has to shoot them again to cause an explosion.
			 
			
		always thought it would be fun to make a mod that gave Sniper the UT Shock Rifle https://unreal.fandom.com/wiki/Shock_Rifle#Unreal_Tournament_4 as a permanent replacement for a sniper rifle, and some UT movement option so he could bhop and airdash or whatever they call it there. could never figure out where to start with it, though. It would give a new form of high ground denial. imagine a sunshine mid where instead of a sniper hiding in choke and headshotting people walking in from the other choke, he is jumping around tetris, close to the action, shooting orbs onto church and has to shoot them again to cause an explosion.
		
		
	 
	
		
		
		
		
							
				the pyro jetpack from Fortress Forever (free 2007 source engine remake of Team Fortress Classic) and some others
			 
			
		the pyro jetpack from Fortress Forever (free 2007 source engine remake of Team Fortress Classic) and some others
		
		
	 
	
		
		
		
		
							
				they should genuinely put the spartan laser in every single game
			 
			
		they should genuinely put the spartan laser in every single game
		
		
	 
	
		
		
		
		
							
				give demoman the mario kart blue shell (it only hits scouts above 150 HP)
			 
			
		give demoman the mario kart blue shell (it only hits scouts above 150 HP)
		
		
	 
	
		
		
		
		
							
			
		[img]https://cdn.discordapp.com/attachments/183683352572723200/1199151107180601364/Untitled.png[/img]
		
		
	 
	
		
		
		
		
							
			
		IYKYK
[img]https://cdn.discordapp.com/attachments/240693342248239104/1199166271225348126/latest.png?ex=65c18d9e&is=65af189e&hm=f80832fbe9c9cfabe1255949991061a1c53a69cf7eaa456a90881809dca11df6&[/img]
not having the spin move is balance enough
give it to engineer