I cannot get my scattergun to not be drawn. I made myself a new config at TF2mate with the weaponmodel disabled, didn't work. Then I added ;r_drawviewmodel 0 to my scattergun bin in the scout.cfg but no luck.
What am I doing wrong?
What am I doing wrong?
what happens when you do r_drawviewmodel 0 while in game?
If you use numbers to switch weapons this should work fine.
alias 1 "slot1; r_drawviewmodel 0"
alias 2 "slot2; r_drawviewmodel 0"
alias 3 "slot3; r_drawviewmodel 1"
bind 1 1
bind 2 2
bind 3 3
Copied from my config, I have it set up where holding m4 + 1,2,3 does something so that's why it's all wonky. Could just do bind 1 "slot1; r_drawviewmodel 0" for each slot too.
[code]
alias 1 "slot1; r_drawviewmodel 0"
alias 2 "slot2; r_drawviewmodel 0"
alias 3 "slot3; r_drawviewmodel 1"
bind 1 1
bind 2 2
bind 3 3
[/code]
Copied from my config, I have it set up where holding m4 + 1,2,3 does something so that's why it's all wonky. Could just do bind 1 "slot1; r_drawviewmodel 0" for each slot too.
Mooowhat happens when you do r_drawviewmodel 0 while in game?
It works. I guess something is wrong with my scout.cfg then?
BenroadsIf you use numbers to switch weapons this should work fine.
I don't use numbers. I only use mouse buttons. This is my scout.cfg right now:
bind mouse2 slot1;r_drawviewmodel 0
unbind mouse3
unbind mwheelup
unbind mwheeldown
bind mouse5 slot2;r_drawviewmodel 1
bind mouse4 slot3;r_drawviewmodel 1
The ;r_drawviewmodel part is new and it's not working. How do I do it right?
It works. I guess something is wrong with my scout.cfg then?
[quote=Benroads]If you use numbers to switch weapons this should work fine.
[/quote]
I don't use numbers. I only use mouse buttons. This is my scout.cfg right now:
[quote]bind mouse2 slot1;r_drawviewmodel 0
unbind mouse3
unbind mwheelup
unbind mwheeldown
bind mouse5 slot2;r_drawviewmodel 1
bind mouse4 slot3;r_drawviewmodel 1[/quote]
The ;r_drawviewmodel part is new and it's not working. How do I do it right?
try putting a space after the semicolon. Mine has the spaces and works. Of course, mine also has aliases that are bound to each button, so you could try that too.
bind mouse2 "slot1;r_drawviewmodel 0"
bind mouse5 "slot2;r_drawviewmodel 1"
bind mouse4 "slot3;r_drawviewmodel 1"
unbind mouse3
unbind mwheelup
unbind mwheeldown
This should work. The quotation marks were missing.
bind mouse5 "slot2;r_drawviewmodel 1"
bind mouse4 "slot3;r_drawviewmodel 1"
unbind mouse3
unbind mwheelup
unbind mwheeldown[/code]
This should work. The quotation marks were missing.
try putting a space after the semicolon. Mine has the spaces and works. Of course, mine also has aliases that are bound to each button, so you could try that too.
No luck :(
No luck :(
You might have viewmodel_fov 0 for some of them, that also removes the viewmodel.
f_blueThis should work. The quotation marks were missing.bind mouse2 "slot1;r_drawviewmodel 0" bind mouse5 "slot2;r_drawviewmodel 1" bind mouse4 "slot3;r_drawviewmodel 1" unbind mouse3 unbind mwheelup unbind mwheeldown
EDIT: This worked, thanks! Problem solved.
bind mouse5 "slot2;r_drawviewmodel 1"
bind mouse4 "slot3;r_drawviewmodel 1"
unbind mouse3
unbind mwheelup
unbind mwheeldown[/code]
This should work. The quotation marks were missing.[/quote]
EDIT: This worked, thanks! Problem solved.
EDIT2: Holy fuck this is sorcery.
Why didn't anybody tell me that this makes me a 10x better scout? It's almost like 60-144hz. Glorious.
Why didn't anybody tell me that this makes me a 10x better scout? It's almost like 60-144hz. Glorious.