i was bored the other day so i decided to make a sniper video in tf2 and i realized that when i snipe i dont aim at peoples heads i rather aim near and flick my shot across the screen and sometimes across the enemies face. i was wondering if anyone else finds themselves sniping like this and if they had advice as to if its bad and i should learn to snipe another way.
if your wondering what im talking about heres the video i previously mentioned where u can see examples of this type of aiming
http://www.youtube.com/watch?v=_DuINXjXpTA
its almost as if im clicking and moving my aim inbetween the button click and the shot registering in the game. should i continue to snipe in this fashoin or relearn how to.
i was bored the other day so i decided to make a sniper video in tf2 and i realized that when i snipe i dont aim at peoples heads i rather aim near and flick my shot across the screen and sometimes across the enemies face. i was wondering if anyone else finds themselves sniping like this and if they had advice as to if its bad and i should learn to snipe another way.
if your wondering what im talking about heres the video i previously mentioned where u can see examples of this type of aiming
http://www.youtube.com/watch?v=_DuINXjXpTA
its almost as if im clicking and moving my aim inbetween the button click and the shot registering in the game. should i continue to snipe in this fashoin or relearn how to.
I have this problem too. When you primarily use projectile weapons you become accustomed to flicking. My advice is to apply more pressure onto the mouse to keep your hand steady and learn to track instead of flick.
I have this problem too. When you primarily use projectile weapons you become accustomed to flicking. My advice is to apply more pressure onto the mouse to keep your hand steady and learn to track instead of flick.
If you make the shot I wouldn't worry about it cause I do the same to a lesser degree. Unless you're overshooting everything or being really twitchy about it you shouldn't need to change it. It won't help your tracking though.
You have really creepy shadows in your game o_o
If you make the shot I wouldn't worry about it cause I do the same to a lesser degree. Unless you're overshooting everything or being really twitchy about it you shouldn't need to change it. It won't help your tracking though.
You have really creepy shadows in your game o_o
what's the song in your video? (sorry that this is unrelated but I'd love to know)
what's the song in your video? (sorry that this is unrelated but I'd love to know)
The Underachievers - Gold Soul Theory
The Underachievers - Gold Soul Theory
I remember someone saying twitch aim is for people who can't track.
..and considering I use twitch aim when sniping and I'm awful at tracking, I'm inclined to agree with whoever it was that said that.
Edit: Although I stop once my aim is on their heads. I don't do that weird snapping motion after getting a headshot. .-.
I remember someone saying twitch aim is for people who can't track.
..and considering I use twitch aim when sniping and I'm awful at tracking, I'm inclined to agree with whoever it was that said that.
Edit: Although I stop once my aim is on their heads. I don't do that weird snapping motion after getting a headshot. .-.
well in order to assess if its bad first ask yourself
does it work
if the answer is yes then whats the problem
well in order to assess if its bad first ask yourself
does it work
if the answer is yes then whats the problem
If it works, don't change it. I would say, however, that tracking (rather than flicking) is more likely to lead to more consistent aim overall.
If it works, don't change it. I would say, however, that tracking (rather than flicking) is more likely to lead to more consistent aim overall.
I have been doing the same little twitch/swerve trick since counter strike source. I think its just a by product of the interpolation that is built into the engine.
I have been doing the same little twitch/swerve trick since counter strike source. I think its just a by product of the interpolation that is built into the engine.
zigzterI remember someone saying twitch aim is for people who can't track
Twitch and track aiming are situational and being able to do both is very useful. Don't commit yourself to one or the other exclusively.
[quote=zigzter]I remember someone saying twitch aim is for people who can't track[/quote]
Twitch and track aiming are situational and being able to do both is very useful. Don't commit yourself to one or the other exclusively.
loljkI have been doing the same little twitch/swerve trick since counter strike source. I think its just a by product of the interpolation that is built into the engine.
Are you talking about how higher ping seems to lead to more forgiving lag compensation? Is that how it works or is that just my imagination?
atmozigzterI remember someone saying twitch aim is for people who can't track
Twitch and track aiming are situational and being able to do both is very useful. Don't commit yourself to one or the other exclusively.
Would you care to elaborate on this?
[quote=loljk]I have been doing the same little twitch/swerve trick since counter strike source. I think its just a by product of the interpolation that is built into the engine.[/quote]
Are you talking about how higher ping seems to lead to more forgiving lag compensation? Is that how it works or is that just my imagination?
[quote=atmo][quote=zigzter]I remember someone saying twitch aim is for people who can't track[/quote]
Twitch and track aiming are situational and being able to do both is very useful. Don't commit yourself to one or the other exclusively.[/quote]
Would you care to elaborate on this?
just click on the guy
focus on hitting the shot, not how you hit it
justin has like a 2048124 inch 360 and he tracks really well
tviq twitches his ass off
both are good snipers
sometimes i can keep my crosshair on the guy before i click, sometimes i cant and a fling my mouse wildly
shoot him, if its on him thats all that matters
just click on the guy
focus on hitting the shot, not how you hit it
justin has like a 2048124 inch 360 and he tracks really well
tviq twitches his ass off
both are good snipers
sometimes i can keep my crosshair on the guy before i click, sometimes i cant and a fling my mouse wildly
shoot him, if its on him thats all that matters
I see triggerbot accusations on the horizon.
I see triggerbot accusations on the horizon.
That's literally how I snipe too, and it seems to work for me, so don't worry about it unless it does not work for you.
That's literally how I snipe too, and it seems to work for me, so don't worry about it unless it does not work for you.
really it doesn't matter how you snipe it's just doing whatever makes you comfortable, i flick when i snipe and for the most part it works for me, if you're comfortable one way and it works for you then use it :D
really it doesn't matter how you snipe it's just doing whatever makes you comfortable, i flick when i snipe and for the most part it works for me, if you're comfortable one way and it works for you then use it :D
i flick and track. i don't know how i decide which technique to use. it's automatic.
i flick and track. i don't know how i decide which technique to use. it's automatic.
Years of Quake, then multiple versions of CS, and then TF2 have made me a nearly exclusive twitch shooter. Its become a problem because I feel like my twitch shots are slowly decreasing in accuracy, and I've gotten the urge to track...except I've found I am *terrible* at it.
I want to do both. As someone who's always been a pure twitch player, and plays at a very low sens (31" 360), what is the best way to work on my tracking properly?
Years of Quake, then multiple versions of CS, and then TF2 have made me a nearly exclusive twitch shooter. Its become a problem because I feel like my twitch shots are slowly decreasing in accuracy, and I've gotten the urge to track...except I've found I am *terrible* at it.
I want to do both. As someone who's always been a pure twitch player, and plays at a very low sens (31" 360), what is the best way to work on my tracking properly?
r4ptureYears of Quake, then multiple versions of CS, and then TF2 have made me a nearly exclusive twitch shooter. Its become a problem because I feel like my twitch shots are slowly decreasing in accuracy, and I've gotten the urge to track...except I've found I am *terrible* at it.
I want to do both. As someone who's always been a pure twitch player, and plays at a very low sens (31" 360), what is the best way to work on my tracking properly?
Don't get into the habit of trying to predict where people are, just use split-second reaction times to simply keep your crosshair on the person as long as you can
Also doesn't quake require exceptional tracking?
[quote=r4pture]Years of Quake, then multiple versions of CS, and then TF2 have made me a nearly exclusive twitch shooter. Its become a problem because I feel like my twitch shots are slowly decreasing in accuracy, and I've gotten the urge to track...except I've found I am *terrible* at it.
I want to do both. As someone who's always been a pure twitch player, and plays at a very low sens (31" 360), what is the best way to work on my tracking properly?[/quote]
Don't get into the habit of trying to predict where people are, just use split-second reaction times to simply keep your crosshair on the person as long as you can
Also doesn't quake require exceptional tracking?
Khakir4ptureYears of Quake, then multiple versions of CS, and then TF2 have made me a nearly exclusive twitch shooter. Its become a problem because I feel like my twitch shots are slowly decreasing in accuracy, and I've gotten the urge to track...except I've found I am *terrible* at it.
I want to do both. As someone who's always been a pure twitch player, and plays at a very low sens (31" 360), what is the best way to work on my tracking properly?
Don't get into the habit of trying to predict where people are, just use split-second reaction times to simply keep your crosshair on the person as long as you can
Also doesn't quake require exceptional tracking?
I've heard 90lg does
[quote=Khaki][quote=r4pture]Years of Quake, then multiple versions of CS, and then TF2 have made me a nearly exclusive twitch shooter. Its become a problem because I feel like my twitch shots are slowly decreasing in accuracy, and I've gotten the urge to track...except I've found I am *terrible* at it.
I want to do both. As someone who's always been a pure twitch player, and plays at a very low sens (31" 360), what is the best way to work on my tracking properly?[/quote]
Don't get into the habit of trying to predict where people are, just use split-second reaction times to simply keep your crosshair on the person as long as you can
Also doesn't quake require exceptional tracking?[/quote]
I've heard 90lg does
KhakiAlso doesn't quake require exceptional tracking?
I never said I was good at it. Just twitch rails and rockets. I was always shit with the LG.
[quote=Khaki]Also doesn't quake require exceptional tracking?[/quote]
I never said I was good at it. Just twitch rails and rockets. I was always shit with the LG.
mjust click on the guy
focus on hitting the shot, not how you hit it
justin has like a 2048124 inch 360 and he tracks really well
tviq twitches his ass off
both are good snipers
sometimes i can keep my crosshair on the guy before i click, sometimes i cant and a fling my mouse wildly
shoot him, if its on him thats all that matters
last time i checked im usually tracking? idk maybe im wrong
[quote=m]just click on the guy
focus on hitting the shot, not how you hit it
justin has like a 2048124 inch 360 and he tracks really well
tviq twitches his ass off
both are good snipers
sometimes i can keep my crosshair on the guy before i click, sometimes i cant and a fling my mouse wildly
shoot him, if its on him thats all that matters[/quote]
last time i checked im usually tracking? idk maybe im wrong
I have no evidence, but I would guess that swiping across people's head shit that a lot of snipers do in this game somehow abuses tf2's lag compensation
it isn't effective in any other game that I've come across so far, but seems to work really well in tf2.
I have no evidence, but I would guess that swiping across people's head shit that a lot of snipers do in this game somehow abuses tf2's lag compensation
it isn't effective in any other game that I've come across so far, but seems to work really well in tf2.
2cI have no evidence, but I would guess that swiping across people's head shit that a lot of snipers do in this game somehow abuses tf2's lag compensation
it isn't effective in any other game that I've come across so far, but seems to work really well in tf2.
well, probably the same thing that gives you failstabs and facestabs is the ultimate perpetrator of this.
[quote=2c]I have no evidence, but I would guess that swiping across people's head shit that a lot of snipers do in this game somehow abuses tf2's lag compensation
it isn't effective in any other game that I've come across so far, but seems to work really well in tf2.[/quote]
well, probably the same thing that gives you failstabs and facestabs is the ultimate perpetrator of this.
thanks for the advice but i have problems where my flick aiming will transfer over to other classes, shortly after making the sniping video in tf2, i went to do some pubbing but when i tried playing scout i was instinctively flicking my aim across the screen and wasn't able to hit any one, honestly my aim was so bad that i decided to make a montage of it with silly music for my youtube lol, people suprisingly enjoyed the failtage lol.
thanks for the advice but i have problems where my flick aiming will transfer over to other classes, shortly after making the sniping video in tf2, i went to do some pubbing but when i tried playing scout i was instinctively flicking my aim across the screen and wasn't able to hit any one, honestly my aim was so bad that i decided to make a montage of it with silly music for my youtube lol, people suprisingly enjoyed the failtage lol.
2cI have no evidence, but I would guess that swiping across people's head shit that a lot of snipers do in this game somehow abuses tf2's lag compensation
it isn't effective in any other game that I've come across so far, but seems to work really well in tf2.
It was the main sniping 'style' in BF2.
Though BF2 had the worst hit reg of any game I've played.
[quote=2c]I have no evidence, but I would guess that swiping across people's head shit that a lot of snipers do in this game somehow abuses tf2's lag compensation
it isn't effective in any other game that I've come across so far, but seems to work really well in tf2.[/quote]
It was the main sniping 'style' in BF2.
Though BF2 had the worst hit reg of any game I've played.