Upvote Upvoted 1 Downvote Downvoted
What would you like in a map.
1
#1
0 Frags +

If you guys could have absolutely anything in a map, what is your ideal map?

If you guys could have absolutely anything in a map, what is your ideal map?
2
#2
1 Frags +

cp_badlands

cp_badlands
3
#3
3 Frags +

Spires.

But seriously, less doors (doorways are fine), a good amount of variation in elevation, and 3.5 routes between each point.

Spires.

But seriously, less doors (doorways are fine), a good amount of variation in elevation, and 3.5 routes between each point.
4
#4
9 Frags +

Less FUCKING stairs and more FUCKING ramps.

Less FUCKING stairs and more FUCKING ramps.
5
#5
2 Frags +

jump pads. man, i miss the old cp_toxic

jump pads. man, i miss the old cp_toxic
6
#6
6 Frags +

RAMPS. LOTS AND LOTS OF RAMPS. COMPLETELY UNNECESSARY RAMPS.

SEE: CP_STANDIN, CP_ASHVILLE

RAMPS. LOTS AND LOTS OF RAMPS. COMPLETELY UNNECESSARY RAMPS.

SEE: CP_STANDIN, CP_ASHVILLE
7
#7
-2 Frags +
drogoRAMPS. LOTS AND LOTS OF RAMPS. COMPLETELY UNNECESSARY RAMPS.

SEE: CP_STANDIN, CP_ASHVILLE

You forgot Process.
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/lasta.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/lastb.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/seconda.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/secondb.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/connector.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/garage.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/last%20connect.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/spawn.jpg

[quote=drogo]RAMPS. LOTS AND LOTS OF RAMPS. COMPLETELY UNNECESSARY RAMPS.

SEE: CP_STANDIN, CP_ASHVILLE[/quote]

You forgot Process.
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/lasta.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/lastb.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/seconda.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/secondb.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/connector.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/garage.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/last%20connect.jpg
http://dl.dropbox.com/u/106600535/Scorpio%20ramps/spawn.jpg
8
#8
0 Frags +

those images are forcing a lot, even a few without ?s

those images are forcing a lot, even a few without ?s
9
#9
4 Frags +

keep

the map

SMALL

every large 5cp map is a terrible one for 6s

make it small enough to be able to retake mid after killing everyone on 2

please

keep

the map

SMALL

every large 5cp map is a terrible one for 6s

make it small enough to be able to retake mid after killing everyone on 2

please
10
#10
6 Frags +

Last point not being an impenetrable fortress that's 300 miles long.

Last point not being an impenetrable fortress that's 300 miles long.
11
#11
0 Frags +

for the ramps instead of stairs - is it just the clipping on the stairs that is the problem? (for explosions and such?) I'm getting ready to post a map for initial balance testing and I do have some stairs but they are clipped to behave like ramps.

for the ramps instead of stairs - is it just the clipping on the stairs that is the problem? (for explosions and such?) I'm getting ready to post a map for initial balance testing and I do have some stairs but they are clipped to behave like ramps.
12
#12
1 Frags +

a good balance of health packs and ammo around the map would be nice. its always not enough or way too much.

a good balance of health packs and ammo around the map would be nice. its always not enough or way too much.
13
#13
1 Frags +

One thing I really like about process is that grabbing the medium health packs takes a small amount of risk. (the one in computer, the one in sewer, the 2 packs on mid being easily bombable). Makes it a bit more interesting.

Also RAMPS.

One thing I really like about process is that grabbing the medium health packs takes a small amount of risk. (the one in computer, the one in sewer, the 2 packs on mid being easily bombable). Makes it a bit more interesting.

Also RAMPS.
14
#14
3 Frags +

just put a func_detail blockbullets brush rather than playerclip on stairs and it functions the same as a ramp

just put a func_detail blockbullets brush rather than playerclip on stairs and it functions the same as a ramp
Please sign in through STEAM to post a comment.