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Alternative Valve Support Ideas
1
#1
7 Frags +

Decided to make this thread after the talk with cbear

Valve already has a method of pushing in-game notifications to every player in the game. So what if we asked them if they could start pushing out an in-game notifications when casts for competitive matches start?

Valve could create an item in the store that pretty much "subscribes" you to the updates. This makes it so only people that are interested in the content get it, so no one complains about getting updates they don't want to see. Then Valve could charge a fee (something like $5) for the item so that, essentially, everyone wins from this new feature.

The tricky part would be, getting the idea approved (of course) and keeping up with the updates. Considering how limited the TF2 staff is, I'm sure they don't have enough time to constantly know when matches and casts will start.

They could possibly create a system that allows the casting organization to put the updates out. Create a webpage or something that is read by the TF2 updating thingy and puts a notification out when someone puts a notification in. But they would have to be willing to grant someone outside of their TF2 team with that power, and I'm not sure if they are cool with that or not.

Decided to make this thread after the talk with cbear

Valve already has a method of pushing in-game notifications to every player in the game. So what if we asked them if they could start pushing out an in-game notifications when casts for competitive matches start?

Valve could create an item in the store that pretty much "subscribes" you to the updates. This makes it so only people that are interested in the content get it, so no one complains about getting updates they don't want to see. Then Valve could charge a fee (something like $5) for the item so that, essentially, everyone wins from this new feature.

The tricky part would be, getting the idea approved (of course) and keeping up with the updates. Considering how limited the TF2 staff is, I'm sure they don't have enough time to constantly know when matches and casts will start.

They could possibly create a system that allows the casting organization to put the updates out. Create a webpage or something that is read by the TF2 updating thingy and puts a notification out when someone puts a notification in. But they would have to be willing to grant someone outside of their TF2 team with that power, and I'm not sure if they are cool with that or not.
2
#2
1 Frags +

Hmm, Id be interested in something of the sort.

Hmm, Id be interested in something of the sort.
3
#3
0 Frags +

It's a good idea, I just don't think enough people would buy the item

It's a good idea, I just don't think enough people would buy the item
4
#4
5 Frags +

Approximately how many games started on time last season?

Approximately how many games started on time last season?
5
#5
19 Frags +

reality check:

there are typically 60,000 concurrent TF2 players. take a gander at how many of those are competitive players or how many even remotely care about competitive TF2.

Salamancer6v6, and even most forms of highlander, are currently too different from regular pub play. This matters because the TF team is time-constrained and they simply can't spend time providing updates to a small subset of their customers.

we're not that important

[b]reality check[/b]:

there are typically 60,000 concurrent TF2 players. take a gander at how many of those are competitive players or how many even remotely care about competitive TF2.

[quote=Salamancer]6v6, and even most forms of highlander, are currently too different from regular pub play. This matters because the [b]TF team is time-constrained and they simply can't spend time providing updates to a small subset of their customers.[/b][/quote]

we're not that important
6
#6
11 Frags +
enigmareality check:we're not that important

Then why don't we get important?

[quote=enigma][b]reality check[/b]:we're not that important[/quote]
Then why don't we get important?
7
#7
8 Frags +
ckapenigmareality check:we're not that importantThen why don't we get important?

http://teamfortress.tv/forum/thread/9139-new-kind-of-6v6

[quote=ckap][quote=enigma][b]reality check[/b]:we're not that important[/quote]
Then why don't we get important?[/quote]
http://teamfortress.tv/forum/thread/9139-new-kind-of-6v6
8
#8
1 Frags +

I understand the that the TF2 team is currently extremely small. But considering the amount of attention we have been getting from them recently it wouldn't be hard to just try and get a Yes or No out of them. It wouldn't bother me at all of they say No to the idea, but this is the best time we will ever have to at least try and get an answer.

I understand the that the TF2 team is currently extremely small. But considering the amount of attention we have been getting from them recently it wouldn't be hard to just try and get a Yes or No out of them. It wouldn't bother me at all of they say No to the idea, but this is the best time we will ever have to at least try and get an answer.
9
#9
14 Frags +

Why would I spend money to get updates in game when I could just come to this site for free? Hence why MGE died in the first place.

Why would I spend money to get updates in game when I could just come to this site for free? Hence why MGE died in the first place.
10
#10
6 Frags +

mge died because of CB but that's an entirely separate discussion.

My real qualm with the whole argument about the tf2 team being limited and not wanting to pander to certain portions of the audience is mostly something like, what does the tf team actually do? I'm not saying that they don't do anything, but let's be honest - most of the updates now are almost entirely community created content, and their bug fixes come once in a blue moon and obviously aren't play tested half the time because it's hit and miss whether they even work. The team isn't ostensibly working on something else that's legitimately important, so I don't really see where the problem lies.

mge died because of CB but that's an entirely separate discussion.

My real qualm with the whole argument about the tf2 team being limited and not wanting to pander to certain portions of the audience is mostly something like, what does the tf team actually do? I'm not saying that they don't do anything, but let's be honest - most of the updates now are almost entirely community created content, and their bug fixes come once in a blue moon and obviously aren't play tested half the time because it's hit and miss whether they even work. The team isn't ostensibly working on something else that's legitimately important, so I don't really see where the problem lies.
11
#11
1 Frags +

That's a good point. I highly doubt it's cbear's exaggerated "one old man and his intern" running the tf2 show, but it seems like Valve has been sticking to their "use TF2 as our lab rat for things we want to put into our other/future games" mentality they've had since the Spy/Sniper hat update and only now Robin is like "WHOOPS".

I also want to bring up what oov said about people not wanting to pay a single cent for competitive stuff in the stream chat. I'm almost positive that none of us here would pay for utilities like STV demos and "up to the minute happenings" in the TF2 scene because if you're into comp TF2, you more than likely browse tf.tv, you're in the loop, and you're well-versed in the technology and utilities at your disposal.

It would seem at this point there are some things that are out of our reach and others that just wouldn't benefit Valve at all.

That's a good point. I highly doubt it's cbear's exaggerated "one old man and his intern" running the tf2 show, but it seems like Valve has been sticking to their "use TF2 as our lab rat for things we want to put into our other/future games" mentality they've had since the Spy/Sniper hat update and only now Robin is like "WHOOPS".

I also want to bring up what oov said about people not wanting to pay a single cent for competitive stuff in the stream chat. I'm almost positive that none of us here would pay for utilities like STV demos and "up to the minute happenings" in the TF2 scene because if you're into comp TF2, you more than likely browse tf.tv, you're in the loop, and you're well-versed in the technology and utilities at your disposal.

It would seem at this point there are some things that are out of our reach and others that just wouldn't benefit Valve at all.
12
#12
1 Frags +

Even simple stuff like having announcements whenever there was a LAN or a big tournament could do wonders. They already do blog posts for that, don't see why this wouldn't be a lot easier.

Even simple stuff like having announcements whenever there was a LAN or a big tournament could do wonders. They already do blog posts for that, don't see why this wouldn't be a lot easier.
13
#13
4 Frags +

I posted this in the How to Get to In-Game Comp Lobbies but I fear it may have been buried or posted too late for people to want to check the thread, but I'll repost it here:

I've had an idea to circumvent the whole "No linking to streams/sites" policy by Valve. How about we offer to make a series of Introduction to Highlander videos that Valve can host on the Team Fortress website right after the update hits. We can get a Plat player or someone known in the community to host for each class and then do a video about highlander/6's or whatever in general. Maybe even do some discussion of the uber/player advantage metagame. Make the videos similar to the old My Gaming Edge videos. That way we can introduce the core mechanics of Highlander, Valve doesn't have to do anything big to try and teach a general idea of how to play, and we can introduce TFTV to new/future competitive players in a non-obtrusive way.
I posted this in the How to Get to In-Game Comp Lobbies but I fear it may have been buried or posted too late for people to want to check the thread, but I'll repost it here:
[quote]I've had an idea to circumvent the whole "No linking to streams/sites" policy by Valve. How about we offer to make a series of Introduction to Highlander videos that Valve can host on the Team Fortress website right after the update hits. We can get a Plat player or someone known in the community to host for each class and then do a video about highlander/6's or whatever in general. Maybe even do some discussion of the uber/player advantage metagame. Make the videos similar to the old My Gaming Edge videos. That way we can introduce the core mechanics of Highlander, Valve doesn't have to do anything big to try and teach a general idea of how to play, and we can introduce TFTV to new/future competitive players in a non-obtrusive way. [/quote]
14
#14
1 Frags +

Not a bad idea #13, valve loves to use community created content. (see: hats)

Not a bad idea #13, valve loves to use community created content. (see: hats)
15
#15
-2 Frags +

I've always thought it'd be a massive boon to the competitive scene if valve made the default TF2 have no damage spread, no crits, and consistent spread. If publords could actually try playing like that and see how much better it is and how much more rewarding I'm sure it would give some people the moxie to try playing competitively.

I've always thought it'd be a massive boon to the competitive scene if valve made the default TF2 have no damage spread, no crits, and consistent spread. If publords could actually try playing like that and see how much better it is and how much more rewarding I'm sure it would give some people the moxie to try playing competitively.
16
#16
0 Frags +

Maybe they could test having nocrits/spread on some of their servers for a while and see if it gets more popular. I know when I started I didn't know that disabling crits was even an option.

Maybe they could test having nocrits/spread on some of their servers for a while and see if it gets more popular. I know when I started I didn't know that disabling crits was even an option.
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