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Offline regen script
posted in Customization
1
#1
0 Frags +

Was always annoyed by the supply cabinet noise and the inability to turn off the regen with the older script so I modified this (http://www.reddit.com/r/Tf2Scripts/comments/1555zz/script_pootis_pootis_pootis_pootis_a_simple_loop/) to make it work with regen for offline jumping.

//Personal portable regen for offline jumping!
sv_cheats 1

// Loop code
alias regen_loop1 "impulse 101; wait 200; regen_loop2"
alias regen_loop2

// Activator/Deactivator: Aliases that do the actual work of managing the script
alias regen_on "alias regen_loop2 regen_loop1; alias regen_toggle regen_disable; regen_loop1"
alias regen_off "alias regen_loop2; alias regen_toggle regen_enable"

// Aliases that invoke the wait check or cancel the script
alias regen_enable "alias regen_wait_check regen_wait_enabled; regen_wait_test; regen_wait_check"
alias regen_disable "regen_off"
alias regen_toggle "regen_enable"

alias regen_wait_test "wait 5; alias regen_wait_check regen_wait_disabled"
alias regen_wait_enabled "regen_on"
alias regen_wait_disabled "echo Wait is disabled"

bind KEY regen_toggle

If you're bothered by the explosions from jumping you can add r_drawparticles 0 to the code but you will also lose rocket trails making syncs and such a bit harder.

Was always annoyed by the supply cabinet noise and the inability to turn off the regen with the older script so I modified this (http://www.reddit.com/r/Tf2Scripts/comments/1555zz/script_pootis_pootis_pootis_pootis_a_simple_loop/) to make it work with regen for offline jumping.


[code]//Personal portable regen for offline jumping!
sv_cheats 1

// Loop code
alias regen_loop1 "impulse 101; wait 200; regen_loop2"
alias regen_loop2

// Activator/Deactivator: Aliases that do the actual work of managing the script
alias regen_on "alias regen_loop2 regen_loop1; alias regen_toggle regen_disable; regen_loop1"
alias regen_off "alias regen_loop2; alias regen_toggle regen_enable"

// Aliases that invoke the wait check or cancel the script
alias regen_enable "alias regen_wait_check regen_wait_enabled; regen_wait_test; regen_wait_check"
alias regen_disable "regen_off"
alias regen_toggle "regen_enable"

alias regen_wait_test "wait 5; alias regen_wait_check regen_wait_disabled"
alias regen_wait_enabled "regen_on"
alias regen_wait_disabled "echo Wait is disabled"

bind KEY regen_toggle[/code]

If you're bothered by the explosions from jumping you can add r_drawparticles 0 to the code but you will also lose rocket trails making syncs and such a bit harder.
2
#2
3 Frags +

bind mouse1 "+attack ;impulse 101"

bind mouse1 "+attack ;impulse 101"
3
#3
0 Frags +

First off that is not toggleable unless you rebind mouse1 and second it will only toggle each time you press. If you need to do a jump like wallpogos when you're holding down the mouse it wouldn't work out too well.

First off that is not toggleable unless you rebind mouse1 and second it will only toggle each time you press. If you need to do a jump like wallpogos when you're holding down the mouse it wouldn't work out too well.
4
#4
3 Frags +
BenroadsFirst off that is not toggleable unless you rebind mouse1 and second it will only toggle each time you press. If you need to do a jump like wallpogos when you're holding down the mouse it wouldn't work out too well.

bind d "+moveright; impulse 101"
bind a "+moveleft; impulse 101"
bind w "+forward; impulse 101"
bind s "+back; impulse 101"

[quote=Benroads]First off that is not toggleable unless you rebind mouse1 and second it will only toggle each time you press. If you need to do a jump like wallpogos when you're holding down the mouse it wouldn't work out too well.[/quote]

bind d "+moveright; impulse 101"
bind a "+moveleft; impulse 101"
bind w "+forward; impulse 101"
bind s "+back; impulse 101"
5
#5
1 Frags +

once again not toggleable, i'm not exactly sure what you're trying to prove.

once again not toggleable, i'm not exactly sure what you're trying to prove.
6
#6
1 Frags +

Couldn't you use a sv_cheats toggle to toggle it though?

Couldn't you use a sv_cheats toggle to toggle it though?
7
#7
-1 Frags +

I personally use sv_cheats to remove particles so for me it wouldn't work but if you didnt mind the explosion that would be fine.

I personally use sv_cheats to remove particles so for me it wouldn't work but if you didnt mind the explosion that would be fine.
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