http://i.imgur.com/mRoG85x.jpg
http://i.imgur.com/SNX3msU.jpg
http://i.imgur.com/arK2bGj.jpg
Was messing around on my own process server doing jumps and if you jump up the right side of sewer at second point. You can get stuck there. There is no real spot to get stuck, its just around that area on the wall. As long as you are pressing ctrl and w, you can stay there. Not sure the usefulness but its kinda cool I guess.
[img]http://i.imgur.com/mRoG85x.jpg[/img]
[img]http://i.imgur.com/SNX3msU.jpg[/img]
[img]http://i.imgur.com/arK2bGj.jpg[/img]
Was messing around on my own process server doing jumps and if you jump up the right side of sewer at second point. You can get stuck there. There is no real spot to get stuck, its just around that area on the wall. As long as you are pressing ctrl and w, you can stay there. Not sure the usefulness but its kinda cool I guess.
I'm reasonably certain that this can be done on any flat brush, it's a source engine bug. It can happen in a lot of different places, and (I think) is the same reason for suddenly getting stuck while surfing.
I'm reasonably certain that this can be done on any flat brush, it's a source engine bug. It can happen in a lot of different places, and (I think) is the same reason for suddenly getting stuck while surfing.
Yeah, Waldo's pretty much got it.
It has to do with 90
Yeah, Waldo's pretty much got it.
It has to do with 90
Unfortunately the only way to correct these is to use func_multiplayer_physbox on all diagonal walls to prevent them from "sticking". The maps would have to be remade with all of these in place.
Unfortunately the only way to correct these is to use func_multiplayer_physbox on all diagonal walls to prevent them from "sticking". The maps would have to be remade with all of these in place.